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No Entry Signs Not Understood


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#11 Emergo

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Posted 29 January 2008 - 09:28 PM

on a side question...

Do signs (non-no entry) serve any purpose other than looking cool? Do they actually herd peeps along in a direction? I know you can make a one way path by facing no-entry signs in the correct direction but do the signs don't stop peeps from entering do anything other than add flavor?


^ Lol! I don't think "no entry" signs are looking cool at all!!! On the contrary!.
In a peep-friendly park however you often just need them to forecome that people are - endlessly- walking up-and-down an exit-path from a ride and cluttering up that one, while they have nothing to do there!

Oh...wait, you said "non-no entry".... :wait:

No, they don't direct people along in a certain direction.
They are just there to make your park nicer, give a message to the RL-people that look at it, etc....


Emergo :D

#12 deltren

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Posted 29 January 2008 - 09:42 PM

No, they don't direct people along in a certain direction.
They are just there to make your park nicer, give a message to the RL-people that look at it, etc....


Emergo :D


heh-heh-heh. The poor peeps must not only endure my random acts of peep abuse but also become brainwashed from the sign message: "Deltren is your master. Obey!" Will they start warshiping me soon?!? ;)

#13 Coasterbill

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Posted 19 March 2008 - 12:40 PM

Here is a method that works 100% of the time.

The problem is that the peeps will not usually use the no entry sign to turn around, so you need to give them another option. Do this (and it will ALWAYS work). Build a path that shoots off 1 square to the left or right of the path immediately before the no entry sign (the one where if you delete it, the sign is deleted also). Then the guests will divert down the path (even if it is one square), be forced to turn around and will head back in the opposite direction.




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