It's been a while but as I've had to do in the past I put RCT off to the side as other parts of life got in the way - namely switching jobs and moving cross-country.
I wish I had a huge update that justifies the vastness of time that has elapsed since my last update but I'm afraid that since getting back into RCT I've had a nasty bout of "creator's block". That is, I've been unable to do solid architecture.
That being said I wanted to show a screenshot of some custom supports I've been working on a flying rollercoaster to see how you think it looks. It's the first time I've attempted semi-realistic supports on a large coaster.
This is for my Death Star Assault coaster in the Star Wars section of my park.
DEATH STAR ASSAULT
I'm not showing the whole coaster intentionally as I'm still working on some of the architecture - namely the station, but other then that the ride is done.
This and other screens can be viewed in previous threads or by visiting my site (banner is below).
Opinions are appreciated.
Fox Studios World [rct2]
Started by
thirstydeer
, Jun 14 2006 10:23 PM
116 replies to this topic
#111
Posted 17 June 2010 - 04:15 AM
#112
Posted 17 June 2010 - 08:01 PM
The supports are bit chunky. Almost too massive. Interesting. No doubt. But they are oversized.
#113
Posted 18 June 2010 - 10:58 PM
I'd have to agree with nathen here. The supports are way to large. On the other hand, the ride looks fun.
Keep it up!
/CC
Keep it up!
/CC
#114
Posted 27 June 2010 - 03:16 AM
It took a while, but I finally managed to put together some architecture to complete my Death Star Assault coaster. Most of it has been done for months but I've had the most difficult time putting together some sort of station building and supporting architecture.
After many different attempts, I settled on the following structure to be my "inspiration" for the station. To see the image I used as my main reference, CLICK HERE. I decided to build a station similar to the Massassi Temple that was the Rebel base that launched the attack on the Death Star. The temple is located on the moon of Yavin IV, and is named after an older civilization called the Massassi who worshipped an old Sith Lord called Naga Sadow who enslaved the people.
DEATH STAR ASSAULT
The Death Star Assault is a flying coaster and it was one of the first ideas I envisioned when I originally thought of the park. Many have suggested an inverted coaster but I have other plans for one so that's why I didn't make this coaster inverted. Essentially you leave from the temple and make your way through a semi-forested area until you hit the trench run in the Death Star. At the conclusion of the trench run the ride pretty much ends as you enter the transfer station. Another popular comment is that the supports are too close together. I am leaving that for now, but may come back to it later and adjust them. Just a note that the open space beside the lift hill will be filled eventually.
After many different attempts, I settled on the following structure to be my "inspiration" for the station. To see the image I used as my main reference, CLICK HERE. I decided to build a station similar to the Massassi Temple that was the Rebel base that launched the attack on the Death Star. The temple is located on the moon of Yavin IV, and is named after an older civilization called the Massassi who worshipped an old Sith Lord called Naga Sadow who enslaved the people.
DEATH STAR ASSAULT
The Death Star Assault is a flying coaster and it was one of the first ideas I envisioned when I originally thought of the park. Many have suggested an inverted coaster but I have other plans for one so that's why I didn't make this coaster inverted. Essentially you leave from the temple and make your way through a semi-forested area until you hit the trench run in the Death Star. At the conclusion of the trench run the ride pretty much ends as you enter the transfer station. Another popular comment is that the supports are too close together. I am leaving that for now, but may come back to it later and adjust them. Just a note that the open space beside the lift hill will be filled eventually.
#115
Posted 13 November 2010 - 02:49 AM
Just a quick announcement that the park has been lost due to an unforeseen computer problem. Unfortunately, the backup file isn't working either. I am going to start over again so you'll be hearing from me down the road again. It is a mixed blessing as parts of me wanted to start over again anyway - guess I got the push I needed.
#116
Posted 13 July 2013 - 03:57 AM
Well it's only been... like a few years or so since I lost my park in progress. Lately I found my old hard drive from my previous laptop and was reminded of the game I left behind and I just couldn't resist coming back. It's actually been like half a decade or so since I first started making my second ever custom park, but I'm a stubborn guy and by gosh, I'm giving it another go...
So with that in mind, I've begun construction on Fox Studios World - a movie themed park based on the 20th Century Fox brand. The park will have the following themed areas: the as of yet unnamed midway, Star Wars Galaxy (with a sub-themed area Tatooine), Hollywood Boulevard, Marvel Studios, and two kids areas based on the Ice Age franchise and either the Simpsons cartoons or the Robots animated movie.
I do intend the park to be as real as I can make it, so I'm trying to be detailed in the layout, thinking of the "extras" that you'd find in a park, and just overall trying to improve on my archy skills, especially compared to my first ever park, Six Flags Xtreme Canada.
I've actually begun work on the park a few weeks ago, and I can only do bits at a time due to the other demands on my time, but I do have some updates to show you. The same screenshot updates you find on here can be found on my own personal RCT2 site, ThirstyDeer Online!. Now onto the screenshots...
OVERALL VIEW OF ROAD AND PARKING LOT
You can see here I'm working on the park from the outside in. There is one main road outside the park grounds, with two separate entrances into the parking lot. One of the entrances also leads to the RV/bus parking area, the transit shelter area, and the staff entrance. In the middle of the road is the "kiss n'ride" area where you can safely pull off the road to drop off people.
CLOSE-UP OF THE SOUTH ENTRANCE
This is the entrance that gives access to the RV/bus area, transit shelter, and the staff entrance. First thing to say is ignore the brick walls you see on the road. They are there temporarily and they do serve a purpose. They will be deleted when I get a bit further into the park. The parking entrance has 8 lanes to pay for parking lot entry ($6 per car). If you look closely you can actually see green and red indicators on the booths to tell you if the lane is open or closed. The RV/bus entrance is a parking lot where those bigger vehicles have room to park. It includes some picnic tables for their lunches if they eat out of the park. In keeping with one of the park design guidelines, there is ample greenspace and trees.
THE TRANSIT SHELTER
The transit shelter is for scheduled regional transit buses to drop off and pick up people. There is ample benches and even some vending machines for the parched ones. As you can see it's basically a big roundabout. I wanted the look to be modern but somewhat simple. In this screenshot you can also see a long road that will lead to the back area of the park where staff go to park their vehicles and to access the staff buildings such as the offices, infirmary, powerplant, etc.
VIEW FROM THE ROAD
As you drive along the main strip going passing the park grounds, there are several movie billboards on a brick backing along the outer field of the parking lot. Each movie billboard represents an attraction in the park (whether it be a coaster, flat ride, or live theater show). Such titles you'll see include Die Hard, Predator, Avatar, Jumper, Behind Enemy Lines, and others.
So that's it for now. I'm currently working on the section of the park entry ticket booth through the main gate.
Comments welcome.
So with that in mind, I've begun construction on Fox Studios World - a movie themed park based on the 20th Century Fox brand. The park will have the following themed areas: the as of yet unnamed midway, Star Wars Galaxy (with a sub-themed area Tatooine), Hollywood Boulevard, Marvel Studios, and two kids areas based on the Ice Age franchise and either the Simpsons cartoons or the Robots animated movie.
I do intend the park to be as real as I can make it, so I'm trying to be detailed in the layout, thinking of the "extras" that you'd find in a park, and just overall trying to improve on my archy skills, especially compared to my first ever park, Six Flags Xtreme Canada.
I've actually begun work on the park a few weeks ago, and I can only do bits at a time due to the other demands on my time, but I do have some updates to show you. The same screenshot updates you find on here can be found on my own personal RCT2 site, ThirstyDeer Online!. Now onto the screenshots...
OVERALL VIEW OF ROAD AND PARKING LOT
You can see here I'm working on the park from the outside in. There is one main road outside the park grounds, with two separate entrances into the parking lot. One of the entrances also leads to the RV/bus parking area, the transit shelter area, and the staff entrance. In the middle of the road is the "kiss n'ride" area where you can safely pull off the road to drop off people.
CLOSE-UP OF THE SOUTH ENTRANCE
This is the entrance that gives access to the RV/bus area, transit shelter, and the staff entrance. First thing to say is ignore the brick walls you see on the road. They are there temporarily and they do serve a purpose. They will be deleted when I get a bit further into the park. The parking entrance has 8 lanes to pay for parking lot entry ($6 per car). If you look closely you can actually see green and red indicators on the booths to tell you if the lane is open or closed. The RV/bus entrance is a parking lot where those bigger vehicles have room to park. It includes some picnic tables for their lunches if they eat out of the park. In keeping with one of the park design guidelines, there is ample greenspace and trees.
THE TRANSIT SHELTER
The transit shelter is for scheduled regional transit buses to drop off and pick up people. There is ample benches and even some vending machines for the parched ones. As you can see it's basically a big roundabout. I wanted the look to be modern but somewhat simple. In this screenshot you can also see a long road that will lead to the back area of the park where staff go to park their vehicles and to access the staff buildings such as the offices, infirmary, powerplant, etc.
VIEW FROM THE ROAD
As you drive along the main strip going passing the park grounds, there are several movie billboards on a brick backing along the outer field of the parking lot. Each movie billboard represents an attraction in the park (whether it be a coaster, flat ride, or live theater show). Such titles you'll see include Die Hard, Predator, Avatar, Jumper, Behind Enemy Lines, and others.
So that's it for now. I'm currently working on the section of the park entry ticket booth through the main gate.
Comments welcome.
- beginner2 likes this
#117
Posted 27 August 2013 - 12:53 AM
Good to see you back playing RCT Jason
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