Q&a About Themepark Studio
#11
Posted 20 April 2013 - 03:48 AM
#12
Posted 22 April 2013 - 06:52 PM
Todd
#13
Posted 23 April 2013 - 05:23 AM
Its getting even more interesting Todd, we just added 3D VR Oculus Rift integration AND Hydra motion technology integration into TPS. I feel that VR is the next logical step for a new theme park game.I just read about this new game today. Sounds interesting!
Todd
BTW: like I said in the TPS forums, sure is good to see an old familiar name. Nice to hear from you again my friend. Hope to hear more from you soon.
--Boomer--
#14
Posted 08 April 2014 - 05:20 AM
Here is the first list out of questions and answers about TPS. Keep in mind this is still early on and lots of stuff we have to keep quiet for now but more will be released soon.
Q: When will Theme Park Studio be available?
A: Summer 2013
Q: Will Theme Park Studio be available for Mac?
A: Theme Park Studio will be released on the Windows PC platform Summer 2013 and I will strongly consider porting it to Mac if there is a strong enough customer base that would support the title (at least enough to cover the cost)
Q: What programs can be used to create content in the game? Can the game import something from Google Sketchup or other such programs?
A: Currently the software imports a couple different file types, one of which is our proprietary format. When the game is released we will allow importing of common file types. That exact types has not been determined yet, however we will look into Google Sketchup as a possibility. As long as we have access to the file format it should not be a problem.
Q: Will the game be available on an actual disc (box copy) or download only?
A: The game will be released for download, however, Pantera has manufactured and published to retail outlets in its history. We are considering this as an option. As we get closer to a release date we will have more information.
Q: There plots of land in which the rides/ride station sits on... Are these predetermined spots or can you place them anywhere?
A: These are not predetermined spots. Objects can be placed anywhere.
Q: Will the player will have to create his or her own visitor population, or will visitors be already included in the game?
A: Visitors will be included with the game.
Q: How many roller coaster types/flat rides will be included in the game?
A: We are still in the process of determining that. What we can say is that there will be a select group of initial coasters available, with the goal that more will be developed by the community. Our focus is on improved functionally and a better tool set to allow the community to create as many coaster types as possible. Same with flat rides.
Q: Will water rides or water park rides be available?
A: No waterpark at release, however if someone wants to create them, it should be possible.
Q: Will any pre-built parks be included in the initial release?
A: Probably not pre-built parks, that will be from the community. Our focus is on awesome tools that will allow unprecedented customization.
Q: Will there be any money management (like RCT) featured in the game?
A: While we plan to have guests with AI in the game, there are no immediate plans for money management.
Q: Will we be able to create shows, like fireworks?
A: Our particle effects engine has an extensive set of features for creating multiple effects. Our goal is to utilize it to it's fullest potential for pyrotechnics.
Very exciting post indeed..Plenty of good questions and interesting answers.. I do have some questions but need to find right answers:)
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