
The Ultimate Tomorrowland
#161
Posted 12 September 2009 - 05:47 PM
I am really looking forward to downloading this park!
Keep up the great work.
#162
Posted 13 September 2009 - 02:41 AM
The only problem I have with this stuff....as well as most of what you build.....is the repetitiveness of it. It seems like you'll find something that's cool, and WAY overuse it. Like your 'jumping fountains' that seem to permeate almost everything you do. Take this the way I mean this.....use the cool ideas more as an 'addition' in one certain area instead of putting them EVERYWHERE and being the norm. Used sparingly, a lot of what you come up with is really sweet. But, IMO, when you just flood a midway with the same thing, over and over..you lose what makes those things cool by the abundance of it all.
There is a reason why I like jumping fountains. If you covered a large area with them, you can see that the fountains have patterns to their jumping. Theres a chase mode, a sort of "fireworks" mode, a random mode, a "racing pair" mode and a "circle" mode, (where the fountains jump around a single square.) But if you just see them only as jumping fountains and not entertainment. Nor take the time to actually see the patterns that the fountains create, then you miss out on what the fountains are all about.
Anyway... Show me where I used jumping fountains in THIS park. You really can't because there are no jumping fountains in this park. Their not even in the bench for this park. Please use some sort of truthful example. Not just bellyache about something nonexistent. If you can actually place a finger on an issue, by actually pointing something out, then I will do something about it. You know I will. But I can't work with generalities. Because I wouldn't have anything specific to work on.
Oh, how did you like the symmetrical aspect of the structure for The Incredibles coaster? Because you always said I can't do something that's not symmetrical? And the structures for If You Had Wings and Adventure Thru Inner Space is definatly symmetrical. And I'm beaming with pride of the symmetry of the Captain Nemo's Restaurant on Mysterious Island. The the structure I created for the Monorail station, Blast Off Rocket Tower, and XLR8R is also very symmetrical, and the structure I created for the food stalls and the kiddie rides.. LOL!!
I guess you can strike that accusation for symmetry off the list of things you hate about Wolfman. Because I don't always make my structures that way.

Have a great week end dude. I'm listening to you...
It's just waiting for something good to come out that's killing me.
#163
Posted 13 September 2009 - 02:42 AM
I really don't see what's wrong with the structure, it looks like a kind of building that was one the Incredibles' nemisiseseses, Syndrome's, island.
The only thing I don't really like is the red martian rock land under those plants.
#164
Posted 13 September 2009 - 05:41 AM
The only thing I don't really like is the red martian rock land under those plants.
It's supposed to be "red tree bark garden mulch".
If people can use wooden coaster track and call it a roof,
then why can't I use the Martian texture and call it mulch?
Edited by Wolfman, 13 September 2009 - 05:53 AM.
#165
Posted 13 September 2009 - 06:04 AM
*****************************************************************The structure for The Incredibles coaster.
Choke on it.
Honestly, why did I bother to start working again on this park again,
when all I get is a bunch of negative crap?
Dude, first of all...it's called "criticism" and, while I realize that you don't take "criticism" well......I thought that MAYBE, if I posted here instead of at NE where you're kind of getting your *** kicked (more for your attitude than anything else) that you wouldn't take it as personally as you typically do.
And, you started working on this again because you got some positive replies during Fiesta that prompted you to get back on this. Which is a GOOD thing. You just need to accept that....along with the compliments come critiques. And, understand that critiques of what you present aren't attacks on you personally. People really DO try to help. Remember that not everyone sees your work the same way that you do.
The "choke on it" and "why did I bother" remarks make it impossible to OPENLY reply here. I'll post my true thoughts elsewhere simply because I can't say what I want to say in this forum.
Just chill out a little.

Again, the quote functions aren't working when I reply (and, I DO know how to use them).
So, everything below "when all I get is a bunch of negative crap?" is my reply to what was said in a previous post. And, is in italics.
Edited by K_W, 13 September 2009 - 06:14 AM.
#166
Posted 13 September 2009 - 10:25 AM
#167
Posted 13 September 2009 - 05:52 PM
And Wolf, I dunno, but the martian landscape texture works less than wooden tracks for a roof.
Edited by Luketh, 13 September 2009 - 05:52 PM.
#168
Posted 13 September 2009 - 07:10 PM
For the most part, you're right. I just took a lot of stuff way to personal. I wish I could change that part of me. I'd rather not have that plague spread over here. BTW: I hope you get your game straightened out soon. I liked the coaster you were working out for the Roswell City Year-Round Fair.
Since I've started working in the park again, I believe I made some decent headway. And I have a list of what I have yet to include. Still, I'll take suggestions and advice, where & when I think it fits. Just give me the chance to make the choices.
For instance... I know that ZC causes the large scenery to flicker. So I won't be adding trees & large scenery to the park until I know for sure that I'm not going to use ZC anymore. So it's useless to tell me to add trees. Because I don't want to run around the park, replacing trees because they flicker. The time will come for the trees. Just be patient. And don't get your undies in a wad because I don't do it right away.
@ ldw:
UP is a good suggestion. It's a 3-D movie isn't it? But other than it's in 3-D, what is it about the movie, that you think seems to give it the characteristics that it needs to be included in this type of park? If you ask me, this attraction would be more suited for an Adventureland style park. It's an action/adventure movie.
If it's a show you want to add, I would suggest "Honey, I Shrunk The Audience" which sounds like a more likely candidate, as it's already an attraction in a number of parks. It also has that "technology angle" of shrinking things. To quote Wikipedia... It first opened at Epcot's Imagination Pavilion in 1994, Disneyland in 1998 (in Tomorrowland), and Disneyland Paris in 1999 in (Discoveryland). It also opened at Tokyo Disneyland in 1997 (in Tomorrowland), under the name MicroAdventure!. Here's the Wiki-Link.

And while we're sortta on the topic of attractions to add... Here's a list I made up... maybe this will give you a better idea of the attractions I'm looking for...
Autopia (Go Carts)
The Black Hole (Roto Drop)
Rocket Rods (short train B&M, w/boosters as a high speed park tour)
Star Tours (Motion Simulator)
Stitch's Great Escape
Test Track (See Rocket Rods)
UFO Zone
Wall-E (Theater)
==============
Star Jets: as LIM launched Coaster...
This one has a block brake out on the circuit. Yeah, not something I usually do with my track designs, but it doesn't have chain lifts to create block sections for running more trains, so I had no choice but to use a block brake, if I wanted to have more than one train at the same time on the circuit. Also, I had no choice to add a second boost along the circuit. So it's kinda on the "Short Ride" list.
I don't know if you can see the food court inside the structure or not. But there is one there. I didn't bother to create an X-ray view inside. Restroom & first aid, And an assortment of other food booths too. Someone suggested that the entrances to the queues be hidden. That's why I started putting a sort of canopy over the midway for the attractions. See? I DO take suggestions and advice.

#169
Posted 13 September 2009 - 09:27 PM
#170
Posted 13 September 2009 - 10:41 PM
The next project is Autopia/AUTOPIA (Two go cart tracks that are pretty much named the same thing.) So let's just call it Autopia.
I wanted to show you how things were set up, paths tracks, stations, terraforming. All before I even started on the structure. This one is a bit of a challenge. As I want this structure to be more open-air sort of structure, (think about all those exhaust vapors.) Maybe going back to the original default station style, and only enclose the actual entry & exits, to hide them, in a solid structure, while having more open structures to enclose the remaining station segments.
Since it's "supposed" to be one attraction.. It seems that one structure would be the way to go here. So it's going to be interesting concerning how this will evolve.
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