
Your structures, colors and layout blow me away everytime I see your work. It's like, "how did she do that this time". I struggle with creating a few decent buildings and you seem to crank them out like there's no tomorrow.
Let's see, there are way too many to comment on, so I'll just pick out a few.
- Your simple, yet elegant entrance leading to the Red Roof Town Hall and the first coaster. Just a really nice feel and welcoming.
- I now know how to do invisible paths, but the way you integrated them into the feel of cell 1 was so nice.
- Just the little touches like the theming around Pirate's Pleasure and Majical Mystery are so well done, yet not over-done. And it's like done thoughout the entire park, wow.
- Loved the landscaping; The trees complemented the feel to the cells really nice.
- The Golden Globe Theatre was my favorite of these little touches.
- Blue Bojou Residence gave your second cell a very relaxing feel.
- Loved the 'golden' cell and those colors.
- Grand Castle Hotel was just amazing and my favorite. It looked so real that I had to take a second look to make sure it wasn't some pre-built game piece.
Here's a few things you might want to improve on that I noticed while running your park and a few questions.....
- Your park made it though the first 3 yrs, but starting on year 4, your park rating started its death spiral down to 589 by year 6 and a mere 134 by July year 9. I was really surprised since you were the first one to point out this potential park affect way back in the beginning of the contest. But, then again, I know first hand what happens when a single path tile is changed.

- I think that maybe too many of the wide paths might have confussed the guests too much. There seemed to be a higher percentage than normal of peeps wanting to go to the bathroom, being thirsty, being hungry, and complaining about being too crowded somewhere around like year 5 or 6. Actually, I thought you did an outstanding job of having wide paths yet not having peeps totally confussed, but there was something still missing.
- You made the same flaw as I did with having too many boats on your water rides. Your log flume clogged up before the end of year 1 and your river rapids got stuck somewhere in year 4.
- I noticed that you received "Most confussing park layout award" several times when I tested your park, but I think this goes with the contest.
- Your underground pathing seemed a bit much for only having 4 cells. My park originally had less underground until I inadvertantly deleted the deadly 'no entry' sign and try frantically to get my numbers back up in cells 6 & 7.
- I thought your coasters needed improvements, but then again, I find that coaster design is a very personal thing.

- The one thing that might not be personal about your first three coasters is the amount time spent sitting on the coaster either waiting to return to the station (coasters 1 & 2) or moving from the platform to the lift hill (coaster 3). It took Golden Girl like 1:25 just to get to the base of the lift. Red Roof Rotary and Blue Bijou, each took close to 1 min to reach the platform after the ride completed.
- I also noticed around year 5, before your rating dropped too much, a hugh line for your first coaster. Maybe you found having less rides in cell 1 was better to get peeps on that first coasters? I never did try this experiment. It seemed for me that I needed to build more rides in cell 1 to keep them happy.
- The long walks the peeps had from exiting a coaster to reaching the entrance to the next cell seemed a bit too long. I guess it was a trade off to keep the park feel right. I did enjoyed watching and laughing at the hugh rowdy crowd of peeps march on to the next cell.
- I noticed in the front of the Grand Castle Hotel the use of invisible paths on top of block scenery. Did you do this trick in other wide path areas that I did not notice?
All in all, Great Job!
Seems we should change this contest name to 'Survivor'. We started out with like 8-10 contestants and slowly one by one we lost all but the BEST!