All right buddy! You have added a lot!
(Lol, I tried to "rotate" the view by pushing the browser's refresh key, lol)
Suu-weedtt!
I really like the sub-station exit. I have tried working out an idea about building coasters on hills and having an exit-only station at the bottom where the peeps get off at the bottom and an empty train rides the lift hill back to the top.
Like this...
I'll have to use that to boost the trains and for ease of loading from now on., thanks!
So... we still have just one block brake?
In reading your thread about block brakes I get the impression people are using more than just one at the end...
Personally, I think I would have a shorter que, but that one looks nice.
(edit: On second thought, that que only holds 191 peeps? It looks like it holds a thousand and 91! lol
I guess it would cycle pretty quick with the 6 trains, we had 120 at once on the ride with 5 trains. Half the peeps would get right back on and keep the que pretty full.)
One thing... with all the improvements you put in it still only boosted the rating to 8.6. Maybe that's the most that can be gotten out of that basic layout, I imagine so.
I didn't want the lifts too high for this one, the tallest as you saw was only 95 ft. The thinking was to give them a long ride section that twists and turns both ways and builds velocity gradually.
The flat turns at top... (you make it sound like there were many, lol, just the two layers.) I like to use them at the very top after a lift hill when velocity is low.
I think of my own riding experiences in my youth and always hated those old creaky coasters that often had flat turns at great heights making you think it would tip over off the tracks.
But I know it will radically increase the lateral Gs and basically kill the coaster if they are used with too much velocity.
I really appreciate your work here, it has been fun and educational!
Any chance of more screens or a download perhaps?
(And, I wouldn't release it anywhere as my coaster anymore, you have done a lot more than minor tweaking, so no way I would think of it as one of my own.)
Thanks for your help again guy! Let me know if you want a custom avvy or sigi or both...)
Here's a couple I made for friends at other forums...
(They shrink down of course in an avvy file.)
I have been trying to get Rush Hour 2+2 off the ground. If I can get it to work like I imagine it will be a pretty big bulky hunk of coaster with 4 coasters sharing one space and boosting each other's ratings just by being in close proximity.
I'll send you a PM with a screen if you want, but it's pretty much under wraps for the time being and we'll have to keep it our secret..
Edited by Thx, 09 November 2010 - 04:34 PM.