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#11 W33MAN

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Posted 13 August 2003 - 05:34 PM

All hail rct2 crackers!! :woot:





Just whenever you make a ride, have it looks realistic....

#12 OhiOCoasteRFreaK36

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Posted 13 August 2003 - 05:46 PM

I am trying to figure it out and i want to make an arcade but the tutorial for making rides doesnt say anything about making a look for the ride (like designing it), and i dont know what to do, i think i could do it if i could figure out what i am suposed to do with making my own design for it, please help me.

OCF :lol:

#13 Buggy

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Posted 13 August 2003 - 06:06 PM

EDIT: I've still got a problem with the image I'm making. I've made a stall with Doctor J's editor, and put it's DAT file in a empty folder, along with the pos.txt file (saying 0,0 on one line) and the 24 bit BMP image. I went into the editor, and opened the folder and loaded the DAT file, and then disassembled it. I entered the file name without the .DAT, then clicked build, and moved the new DAT file to the ObjData folder. In both disassembling and building it said finished. Here's the result I got in RCT 2:

[Bad image snipped]

I then did exactly the same except I replaced the 24 bit BMP file with a 16 bit one, as it says to do in the guides. Everything went fine, and I got this result in RCT 2:

[Bad image snipped]

I'm at a complete loss as to what to do, I don't even know if I'm making a mistake or if it's the editor's fault. :(

The tutorials say it should be a 256 color bmp. That's 8 bit not 16 or 24.

Think I'll go update that right now.

Gotta be the same palette as the game as well.

#14 Turbo

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Posted 13 August 2003 - 06:11 PM

The tutorials say it should be a 256 color bmp. That's 8 bit not 16 or 24.

Think I'll go update that right now.

Gotta be the same palette as the game as well.

Woops, I meant 256 colours!

Also, what do you mean by the game's palette?

#15 Buggy

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Posted 13 August 2003 - 06:18 PM

The tutorials say it should be a 256 color bmp.  That's 8 bit not 16 or 24.

Think I'll go update that right now.

Gotta be the same palette as the game as well.

Woops, I meant 256 colours!

Also, what do you mean by the game's palette?

The game uses a specific set of colors in a secific order. If your image does not use that color set/order, you'll get a picture that looks like yours but will be colored wrong.

#16 Turbo

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Posted 13 August 2003 - 06:40 PM

The tutorials say it should be a 256 color bmp.  That's 8 bit not 16 or 24.

Think I'll go update that right now.

Gotta be the same palette as the game as well.

Woops, I meant 256 colours!

Also, what do you mean by the game's palette?

The game uses a specific set of colors in a secific order. If your image does not use that color set/order, you'll get a picture that looks like yours but will be colored wrong.

Oh right, the thing is, I made the BMP by cropping a screenshot from the game, and then saving it as a 256 colour BMP. Surely one of the game's screenshot's would have the same colour palette as the game!? :wacko:

#17 Buggy

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Posted 13 August 2003 - 07:47 PM

Oh right, the thing is, I made the BMP by cropping a screenshot from the game, and then saving it as a 256 colour BMP. Surely one of the game's screenshot's would have the same colour palette as the game!? :wacko:

Actually, some programs, such as MS Paint, change the palette when they save the image.

Annoying but true.

I've sent you a PM asking for you to e-mail me the picture. I can check the palette and get back to you.

#18 knuckles

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Posted 13 August 2003 - 08:46 PM

Too bad Im not smart enough to make stuff like this... *dreams* I think Ive been dreaming to much someone slap me! :lol:



knuckles :><:

#19 Jeeks

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Posted 13 August 2003 - 08:46 PM

I just found out, from what I've tested it does not work on Wacky Worlds rides at the moment. But, all WW is is a bunch of remade original rides, so it shouldn't be a big problem.

#20 Buggy

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Posted 13 August 2003 - 09:44 PM

I just found out, from what I've tested it does not work on Wacky Worlds rides at the moment. But, all WW is is a bunch of remade original rides, so it shouldn't be a big problem.

Yeah, someone else let me know this too. It doesn't work on WW rides. I don't know why, but if you want to use a WW ride type, just use the original from RCT2.




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