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Break Dance Type Ride (Work In Progress)


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#1 render8

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Posted 16 August 2014 - 05:35 AM

Hey everyone. Thought to drop in the attractions section and post up some progress shots of my first actual custom built flat ride.

 

first though, I wanted to give some insight into what I'm doing. Basically, I've taken a big interest in trying to do some custom rides, but figured I may as well start small. probably the better idea to start small so I don't overwhelm myself right off the bat and give up lol. So, I did some brain picking over at New Element trying to figure out what would make a descent thrill ride that people would actually be willing to use. The first idea(s) that came up was a break dance ride, and an octopus ride. So, I decided to try the Break Dance route first, since it's a more easier ride to break me in. Essentially the ride is based off the Twister rides in RCT2, so it makes it practically hard to screw it up. Well, for the most part anyway. I hit some baffling bumps in the road trying to get this working properly, but it's been figured out now.

 

So, I'll start from the beginning and drag you through some boring stuff lol. Keep in mind you'll notice the design changing over time, and will probably change again after the first version, as I want to make at least 2 kinds of this. You'll see what I'm saying.

 

This is where it all started, from this basic animation, trying to feel out the size limits of the ride, the speed, rotation angles, lighting etc.

 

break_dance_progress_1.gif

 

Then the first attempt at developing the cars for the peeps.

 

break_dance_progress_2.gif

 

More cars and a little detailing on the globes in the middle. Rotations are still incorrect.

 

break_dance_progress_4.gif

 

Now here's the idea I'm going to go back to once I finish my first version, with a flashing neon sign in the middle. 

 

break_dance_progress_5.gif

 

Some time later and just doing some in game testing. Mind you, everything is still out of whack, so don't take this as a finished shot. I think this is where I started trying to feel out the peep animations, as you can obviously see from their disappearing about half way through the rotation.

 

in_game_2.gif

 

Now the above animation is where I stopped development with the neon sign in the middle. I was doing some idea taking over at New Element, and an idea was brought up about using a diamond in the middle for the sake of making the ride a little more 'generic' so more people could use it. So, I shifted gears into that idea and developed a diamond in the middle with some rotating lights under it and that brought me to this point.

 

rework_1a.gif

 

and some peep models thrown into the mix for testing purposes.

 

rework_1b.gif

 

you can also see the speed and rotations themselves are starting to change as I had to make big adjustments to be able to make the rider animations work. It was really baffling trying to figure it out and I don't want to go into the details too much on it lol. Unfortunately, once I released it, someone pointed out to me there was a quirk in the animation causing a bit of a jump in the car rotations on the left side of the animation, which you can see if you watch close enough.

 
 
So I went back and ironed out the animation which was a challenge, but I managed and this is where I'm at now. Unfortunately, I have to go back and render all the rider animations again, but I feel better now the whole rotation is seamless as it can be. This next animation is the most recent one.

 

animation_correction_1.gif

 

Here were some other images from the ride once I "thought" I was finished.

 

A peeped in-game shot. Yes, those were the real park guests on there.

 

breakdance_ingame_1.gif

 

and my scenario editor shot.

 

scenario_editor_1.gif

 

So, that's what I've got so far. I'm still reworking this, getting ready to go back to the sign version as well, now that I have the animations better. Oh, and if you couldn't tell, I like taking screenshots lol. Hope you guys like so far, and I'll post back when I make some worthy progress.

 

 

 

 


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#2 render8

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Posted 17 August 2014 - 05:02 AM

New update. After finally having the animation more fluid and correct, I decided to set back to work on my version with the center sign, but took a more radical approach to it. I figured if I'm gonna go through all the work of rebuilding the ride, might as well make something I really want, and have fun with it. So, this is what I've got so far. This is just a render animation, not actual ingame, but the color palettes are properly applied, so this should be a pretty close representation of how it should look in the game. Fun!

 

animation_correction_2.gif

 

Now, just getting ready to get the peeps reanimated, and the ride should be ready to rock. Just breaking for now after all this work. Hope you like. :)



#3 Sambo

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Posted 17 August 2014 - 06:34 AM

Yes. I do like, and am amazed. Very few people produce rides these days, and when they did, not many of this quality.

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#4 render8

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Posted 19 August 2014 - 02:41 AM

^ Thank you so much Sambo for the good words. I really do appreciate it.

 

I just wanted to take a moment to let everyone know, I did an ingame recording of the newest version of the ride showing it complete, with guests loading and riding the ride, and fiddling around with some of the color changes on it. At this point, I consider the ride complete and ready to use.

 

Sorry the video quality isn't perfect, but I'm on kind of limited bandwidth where I'm at so I had to do a little heavier compression on the video and I recorded this out of a virtual machine, so there may be some slight stutter.

 

 

And the zipped DAT available on Rapidgator.

 

http://rapidgator.ne...DANCER.zip.html






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