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#1 Thx

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Posted 02 November 2010 - 06:55 PM

Here is something I just completed for the Central Park build: Rush Hour...



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I had to go through several versions to get the ratings up in the 8s.

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This knotted section originally was made with no banked turns... I had to add them on the lower half.

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I really wanted the track to go through that loop, but worried if the train would have enough momentum to make it through... just enough momentum empty, no problem with the cars full.

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^ The drops. The murder drop (only 95 feet) goes right in front of the que line and sweeps up and to the left, giving both the riders and the peeps waiting in line a thrill.

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This ride was built in the test park. I usually open a parrallel park and use that to build custom tailored coasters without the pressures of the park.

Thx :)

Edited by Thx, 02 November 2010 - 07:23 PM.


#2 coastercrazy

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Posted 03 November 2010 - 03:36 AM

Your layout seems to be very compact and unorthodox. The colors almost seem blinding to me as well. You do appear to have some nice ratings and the peeps seem to be enjoying the ride. :)

/CC

#3 Woodpecker

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Posted 03 November 2010 - 08:38 AM

Yes, it is a strangely twisting ride, but in all the right ways! How smoothly do those four trains run, though? Do they get stopped or slowed by the block system anywhere outside the final brakes?

*Gets itchy-fingered to play with the layout*

Edited by Woodpecker, 03 November 2010 - 08:40 AM.


#4 RNRMontuX

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Posted 03 November 2010 - 10:11 AM

Looks sweet. Really like that layout.

#5 Thx

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Posted 03 November 2010 - 10:39 AM

Thanks for your responses guys. :)



coastercrazy:timestamp='1288755410' post='318474']
Your layout seems to be very compact and unorthodox. The colors almost seem blinding to me as well. You do appear to have some nice ratings and the peeps seem to be enjoying the ride. :)

/CC



Yeah CC, space and the coaster's footprints are a big consideration in the New York park. (Kind of like the city itself right?) Lots of ride packed into the available space.

The coasters are run out of these efficiant "bays".

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16 coasters all together, eight can have a bit of girth like Rush Hour, but eight must be long and narrow like Hair Cruiser2 depicted here...

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I just added two small helixes to Rush Hour at the end instead of that squarish section and gained a tenth of a rating point. 

Yes, it is a strangely twisting ride, but in all the right ways!  How smoothly do those four trains run, though?  Do they get stopped or slowed by the block system anywhere outside the final brakes?

*Gets itchy-fingered to play with the layout*


The coasters sail through that thick section. There are five trains and the block brakes are at the very end near the station. They stop on the lifts.

It would be interesting to see the rating with one train and no block brakes.
That knotty section is the first thing they experience. You can't tell from the pics, but there are a lot of down sections of track between the curves and it picks up speed nicely without tearing the peeps eyeballs out. lol

edit: (I might add, this coaster costs about $23,000 to build, but is very profitable @ $14.50 a head times 5 trains. (plus onride photo X $2. $48,000 profit in less than three years.)


I have been trying to get it uploaded at OL, but have been getting an error message... I know it's not the file. I'll try again tomorrow.


Maybe I'll have this vertical coaster finished by then and upload it too. ;)

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Looks sweet. Really like that layout.


Thanks, I've had pretty good luck with wooden coasters and can usually finagle my way through the most knotted section and luckily pull it off clean. lol
Thx :)

Edited by Thx, 03 November 2010 - 12:18 PM.


#6 COA

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Posted 03 November 2010 - 06:11 PM

It looks like an amazing coaster! I don't usually use as many unbanked turns, though, as it's bad for intensity and nasea. But do peeps really pay $14.50 for it?

#7 Thx

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Posted 03 November 2010 - 08:53 PM

It looks like an amazing coaster! I don't usually use as many unbanked turns, though, as it's bad for intensity and nasea. But do peeps really pay $14.50 for it?


Only the top couple layers are flat turns, then it goes banked. The lateral Gs are 2.5.


You can get $14.50 for quite awhile and the coaster is profitable enough to almost pay itself off in the first year.

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It's the peeps that get right back on the ride that do it. Some will ride their favorite coaster over and over until they are broke. $500, $600 even... on the same ride. :D

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Notice the cash machine I placed next to the entrance... ;)

I just scrapped an earlier version of Rush Hour well before it's time @ $12.50 and $115K profit in 5 years.

edit: Something I need to do is take off some of the station, it doesn't have to be maxed and the ride will cycle faster and be even more profitable,



Thx :)

Edited by Thx, 03 November 2010 - 09:42 PM.


#8 Woodpecker

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Posted 06 November 2010 - 11:31 PM

The coasters sail through that thick section. There are five trains and the block brakes are at the very end near the station. They stop on the lifts.


Ohhhh, that's not good. It slows your throughput and spoils the ride experience. If you want to fix that, have a look at where train 1 is when train 2 stops on the lift. If there is a high straight hill or two somewhere between the two trains, such as the hill with the on-ride photo cameras, put a lift chain on the top where it changes from a medium slope to flat. The game will treat this as a safety block, even though it's really just an anti-rollback. As long as train 1 clears the anti-rollback before train 2 gets to the top of the lift, train 2 will not stop on the lifthill, and if there is an emergency later on, the anti-rollback will stop the train. It's not a bad idea to put anti-rollbacks on all the high hills, since if there's a wheel-bearing failure (vehicle malfunction) the train will roll backwards potentially causing a crash. You can check what happens in an emergency by putting 1 fewer than the maximum number of trains on the track and testing the ride. All the trains except train 1 will be held on the block sections. If all the trains make it back to the station then you know the ride is safe. :)

I'd also suggest putting a brakerun ending with a block brake on the squares before the station. You'll find you get far fewer "brakes failure" breakdowns, and the train comes to a more graceful and realistic stop.

There's also this discussion on building block sectioned coasters: http://forums.rctspa...showtopic=25755

EDIT: If you're going to shorten your station, consider having extra block brakes between the final brake run and the new station. That way all five trains have somewhere to sit, outside of the main circuit.

EDIT 2: place the ride entrance next to the middle of the train (when it's stopped at the front of the station) for maximum loading efficiency.

Edited by Woodpecker, 06 November 2010 - 11:41 PM.


#9 Thx

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Posted 07 November 2010 - 07:52 AM

Ohhhh, that's not good.  It slows your throughput and spoils the ride experience.  If you want to fix that, have a look at where train 1 is when train 2 stops on the lift.  If there is a high straight hill or two somewhere between the two trains, such as the hill with the on-ride photo cameras, put a lift chain on the top where it changes from a medium slope to flat.  The game will treat this as a safety block, even though it's really just an anti-rollback.  As long as train 1 clears the anti-rollback before train 2 gets to the top of the lift, train 2 will not stop on the lifthill, and if there is an emergency later on, the anti-rollback will stop the train.  It's not a bad idea to put anti-rollbacks on all the high hills, since if there's a wheel-bearing failure (vehicle malfunction) the train will roll backwards potentially causing a crash.  You can check what happens in an emergency by putting 1 fewer than the maximum number of trains on the track and testing the ride.  All the trains except train 1 will be held on the block sections.  If all the trains make it back to the station then you know the ride is safe. :)

I'd also suggest putting a brakerun ending with a block brake on the squares before the station.  You'll find you get far fewer "brakes failure" breakdowns, and the train comes to a more graceful and realistic stop.

There's also this discussion on building block sectioned coasters: http://forums.rctspa...showtopic=25755

EDIT: If you're going to shorten your station, consider having extra block brakes between the final brake run and the new station.  That way all five trains have somewhere to sit, outside of the main circuit.

EDIT 2: place the ride entrance next to the middle of the train (when it's stopped at the front of the station) for maximum loading efficiency.


Thanks for the tips!

You can download the coaster at Object list, also at NE.

(I'm not crazy about NE...)

You know, I don't think I have ever quite understood the whole block brake thingy... (lol)

Actually, there is only one block brake section on the coaster, right near the end.

Everywhere there is a lift hill the train does not have enough momentum to make it over, so the lifts are needed. They sit on those hills waiting their turn, but none would make it over.

I could go 4 trains and see what happens.

Do you guys put a block brake for each train?

One thing I don't like is that you can't put them close to an incline.

I used to put them at the top of the first hill, but after looking at the tutorial I just put a brake at the end followed by a block brake...

Rush Hour has a water section to slow it down before the block brake.
Funny thing about that coaster, I have set it up several times in my test park and the rating comes out between 7.9 at 8.2... and I set it the exact same way.

btw COA... I ran Rush Hour for 6 years @ $14.50 with 105K profit before I had to change the price.


Check out the download and the one for Tangle and give them some tweeking WP. ;)

Thanks!

Thx :)

Edited by Thx, 07 November 2010 - 07:58 AM.


#10 Woodpecker

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Posted 07 November 2010 - 10:26 AM

EDIT: Found it! I'll have a look at it for you. :)

Edited by Woodpecker, 07 November 2010 - 10:50 AM.





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