I've always wondered, but is there a limit to how many guests you can have in your park?
Guest Limit?
Started by
Chumm
, Jun 08 2011 01:23 PM
6 replies to this topic
#1
Posted 08 June 2011 - 01:23 PM
#2
Posted 08 June 2011 - 06:52 PM
Since there is a limit on everything - some hard coded, some dependent on allocated space - it would not surprise me in the least that there is a limit to the number of guests. Most however, can't build parks that have accommodated little more than about 10,000. I've not seen much more than that. Certainly not 100,000...
#3
Posted 09 June 2011 - 11:34 AM
I read somewhere that the number of guests is somewhat limited by the number of sprites in the game, which accounts for staff, guests, trains on coasters, and so on. Basicaly, anything that moves that isn't a flat ride like the merry-go-round. Whether there is a hardcoded limit like in RCT1, though, I don't know. There is certainly a limit on the number of staff, at 200.
#4
Posted 12 June 2011 - 08:06 AM
I'm assuming that we're talking about RCT1 here, and I am not going to argue with Doctor J's analysis. There is a limit of 5,000 sprites in the game. That's guests + ride vehicles + moving text + ducks + trash + vomit. Source: http://www.strategyp...TA%20STRUCTURES
In RCT2 it's 10,000 sprites. Source: http://www.strategyp...6/GameData.html
Although Doctor J does not list them I'm fairly certain that any balloons that guests let go are also sprites. They expire when they burst after reaching a certain altitude.
Random fact: If you click on a loose balloon, there is a chance that it will burst. If you click on a duck, it will quack.
In RCT2 it's 10,000 sprites. Source: http://www.strategyp...6/GameData.html
Although Doctor J does not list them I'm fairly certain that any balloons that guests let go are also sprites. They expire when they burst after reaching a certain altitude.
Random fact: If you click on a loose balloon, there is a chance that it will burst. If you click on a duck, it will quack.
#5
Posted 12 June 2011 - 03:49 PM
Hey thanks for the replies I'm guessing he must've missed out on counting the balloons. So in theory, if reached the max amount of sprites in the game, sick and trash could not happen at all? or would it simply be invisible.
Also on another unrelated note, one of my rides crashed during test before I opened it. No matter what I did it would not start again, not even in test mode. I deleted pieces of track, re-did sections, replaced whole sections, repainted, renamed, changed settings but still the car just sits at the station without leaving. When I open it, people queue as normal and some get it but it never leaves the station, when looking at its status it sometimes says open and sometimes crashed even when the crash is over. Also the ride never gets inspected by an mechanic. I was wondering if this was a bug or intended? Or was is it just my computer. I can only fix it by using a save-game editor to 'fix' the ride.
Also on another unrelated note, one of my rides crashed during test before I opened it. No matter what I did it would not start again, not even in test mode. I deleted pieces of track, re-did sections, replaced whole sections, repainted, renamed, changed settings but still the car just sits at the station without leaving. When I open it, people queue as normal and some get it but it never leaves the station, when looking at its status it sometimes says open and sometimes crashed even when the crash is over. Also the ride never gets inspected by an mechanic. I was wondering if this was a bug or intended? Or was is it just my computer. I can only fix it by using a save-game editor to 'fix' the ride.
#6
Posted 12 June 2011 - 09:50 PM
To get a coaster out of crashed mode I think you just have to doubble click the red button on the traffic lights (red stop, yellow test, green open)
#7
Posted 13 June 2011 - 08:27 AM
Hmm I tried that but still it wouldn't work. Maybe It's just a bug from my computer, RCT has been installed for many years and I've used some trainers so it may of interfered.
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