Project I.l.s.e.
Started by
jusmith
, Sep 22 2007 02:07 AM
79 replies to this topic
#71
Posted 07 December 2007 - 08:04 AM
Very cool keep the great work up. The park is coming along great really good
#72
Posted 30 January 2008 - 08:47 PM
jusmith is back! And this time, with me Pineapple.
Yep, we've joined together to get this great park finished. So without further ado I have 2 new screens for your enjoyment, both from one of my areas.
I present to you Xenon...
And the station:
Comments please
Yep, we've joined together to get this great park finished. So without further ado I have 2 new screens for your enjoyment, both from one of my areas.
I present to you Xenon...
And the station:
Comments please
#73
Posted 03 February 2008 - 01:39 PM
so no replies??
#74
Posted 03 February 2008 - 03:53 PM
uhhh, I hope that coaster track isn't just sitting on the ground
it should all be at least one tile above the land, to allow room for supports.
Coaster track never just sits on the ground.
it should all be at least one tile above the land, to allow room for supports.
Coaster track never just sits on the ground.
#75
Posted 04 February 2008 - 11:23 PM
What I notice is that you might have started this a little bit too close to the edge of the map because the queue side of the building in the 2nd screen looks really cramped, and even one of the rides supports sits in the middle of the path. The blocks/glass roof is a good idea but, it looks kind of fragile above the actual station with nothing supporting the middle of it.
I would think that there are still supports for the ride coming, since the only thing supporting the cobra roll right here is the glass roof. I also think that (just my opinion) if you're going to have a fake queue up IN the station, you should probably continue that through the entire queue instead of having the path abruptly end right at the station. Or at least have some sort of hidden or gradual transition from one to the other.
The angled deco pieces for the fence looks great, there are some great IDEAS here, I just think they need to be continued throughout the area to get a sort of flow going.
EMN
I would think that there are still supports for the ride coming, since the only thing supporting the cobra roll right here is the glass roof. I also think that (just my opinion) if you're going to have a fake queue up IN the station, you should probably continue that through the entire queue instead of having the path abruptly end right at the station. Or at least have some sort of hidden or gradual transition from one to the other.
The angled deco pieces for the fence looks great, there are some great IDEAS here, I just think they need to be continued throughout the area to get a sort of flow going.
EMN
#76
Posted 12 February 2008 - 07:25 PM
It looks somewhat unfinished so I'll not comment about that. The supports and station building have a lot of glitches in them. You should definitely remedy that. Obviously there are some supports missing. To make supports look good, it often works to build the supports first and then shape the land and other objects to fit them nicely.
#77
Posted 01 March 2008 - 03:04 PM
Any other comments for Pineapple's work?
Edited by jusmith, 01 March 2008 - 03:04 PM.
#78
Posted 02 March 2008 - 09:16 AM
The station and coaster look fine but I would move it away from the edge of the park a little bit, and I would make the entrance and exit invisible because it looks a bit odd but otherwise a godd effort.
#79
Posted 14 April 2008 - 12:02 AM
The station looks pretty good. Very nice work on the ride sign. However, the ride could use some supports so it doesn't look like the ground is the only thing holding it up. I wonder what the rest of this section is going to be themed after.
#80
Posted 15 April 2008 - 12:55 AM
(First Screen) What are the corkscrew pieces being held there by, air? I don't see any supports there, so ...
(Second Screen) Track on ground=track without supports in the air. Add supports.
All in all, good coaster there.
(Second Screen) Track on ground=track without supports in the air. Add supports.
All in all, good coaster there.
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