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Another Big Round Thing At Disney's Parks


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#1 Wolfman

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Posted 15 April 2008 - 03:57 PM


I
made
this structure,
about a year ago, using
the common scenery in RCT 2. This
was made with the large blocks and the white
room objects. It came pretty close. But it never did sit quite
right with me. But now that the Pirates of RCT is creating the individual
lands of the Disney parks, I thought I'd take another stab at Space Mountain. Enjoy

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When someone replies, I'll be able to add more images and talk a lot more about this project.
As the forum is set to limit the amount of images, and will merge posts from the same person.
So, this means, you guys have to wait to get the full story and all the images I plan to share.
Sorry for the inconvenience. That's the way the "cookie" crumbles.
("Cookie" as in the cookie used in Space Mountain as an "asteroid".)
:lol:
No problems.
Check back for updates galore!


Edited by Wolfman, 15 April 2008 - 04:09 PM.


#2 Luketh

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Posted 16 April 2008 - 12:36 AM

Heheheh... I better get working... cancel something... whatever... VERY nice!

#3 Upperlevel the great

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Posted 16 April 2008 - 12:43 AM

Looks very impressive, and confusing :wacko: :huh:
I think, actually, that this forum allows double posts (without merging them) after about 30mins. of the first post. This means you would be able to post more images, just wait a while ;)

#4 Sambo

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Posted 16 April 2008 - 01:27 AM

Ten minutes actually...

#5 Loserface300

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Posted 16 April 2008 - 01:37 AM

didnt AE make space mountain sencery?

#6 Upperlevel the great

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Posted 16 April 2008 - 02:29 AM

Thank you, Sambo, for clearing that up, I meant to put "15- 30 mins." but even then I would have been a little bit off ;).

#7 Wolfman

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Posted 16 April 2008 - 03:25 AM


Now, keeping in mind that this new version.
Made with Fisherman's Awning Set, and
a few objects from Rohn Starr's Steel
Supports Group, (as well as a few
other custom objects of various
other creators,) Let's take a
look at what this newer
version has in store.
Shall we? Enjoy!

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The structure was originally constructed as just one panel.
It proved to be too much scenery for a single attraction
to save as one "unit", so I had to make two saved
scenery attractions to create a "lower" half and
a "peak" half. But this is one full side, as built.

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This is a land tile pulled up to it's maximum height.
Which fell just three 'thumps" short of the peak.
Here you can see that the tile was extended
to 120 ft. This left room for up to six full tile
blocks under the peak of the full panel.
This works out to 135 ft. Considering
that the last 1/4 tile awning at the
top might be 2.5 ft tall, I tend
to imagine that the height
overall may be 137.5ft.
Across the base of
the structure it's
51 tiles wide.

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^_^
OMG!
There is much
MUCH more to come.
Like how to build it and I want
to share the scenery/attraction with this
one. So, let me know where I can post a zipped
file that will contain the two tracks, And I'll provide the link
to Fisherman's Awnings, (used in creating this structure.) Stay tuned!


Edited by Wolfman, 16 April 2008 - 03:32 AM.


#8 Upperlevel the great

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Posted 16 April 2008 - 03:35 AM

Cool idea! I really like the receivers on the roof!

#9 Wolfman

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Posted 16 April 2008 - 05:37 AM

The receivers? You mean the "Antennas" or "Spires"?
Here's a close-up shot of a revised spire.

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Remarkably easy to create these things. But first you have to find
the location of the spire. I usually go about this by selecting some sort of object
that will stand out, if you see it in silhouette. I used Rohn Stars Steel Supports because it's
easy to pick out in the "invisible/transparent" scenery mode". I circled it in green...

In the image below, I used the checkerboard pattern to
assist me in placing the additional awning pieces, to make
a sort of "sculpted base" around the spire.

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While in normal view mode, locate the area that you want the spire to be built.
CLICK and hold that, so it "builds",
yet you can still move it's "ghost version" up & down vertically.

Move the cursor down, until the land turns transparent, (as if to see underground.)
Then, move the cursor up slowly, SLOWLY, until the ground looks solid again.
You're sort of "blindly" placing the object directly ON the ground. That's why you
have to do it slowly, because if you go too fast, the object may be built ABOVE the
ground level, and thusly making it a bit more difficult to stack other things in the
higher position above. Once it does, rebuild that object again. This will serve as
a marker to help you locate other objects you may want to stack later, (as in this spire.)

By altering between the tranperent scenery view mode, and normal view mode,
you can locate all the objects you want to stack. When in trasnperant view mode,
you can see the ghost image as the object is moved around. But when the ghost
images "rests" upon the object you built, it'll disappear.

When it does that, it's a confirmation that you found the right tile.

Hold the cursor on that spot. And use the keyboard
short-cut to return to normal view mode.
(This will prevent moving the mouse, and loosing the position.)

Raise the object to the position desired and build it.
It should stack right on top of the first object you built,
(unless of course you moved the cursor to an adjacent tile.)

Repeat these steps for each object you choose to stack.

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#10 Upperlevel the great

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Posted 16 April 2008 - 01:54 PM

Thanks for the little tutorial! It may have been easy for you to make the spires, and it does look relatively simple, it just looks so clean and great! These little details add alot to this.




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