Fox Studios World [rct2]
#91
Posted 19 April 2009 - 10:49 PM
I want to make sure this doesn't happen again, so I'm asking if there is anyone out there who has just RCT2 installed (no WW or TT), who would allow me to email my landscape file (not a scenario or saved park file) to them, and open it to make sure it opens without the "requires WW or TT..." prompt.
The downside, this park file includes a heavy amount of custom scenery, including custom rides created by RCT2 users, and even some custom objects designed solely for this park.
Can anyone help me out?
#92
Posted 08 August 2009 - 06:42 AM
Anyway... on to some screenshots. Unlike past practice, I am posting each screenshot in my posts themselves. Feedback is appreciated, as I try to make this park better then my first.
PARK OVERVIEW
Easily seen is the parking lot, the roadway, including the entrance into the park, and the Gated Fox Hotel and Condo Resort. Along the roadway are signs of various movie titles that will be used in the park. Also visible is the kiss n' ride, and a portion of the park itself that is very much under construction.
THE GATED FOX HOTEL AND CONDO RESORT
This facility welcomes guests who plan on visiting the theme park or not, although it does feature its own exclusive entrance into the park. Such outdoor resort activities include tennis, swimming, picnic areas, and mountain wall climbing.
PARK ENTRANCE
The park entrance has different services, including guest services, group sales, separate men and women washrooms, and the ticket booths. As said above, the portion you can see that is of the park itself has just begun.
These screenshots are also available at ThirstyDeer Online! - my lil' personal RCT2 site.
Feedback welcome!
On a side note, my website has been updated, including new information about the park.
#93
Posted 21 August 2009 - 02:55 PM
On to the screen shots...
BOULEVARD PLAZA
On the outside, these buildings appear to be separate from each other. However, on the inside, they are all inter-connected, and are home to many licensed food stalls such as McDonalds, Subway, Pizza Hut, and Popcorn, as well as restrooms and an ATM machine. My goal with these buildings was to have them themed similarly, but also have each of them a bit unique from each other.
Next screen shot...
KINGSWOOD AMPHITHEATER AND PRIVATE FUNCTIONS AREA
Similar to the amphitheater I designed in my earlier attempt at FSW, this one is a relatively simple layout. It is named after my home park's private area (Canada's Wonderland). Beyond the amphitheater is the private functions area, including stage and audience, and covered eating area.
As always, these screen shots, other updates and information, including my other custom RCT2 park download is located at ThirstyDeer Online! - my own lil' RCT2 site.
There won't be anything new posts from me over the next few weeks as I am heading to Europe to visit the in-laws... yay :-)
#94
Posted 21 August 2009 - 08:38 PM
#95
Posted 22 August 2009 - 03:34 AM
In the second image, it's seems a bit odd that a private area is so... "exposed" to the public amphitheater. I'd rearrange the facilities, so that one is behind the other, back to back. To keep one from being too public, when it's supposed to be considered a private venue. Maybe a stand of trees between them to help divide the two areas?
As far as the brown path and the black fence... it kind of looks like projection film. With the fence being the sprocket holes on either side of a strip of film. I wouldn't "over use" the fence and put it everywhere. Perhaps just on the main midway to link the different themed areas?
Also, I'd just try to make it so that the sprockets actually had "frames" between them, made by using 3x3 blocks of two slightly different colored footpath textures. Like dark gray & light gray, (just for example?) How you would pull off the 45 deg. angles of the path is beyond me. But it would give it a bit more of a "Hollywood" theme.
#96
Posted 26 August 2009 - 06:04 AM
I managed to make a bit of last minute progress before I go to Europe for some holidays. I am starting to feel optimistic about this park, and in my own humble opinion, believe my abilities have even improved from my original attempt at making FSW - but I guess that's not for me to conger.
Regardless, I am quite happy I have pretty much finished an entire section of the park, I just need to tweak a few things here-and-there. International Street is home to restaurants, souvenirs, a monorail station, and even a few rides (such as the Fox Lookout seen in previous screenshots, and 2 new rides...
FOX ACTION 3DEATRE AND BACKLOT TOURS
This screenshot shows the monorail station (the track is not built yet), but this station is also home to 4 souvenir shops, as well as a pathway that goes right through the structure. The shops sell sunglasses, plush toys, teddy bears, and hats. Beside the station is the Action 3Deatre. Featuring a rather posh exterior, it is home to great cinesphere style 3D shows. One annoying thing I am trying to fix is getting rid of that annoying white "ghost" of a diagonal railing that seems to be immovable.
GLOBAL STUNT RIDER
In keeping with the flavour of International Street, which includes generic ride titles (Fox Lookout, Backlot Tours, Action 3Deatre), I gave in to temptation, and put in the first coaster of the park: Global Stunt Rider. It's your basic Vekoma Inverted Boomerang (which exists in only 5 amusement parks in the world). One neat idea I put in was moving gears at the top of the vertical towers. I wanted to use the 8 Cars trainer to incorporate the inverted coaster track to make it look more authentic, but that is beyond my abilities. The theming is designed to suggest visual warnings and safety, like yellow and black warning signs put up when a stunt is about to be performed, etc.
As always, these and all my other screenshots, as well other information about all my parks (all 2 of them) can be found at ThirstyDeer Online! - my own lil' RCT2 website.
Before I sign off for the few weeks I am gone, I have two questions I need help with:
- Are there any good tutorials out there on how to use the merge track feature on 8 Cars?
- Does anyone know how to get rid of that white ghost railing shown in the first screenshot by the entrance to the Action 3Deatre?
- Can perhaps anyone think of a better name then Global Stunt Rider?
HAVE A GREAT FEW WEEKS!
#97
Posted 26 August 2009 - 08:24 PM
#98
Posted 04 September 2009 - 09:21 AM
Even though I'm on holidays right now, I still get a bit of time to put towards working on my park.
I'm trying to make this park a more realistic one, so that means trying to improve the supports that go with the coasters I design. As I've placed my inverted boomerang coaster in the park, I find myself having a difficult time replacing the game's default track supports with some more realistic custom ones. As you can see in the below screenshot, I've started putting the custom supports (look at the vertical loop) in, but when I try to add the custom supports between the vertical loop and the cobra roll, I can't seem to get rid of the default supports. If the coaster track wasn't inverted, it'd probably be a lot easier, but since I need to have the supports go above the track, that seems to be what makes it tough.
That being said, I did make some changes to the ride, namely changing the queue line (replaced the tented area), adding a station building, and tweaking a few custom objects on the ride.
Does anyone have any suggestions for me, please?
#99
Posted 04 September 2009 - 02:39 PM
#100
Posted 04 September 2009 - 03:49 PM
[*]Does anyone know how to get rid of that white ghost railing shown in the first screenshot by the entrance to the Action 3Deatre?
Build the exact same object, in the exact same position, right on top of the ghost image.
Then right click on it a few times to delete. It might look like the ghost is still there...
until you move the cursor, and the ghost moves like normal.
If it doesn't work, then the object wasn't built over the
ghost image in the exact same rotated position.
So it may take you a few attempts depending on the object. It could take up to four attemps, because
there are four rotation positions. But in the case of a diagonal fence, you really only have two positions.
But I don't know how to get rid of the glitch that creates the ghosts in the first place. Sorry.
But using the backspace key, to close the objects tab window, will prevent you from
moving the mouse with an object attatched to it, and generating new ghosts.
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