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Rct3 Night Time Performance


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#1 RCTtom

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Posted 21 August 2008 - 10:12 PM

I've been playing RCT3 over the last few days beating all the scenarios but my biggest concern with the game is the frame rate at night. To be honest in the day its pretty good but as night time approches it plummets to like 1-5 fps and its not really acceptable. I have a pretty good machine now and I can't understand why the frame rate is fine at daytime but awful at night. I even tried lowering the graphics details to a minimum on everything and they're still unacceptable. Is there anyway I can permanantly make the scenarios run in daytime or is there a patch out which fixes this because the framerate goes so bad sometimes that I can't even construct a ride! Forget about using the coastercam at night too. Yes I understand that loads of peeps causes the framerate to drop but even when I turn them off its still really bad. I've downloaded all the recent graphics drivers so there may or may not be a way around this unfortuantly. :(

#2 ClockworkMyr

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Posted 21 August 2008 - 10:37 PM

I would go to the glasses menu and turn everything off, then go out as far as possible into the scenario, or just look at the corner of the park land. That should help a bit, I usually get around 20 FPS there and 26 FPS in a non-crowded park when zoomed all the way out.

#3 RCTtom

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Posted 22 August 2008 - 05:15 PM

I would go to the glasses menu and turn everything off, then go out as far as possible into the scenario, or just look at the corner of the park land. That should help a bit, I usually get around 20 FPS there and 26 FPS in a non-crowded park when zoomed all the way out.

Ok I tried turning everything off with the glasses, and its definately improved performance, but I think the biggest performance drops only come when I add the peeps and the scenery in. When I only have the rides the frame rate at night is pretty good and I also tried static lighting and nothing too much changed. I guess the biggest frame rate killers are the guests and the scenery but that's a shame because the parks in my opinion look better at night than they do in daytime. There's no chance I'd be able to download a scenario or park that has loads of scenery without turning all the detail off and it just seems unfair. Maybe my processor isn't good enough I don't know. I have a Core 2 Duo so that should be efficient enough for this game but I really don't know what to think to be honest.

#4 Sambo

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Posted 26 August 2008 - 04:41 AM

Ok I tried turning everything off with the glasses, and its definately improved performance, but I think the biggest performance drops only come when I add the peeps and the scenery in. When I only have the rides the frame rate at night is pretty good and I also tried static lighting and nothing too much changed. I guess the biggest frame rate killers are the guests and the scenery but that's a shame because the parks in my opinion look better at night than they do in daytime. There's no chance I'd be able to download a scenario or park that has loads of scenery without turning all the detail off and it just seems unfair. Maybe my processor isn't good enough I don't know. I have a Core 2 Duo so that should be efficient enough for this game but I really don't know what to think to be honest.

What Graphics card do you have(including memory), and how much system memory?

#5 RCTtom

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Posted 26 August 2008 - 02:30 PM

What Graphics card do you have(including memory), and how much system memory?

Geforce 8800gts 320mb and 2gb RAM. The card is going to be upgraded at some point soon anyway and maybe the RAM for Vista later. My processor ain't that great its only an E6400 2.13ghz Core 2 Duo. :(

#6 Sambo

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Posted 27 August 2008 - 12:00 AM

I am having difficulty understanding why you are having problems. My recent rebuild gave me 2Gb system RAM, a 64 X2 dual processor (2.63 GHz) and a GeForce 7600 GS with 512 Mb, and that solved 90% of my problems. I only have real lag when I have over a dozen coasters and about as many smaller rides. No real difference between night or day. I do get a brief one to two second pause every once in a while - but other than that it moves at near real-time. I use custom secenry liberally. The coaster cam will slow any system to a crawl, so that part is normal.

I think there must be something else going on, as a system like yours should function fairly normally under a light to medium park.

Do you have both EP's?

How many other processes are running in the background? 20? 40? 60 or more?

What screen resolution do you use in game?




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