
The Ultimate Tomorrowland
#131
Posted 04 May 2009 - 11:24 PM
#132
Posted 15 May 2009 - 03:00 PM
Hailing frequencies opened.
A return to construction is imminent.
Await further orders.
Wolfman, out.
#133
Posted 15 May 2009 - 05:36 PM
But thanks to the help of RCT Guide Diagonal Building Blocks, the Comet has taken on a new dimension.
I'm not sure if I had shown this update on Space Mountain. But I managed to put in a people mover.
As the park fills up with more attractions, it'll have more destinations along it's route.
Edited by Wolfman, 15 May 2009 - 05:37 PM.
#134
Posted 17 May 2009 - 01:23 PM
Feels great to get back into this park again. And in this update, I have a bit of a surprise for you. It's a little trick I discovered. And I wanted to pass it on to all those die hard teraformers out there. But first, some "ice breaking" news. More ice comet area has been themed. I am also contemplating adding another ride in the ice. But I'm not quite sure if it'll fit into this area. Oh, it definatly has something to do with "ice" alright. But anyway... You wanted updates on Buzz Lightyear and The Evil Emperor Zurg.
And now for the surprise trick...
How to reach through vertical land tile surfaces,
and manipulate a horizontal tile surface.
In this image I purposely left a green land tile and lifted the surrounding tiles around it.
Making it nearly impossible to manipulate directly.
Well, that's not quite true.
You could do two other things to access the tile...
1. You can lower the tiles that are in the line of sight, to gain access to the "lost" tile.
Which destroys any tile manipulation that you had manipulated up to that point.
Not to mention any objects you may have placed on the surrounding tiles.
2. You can expand the land tool's coverage area and raise the tile that way.
Again, a good chance of ruining the tiles within the land tool coverage area.
(As well as objects as I have mentioned in #1.)
OR, you can remove all vertical faces and access the lost tile right through the vertical surfaces of the surrounding tiles. WITHOUT effecting the surrounding tiles or objects! Below you can see by the in game map window, that a green tile has been missed. It's the speck, encircled by the red oval.
In case you haven't changed your keyboard shortcuts to include "Remove Vertical Surfaces",
you can access it in the view menu... the one with the eye in it? Yeah, THAT one.
Just click on the words "Remove Vertical Surfaces".
You can double click on the paths menu button
to revert to normal view later.
Below, I have circled the lost tile. By opening the land tool, you can now highlight a corner, and drag it up to position.
Although, this was a bit higher than what I wanted to actually DO with the tile. For the tutorial purposes, it'll do just fine. If you go to the Blue diskette save button, you can access the "OPTIONS" jump down to the group "Controls" and click on "Keyboard Shortcuts". You can then select, Remove Virtical Surfaces, and Remove Horizontal Surfaces, to be a keyboard short cut. Personally, I use the bracket keys, (to the right of the letter "P") to operate the virtical and horizontal surface removal views.
Hope you liked my little trick.
Later peeps!
Edited by Wolfman, 17 May 2009 - 01:53 PM.
#135
Posted 17 May 2009 - 10:30 PM
"This is just another oppurtunity to learn!"
Then he tells us...
Looks great, Wolf!
#136
Posted 18 May 2009 - 01:51 AM
#137
Posted 20 May 2009 - 09:37 PM
I love your parks. This one in particular I want it badddd. When is it's expected time of completion?????????
rozycoon
#138
Posted 21 May 2009 - 01:24 AM
I don't know... I'm so crappy at predicting these things. The day after tomorrow? Maybe? Honestly, I have no idea.
I'm sort of flying by the seat of my pants here. Last minute additions. You know, put in whatever sounds good at the time...
#139
Posted 24 May 2009 - 05:28 PM
More more more!
#140
Posted 08 August 2009 - 08:00 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users