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Woodland Wonders...


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#11 rabbit2002

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Posted 10 June 2007 - 06:25 PM

It looks good!! I like the architecture, you used nice details on the buildings. I like it how the rollercoaster goes above the entrance :D.

Only things I didn't like is that its too green, the blue flowers you used and the flower light thingy's..

Keep up the good work :D

#12 Emergo

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Posted 10 June 2007 - 11:02 PM

A really good start :thumbs:
Nice archy there.

Apart from some other tips already given, I can only agree with the "bit too much of the greeny green" :P
Without altering the colour-scheme completely,I think a tad bit of lighter brown, or even a tiny splash of red, could break the overwhelmingness of the greens and make one focuss more on the nice buildings.

Oh, and don't forget to colour the grass under the paths.

Keep going, !

Emergo :D

#13 RNRMontuX

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Posted 11 June 2007 - 02:20 AM

Looks great! I would say that there is a little bit too much green everywhere, other than that I like it a lot.

#14 dcornel

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Posted 11 June 2007 - 03:26 PM

How about "Timber!" for the coaster?

P.S. I liked the old park too, especially all the trees.

#15 Josh TPT

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Posted 11 June 2007 - 11:32 PM

I disagree with the too much green, I think it gives it a grown in mossy sort of feeling, which with a name like Woodland Wonders adds a sense of natural flair to the main street. Your archy is also fantastic, it's simple, but in its own way looks like a slightly refined Disney style, which is great!

Can't wait for more on this one, an improvement on your previous ideas for the park! Well done!

#16 **cjman**

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Posted 13 July 2007 - 11:46 AM

Thank you all! Josh kinda voiced the words I couldn't quite manage to say for these last few posts...
I was going for a kinda mossy, overgrown look. I wanted the buildings in this section to really interact with the plants. :) Afterall, our motto is:

"Haven for plants...Holiday for humans"

ANYWAY! Time for some more screenies. I had a rough time doing the coaster's station, since it was so close to the path. After a few tries, I came up with this!

http://img368.images...93/scr24kn5.png

http://img367.images...15/scr25sv5.png

I decided to give it something simple. Treetop Explorer. Since it is built in the main square, I didn't want to make it anything too scary or intense.

And I finished up in this little giftshop area:

http://img368.images...70/scr26np9.png

That's all for now...after this I'll finish up with the scenery in this section and then I'll start on the hard part...making a good transition to the next area. :wacko:

I'll also start work on the Pinevalley Mines. In the original park, there was going to be Pinevalley, which I had planned to have somewhat of a minetown feel. The Pinevalley Mines section will be themed as an abandoned mining village, and will have some rides that are a little more thrilling than the other ones in the park. (unfortunately, it will require some :gulp: WW scenery....there were only 4 objects from WW, so I didn't feel this belonged in the WW CZ..)

I plan to get more screens as soon as possible, but I'm also working on my Cell park entry, as well as this month's road rally.

#17 lucas92

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Posted 13 July 2007 - 11:53 AM

Hum, well, if there are WW objects, then people without WW can't open it, right?

Anyway, the buildings are looking good. Keep up the good work!

#18 **cjman**

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Posted 13 July 2007 - 11:59 AM

Indeed....I say, I think your on to something! Perhaps...perhaps if I had used TT scenery, then people without TT wouldn't be able to open it either! I think we've made a HUGE discovery here! :woot:

I could use a little help with the station...does that blank space on the wall look okay, or would it be better if something was put there...?

#19 lucas92

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Posted 13 July 2007 - 12:03 PM

Hide the blank space of the wall with a tree. :)

^I meant that this should be in WW section since it has WW objects...

#20 **cjman**

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Posted 13 July 2007 - 02:10 PM

^As I said above though, it only contains 4 WW objects, so I didn't feel that made it neccesary to put it in WW.

But it might need to go there, I'm not sure. I'll let the mods handle it...:)

Oh, and I can't really hide that space with a tree...if you didn't notice it's right above the ride station. :P




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