Jump to content


Photo

Dump Topic/ Test Topic.


  • Please log in to reply
233 replies to this topic

#141 K0NG

K0NG

    Park Manager

  • Members
  • PipPipPipPipPip
  • 315 posts
  • Gender:Male
  • Location:So Cal


Users Awards

Posted 29 March 2009 - 08:43 PM

If he's thinking what I'm thinking....it's that it's just too black, no texture or anything. Most roads are more gray and have some visible texture. I realize that using gray for the road there would almost make it look as if everything else is also pavement but, if you could maybe use a different block for the road part, like the light castle block, it would give it a not-so-jet black look.

#142 mushroomer

mushroomer

    Park Manager

  • Members
  • PipPipPipPipPip
  • 341 posts
  • Gender:Male
  • Location:Unknown.
  • Coaster Uploads:11

Posted 30 March 2009 - 02:38 AM

Posted Image

Coaster I made in a new park. It's an interesting layout, but I don't know how to theme it and add buildings.

#143 ClockworkMyr

ClockworkMyr

    Park Owner

  • Members
  • PipPipPipPipPipPip
  • 524 posts
  • Gender:Male
  • Location:Michigan, USA
  • Interests:Graphic Design, CoD, RCT
  • Coaster Uploads:15

Posted 30 March 2009 - 03:40 PM

Given that there's too much track over the station platform, you're not gonna be able to get too much of a majestic entrance for it. The design is definitely unique though, I'll give you that, and I can't really tell where it's going half the time. I'd ride it, let's see the stats.

#144 Luketh

Luketh

    Park Owner

  • Members
  • PipPipPipPipPipPip
  • 999 posts
  • Gender:Male
  • Location:In a box under a bridge

Posted 31 March 2009 - 09:55 PM

doesn't that park look familiar? ;)

I like the coaster, but as Clockwork said, there's a bit much track over the station. You'll either need a really tall station or a very glitchy, 8cars'd short one...

#145 mushroomer

mushroomer

    Park Manager

  • Members
  • PipPipPipPipPip
  • 341 posts
  • Gender:Male
  • Location:Unknown.
  • Coaster Uploads:11

Posted 13 April 2009 - 03:40 AM

Yup. It's Shroomy Land!

I forgot about this topic. I couldn't find it for a while...

Anyways about the stats.
Posted Image

I'd like to raise the excitement substantially, and maybe lower the nausea somehow.

I'd ride it too. I have to think about what I'm going to do for the station...

Edited by mushroomer, 13 April 2009 - 03:41 AM.


#146 Wolfman

Wolfman

    July 07 RR 1st RunnerUp

  • Guests
  • PipPipPipPipPipPipPip
  • 1473 posts
  • Gender:Male
  • Coaster Uploads:41


Users Awards

Posted 13 April 2009 - 04:01 PM

In my experience Shroomster, I've discovered that the station has to be sort of totally isolated from the "Twisted Mass". Unless of course you would like to theme out a part of the track as well. In this case, the track is just too twisted, that it never "gets away from itself".

At least without it being so riddles with holes that it tends to look like Bonnie & Clyde's car. That is not a negative comment on the track design. A good twisty design is a good design as long as the nausea isn't that high. Inverteds tend to be higher rated in nausea factor anyway.

If I were you, I'd just figure out a way to move the station into a clear area, so that it can be enclosed. Why not modify the station so that the station is 90 degrees to the lift hill. So that the trains have to make a tight-right turn from the station.

You can then lead the track straight around the rest of the layout with a series of left turns. (There's clearance around the big bend there after the series of corkscrews, and you're already at the correct height) as the curve, after the final drop, does not align with any other track that exists in the layout. You'll run right next to the curve after the corkscrews. You can install decent gradual brake run, right along the side.

Edited by Wolfman, 13 April 2009 - 04:15 PM.


#147 mushroomer

mushroomer

    Park Manager

  • Members
  • PipPipPipPipPip
  • 341 posts
  • Gender:Male
  • Location:Unknown.
  • Coaster Uploads:11

Posted 13 April 2009 - 09:51 PM

If I were you, I'd just figure out a way to move the station into a clear area, so that it can be enclosed. Why not modify the station so that the station is 90 degrees to the lift hill. So that the trains have to make a tight-right turn from the station.

You can then lead the track straight around the rest of the layout with a series of left turns. (There's clearance around the big bend there after the series of corkscrews, and you're already at the correct height) as the curve, after the final drop, does not align with any other track that exists in the layout. You'll run right next to the curve after the corkscrews. You can install decent gradual brake run, right along the side.


That sounds like a good idea. I'll try it!

#148 Terrapin

Terrapin

    Park Manager

  • Members
  • PipPipPipPipPip
  • 343 posts

Posted 19 May 2009 - 07:06 PM

Posted Image

#149 Luketh

Luketh

    Park Owner

  • Members
  • PipPipPipPipPipPip
  • 999 posts
  • Gender:Male
  • Location:In a box under a bridge

Posted 24 May 2009 - 05:31 PM

Tropical!

Is there a duo going on here?

#150 Wolfman

Wolfman

    July 07 RR 1st RunnerUp

  • Guests
  • PipPipPipPipPipPipPip
  • 1473 posts
  • Gender:Male
  • Coaster Uploads:41


Users Awards

Posted 24 May 2009 - 07:49 PM

HIDDEN MICKEY!




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users