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Inspiration Park By Dcornel


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#21 Emergo

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Posted 26 September 2007 - 09:10 PM

bah. Edit his first post, and take it out from there, emergo. Anyway, looking good.


^ :doh: :lol: :lol:

Done!

Think I was a bit tired yesterday....I was looking at the topic title and could not find it, but you are right,(thanks!) it was in the post

Emergo :D

#22 Guest_K0NG_*

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Posted 26 September 2007 - 09:52 PM

Something that I do when designing a coaster......and my coasters typically come out quite nice (Ie; aesthetically pleasing/good ratings)........is to visualize yourself riding it as you build. I actually sit here in my chair and physically twist my body proportionately to the turns and lifts to get a feel for how the design flows. It may sound odd to do this but, I've found that if I do this as I build, the coaster almost always has a good flow to it and needs very little altering after the first test run.

When you do this after designing a certain part of the ride, you'll minimize the 'painful' parts (say, a large loop leading immediately into a tight banked turn) because you've sort of physically experienced it already.

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#23 **cjman**

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Posted 26 September 2007 - 10:00 PM

VFL!!!!!!!!^ :lol: :lol:

Just imagining some grown man doing that!!! :lol:


But seriousely, that's a good idea...

#24 Domino

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Posted 27 September 2007 - 05:04 AM

How do I do the inversions? :P It's a good idea I guess, at least if you've ridden many types of coasters and know how they should feel. ;)

#25 dcornel

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Posted 27 September 2007 - 05:12 PM

As usual, amazing advice. I'm including a new building here, and the new design for the coasters. I like these ones better, but I may still go back with the idea of visualizing the ride as I build it. I've built a million coasters already, but I've concentrated more of my time on the archy. Recently I got good advice from cjman about landscaping, and it enhanced my Disney park amazingly. Emergo also gave me some great advice on my landscaping, and in this park, I am applying all of that (didn't mean to leave anyone out who gave me comments... they were all good, and appreciated). In this park I am going to really concurr the coasters so that they add to the park more than in the past. I really liked my final Disney coaster rides, but they were mostly dark rides and themed rides. I will have those in this park as well, but I want some really good fast rides for my guests in this one. Here are a few pics of my newest rides and redos, and a new building for my "Strength" area:

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an overview of the new building

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Here are the new coasters. The giga is off the charts intensity wise, so it may still go through some massive changes, but I want to keep the layout over the walkway.

Hope you enjoy

#26 beginner2

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Posted 27 September 2007 - 08:21 PM

hmmmm ... very nice. Like the park. Coasters are very good.
EDIT: Your archy is very good. I wish I could do archy like that. (and at one point, I might!)

Edited by beginner2, 27 September 2007 - 08:22 PM.


#27 Sūre

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Posted 28 September 2007 - 11:36 AM

I don't like objects your are using because i find they are not adaptable correctly with other objects but finally, you happen to do a correct work and quite creative so good park.

Ohterwise, you should train to work the soil and like this, to improve constrastes.

#28 dcornel

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Posted 29 September 2007 - 05:07 AM

hmmmm ... very nice. Like the park. Coasters are very good.
EDIT: Your archy is very good. I wish I could do archy like that. (and at one point, I might!)



I've seen your park dude... you're on your way.

#29 **cjman**

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Posted 29 September 2007 - 10:52 AM

I don't see a giga...do you mean suspended? Cuz that's the one that needs work...

Anyway, it seems like it would get a huge intensity boost from that little bunny hop right after the hill. Also, it has a turn that comes too low, too soon. The train (unless you put brakes on) would still have a lot of speed right there. It seems as though you really cut it short, take out the bunny hop and make the second hill higher, and instead of going back down make it go into a curve/helix, and from there just make it longer.

Overall, it's just too short for that first drop. Also, some of your buildings are a little bland...that one building is all brown. The structure next to it needs more color than just grey and yellow. Other than that your archy is great, as always.


:thumbs:

#30 dcornel

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Posted 29 September 2007 - 05:33 PM

Cool. Thanks cjman! And you're right, it was a giga, but I changed it to a suspended when I decided to put it over the pathway. I'll get on it today!




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