Jump to content


Photo

Kings Park formerly X-land


  • Please log in to reply
42 replies to this topic

#11 Trainman 2000

Trainman 2000

    RCT Insanity Club Leader

  • Members
  • PipPipPipPipPipPipPip
  • 1465 posts
  • Gender:Male
  • Location:Four-Dimensional Space-Time
  • Coaster Uploads:40


Users Awards

Posted 19 March 2007 - 10:12 PM

that coaster is pretyty unrealistic

#12 ClockworkMyr

ClockworkMyr

    Park Owner

  • Members
  • PipPipPipPipPipPip
  • 524 posts
  • Gender:Male
  • Location:Michigan, USA
  • Interests:Graphic Design, CoD, RCT
  • Coaster Uploads:15

Posted 20 March 2007 - 05:52 PM

Well, the coaster looks pretty good. Keep up the good work man.

#13 NForce

NForce

    Coaster Mechanic

  • Members
  • PipPipPip
  • 82 posts
  • Location:anywhere but here

Posted 20 March 2007 - 06:56 PM

I think you need to work on the landscaping a lot. I don't know of any parks that are completely flat like that. Most seem to have some sort of change in elevation, even if it is slight. And I have to agree with Trainman that the large coaster at the rear of the park does seem to be very unrealistic.

#14 dr dirt

dr dirt

    Coaster Designer

  • Members
  • PipPipPipPip
  • 210 posts


Users Awards

Posted 20 March 2007 - 08:21 PM

Making things look good and go a slow pace is better than rushing everything. You should make your own buildings instead of using the buildings in the game (the urban buildings). That's the idea with the river rapids ride. I like the river rapids, but the rest looks very rushed, and i think you could definately do better. Keep at it!

Edited by dr dirt, 20 March 2007 - 08:22 PM.


#15 RC14

RC14

    Park Manager

  • Members
  • PipPipPipPipPip
  • 262 posts
  • Gender:Male
  • Location:Salt Lake City,Utah,U.S.A.
  • Interests:Computers(Roller Coaster Tycoon, Sim City, Sim Tower, Computer Programing), Swimming, Music, Physics
  • Coaster Uploads:10

Posted 20 March 2007 - 09:48 PM

The roller coasters look good but you should pay alot more attention to scenery, and try to hide the ride enerances/exits.

#16 Tornado6

Tornado6

    Park Owner

  • Members
  • PipPipPipPipPipPip
  • 518 posts
  • Gender:Male
  • Coaster Uploads:12


Users Awards

Posted 20 March 2007 - 11:55 PM

The park I'm working on has no custom scenery, so it'd be a bit blocky.

#17 Tornado6

Tornado6

    Park Owner

  • Members
  • PipPipPipPipPipPip
  • 518 posts
  • Gender:Male
  • Coaster Uploads:12


Users Awards

Posted 21 March 2007 - 12:49 AM

I have an update here.

Edited by Tornado6, 21 March 2007 - 12:50 AM.


#18 Trainman 2000

Trainman 2000

    RCT Insanity Club Leader

  • Members
  • PipPipPipPipPipPipPip
  • 1465 posts
  • Gender:Male
  • Location:Four-Dimensional Space-Time
  • Coaster Uploads:40


Users Awards

Posted 21 March 2007 - 01:09 AM

beast has great lanscaping. it has a decent layout too

#19 Tornado6

Tornado6

    Park Owner

  • Members
  • PipPipPipPipPipPip
  • 518 posts
  • Gender:Male
  • Coaster Uploads:12


Users Awards

Posted 27 March 2007 - 02:14 AM

I have a new pic and I want your opinions:
Posted Image
Does anyone think this looks ugly?

#20 **cjman**

**cjman**

    RCT Insanity Club Member - March 07 RR Winner

  • Members
  • PipPipPipPipPipPip
  • 728 posts
  • Gender:Male
  • Location:somewhere behind enemy lines
  • Interests:Living life to the fullest.
  • Coaster Uploads:8


Users Awards

Posted 27 March 2007 - 04:10 PM

Try to make that tunnel more hidden. Make use of your trees and foliage!

Place lots of trees and bushes all around that tunnel area (and if you want, the entire ride). That will hide the tunnel (thus making it more thrilling) and also make it a little more attractive.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users