Well, at least I found some time to open the "Greedy peeps Park" (nice name!

) and do some first explorations.
No, not yet I had the time to let it run for hours (needed the full engine of my computer to do some other resource-consuming programs), but I will certainly do that still, for I am very curious how this park develops in the next "RCT-years". and what the peeps do/don't do and think.
Very nice/inviting buildings around the entrance area!
And also quite some in other spots, as well as beautifully and creatively added fountains, scenery, etc. For someone who "just set the first steps on using scenery", as you repeated yourself over and over, you really did a hell of a job!!! (you absolutely have talent for that also, so go on.... if it gives you any fun and you don't only
have to do it for a contest!
I also loved and enjoyed the naming of your rides/buildings/shops very much. Great founds in that!!
And yes, like Becky mentioned already, the staff in your park is impeccable!
I thoroughly enjoyed the jungle part around coaster "Unforbidden Territory": you created a real great "jungle feel" in that part, which imo is rather difficult. ( I don't have too much experience with it myself, obviously avoiding the theme as I think it is so difficult to carry out well, and most parts that I see from others don't really excite me either, but I think you executed it really well and convincing).
Now about the "harder" and obviously more "difficult" parts of this contest.
Being not a great coasterbuilder myself

, I still was a bit disappointed about the coasters in your park.
Yes, they followed the rules, like higher excitement in every cell, and you did a really great job on keeping the intensity of every coaster in every cell below 8. (In my own park I just came to the conclusion that I never should have built a woody in my 3rd cell - which is rather difficult to make exciting as well as keeping the excitement below 8 - when the park was too far gone already and I had no chance/time anymore to make big changes, like a complete other coastertype, to keep every coasters' intensity below 8, which is a key to succes in this contest, but luckily, with some weird block brakes in it, it turned out not too disastrous for the park as a whole)
The stats of your coasters are great (very high excitement but never more than medium intensity), but..... eh yeah,..... you have chosen the most "easy" way to achieve that: all your coasters (except the first one I think) do have a ride-time that is nearing 3 minutes!! This now is "ages" in ride-time in RCT, and
every tracked ride/coaster that you make in RCT with this kind of ride-time
automatically gets a very high excitement-rating, not because it is an interesting/exciting coaster as such because of the lay-out, but just because of the ride-time!! And it shows on the looks of course!!
I think that this is why Becky (and it goes for me also) said that there was no coaster in your park that she would ever want to ride: they may have a high excitement-rating in RCT, but they don't really look attractive/exciting, and in fact rather boring and streched-out, to us real people. Alas, no excitement, beauty or great skill to find there........ (so sad....)
I admire the way you made use of these facts for the contest, but at the same time I don't really see the need to do it.
You could also have started with a coaster with, say, excitement of around 6 in your first cell (RCT-peeps would have loved that equally) and build it up slowly to a 9/10+ in the last of your 7 cells .... ? And then have a much nicer/flowing layout of the coasters... ? And no need to make them so extremely long/boring and overlap each other and cluttering up the view of the park....?
Again, I am absolutely no coaster-expert myself and have problems building any decent/acceptable coaster, but I think for a middle/good coaster-builder this is unnessecary, even to reach the goals of the park/cell-contest.
On the other hand I also know very well that these rules invite as well as force you to do quite some things that you would otherwise never do ( wow! the strange things I had to do in my own park to make/keep it working!!!!

), so you are fully excused !
One last thing for now that just puzzled me: when I open a park for more than only the beauty, I check everything to learn about how it works/has worked. One of the things I check is how popular rides, but especially coasters, have been over time, if it is a park that is peepfriendly and that has been run before by the maker, with peeps.
Now, I know from the thread and can see from your park, that thousands and thousand of peeps have visited your park. And that you have tested it endlessly with peeps in it.
But when I click on "Rides" > "guests favourite" in your park, it says: 24 (!!!) for "Poison Apple", while 37000 peeps have ridden it. And from all the other coasters, even less people say that it is their "favourite". How is this possible??? Have you cheated on anything I don't know/think of????
When I click in the same way in my first coaster, it says: 556 "guests favourite Coaster" ( or around, don't know exactly, while around 57.500 have ridden it) And on my second even a few more, while 45.000 have ridden it, etc.
We cannot compare it exactly, as I do have less cells and obviously more people who have ridden the coasters (due to less cells as well as testing-time I think). But still the comparisons are weird!! How come you have so few RCT-peeps that make one of your coasters their favourite, while RCT-wise the stats are so great... ???
Coastervrew, I really hope you understand that I only comment extensively on all those things rather detailed as I see you as someone who really has more experience on coaster-making than I have (but was a bit disappointed in this park

), and because I so much enjoyed all the discussions/exchanges we had in the thread about our parks/experiences with it. (which, indeed, together with the fun of building this challenging park-concept, was the great incentive!! And like yousaid, the great win already!)
All in all, I love your park, it gave me a good time already and will certainly give me much more joy-time, as I still am going to run/explore it during a longer time.
So, Congrats again!! and thanks, for making such a beautiful and interesting park with those difficult rules!
Edited by Emergo, 12 February 2006 - 02:18 AM.