Posted 12 June 2007 - 05:36 AM
It looks like you've got a good start, and what little landscaping is used is pretty good. The buildings on the other hand are far too generic - they really don't look like they're any style of building in particular.
They're too blocky, and while the rooves are somewhat above average, the walls are in desperate need of some layering. A few victorian-style arches never hurt anyone. Try using them in conjunction with quarter height fences and poles to make a sort of frame for your windows (Note: Use quarter base blocks to make your walls - this allowes you to place add-on windows on the edge of the tile occupied by the base blockes without deleting them. Only make the walls a half-tile thick (corners are fine) or this trick won't work).
As for the windows themsleves, you could use a few more on your buildings (public and city buildings typically have lots of windows), and they need to be a bit more uniform. The square window on one end of a wall with a Spanish-style arch window on the other just doesn't seem to work. That's not to say that all of your windows have to be indenticle - try makeing all of the windows one one level or section of the building of one type, and all the ones in a different area another. For example, if you were making a four story building, you could make large, open windows that take up most of the wall on the first level, use the large square window on the level above that, and then the small squares above that. Experiment, look at real and other RCT2 buildings, and, most importantly, find what works for you.
Break up the squarish-ness a little by adding some well-placed balconies at the corners. Then, try blending the blaconies into the one next to it or above it by connecting floors, or making the floor for one the roof for the one underneath it.
My biggest complaint with your buildings in how much they distract from everything else. While you do want your buildings to stand out, yours all all too vibrant, using bright, bold colors. Unless the intention is to have a flashy, disacting building, try to stick to lighter, more relaxing colors. Light browns, bieges, and blacks are good choices (black should be used sparingly, as in mass-quantities it too is distracting), but colores can work just as well. It's just rarely a good idea to use the primary or secondary colors. Instead of red, try marroon. Green? Olive would propbably work better. And if you want blue, my advice is to use light blue.
Expanding on that, use textures! Hue is only one of six proprties of an object, you know. In addition to marble and cement walls, try using wood, brick, and glass. The best RCT2, in my opinion, buldings are usually a mix or two or three of these materials (though that's certainly not always true).
Just look around on the web for ideas and inspiration (more downloaded scenery never hurt, either). Almost everything I do was originally inspired by an existing bulding, be it in RCT2, real, or both. It wasn't too long ago (just a few weeks ago, in fact) that my bulding skills matched yours. But, I studied other people's buildings, read some tutorials, and vastley improved in a short span of time. Like I said, you have the potential, now all you need is a little push upwards.