Thanks rcthelp! Ironically I'd read that article earlier in the day but couldn't find it again! I suppose rct peeps are just naturally impatient, then. The number of peeps per hour is also a bit odd: if a group of peeps joins the queue line together, the number of p.p.h. will go up even if it doesn't actually affect the overall throughput.
Haha, no I wouldn't want to wait 20 days for a ride! xD Now, what would be really nice is if we could sell anoraks while they queued like in real parks...
Wolfman: it's not always that easy. Yesterday I was running a Mouse coaster and no matter how I timed the departures or how many cars I took off the line there was always a moment where two cars would touch in the station! Not only that, but there was always a long gap when all the cars were on the circuit and none coming into the station.

I think I'll just have to learn how to 'see' blocks when I design coasters. Interestingly, on the Franks/Woodpecker "Giant Dipper@Ocean Park", when three trains are running one is heading to the lift while another shoots onto the approach brakes, and the third is somewhere on course 2 or 3. That's at full capacity of over 2000 pph, with 90-odd people in the queue, and it keeps queue times to a steady 6 minutes! Any more trains than this and they end up clogging the blocks.
Anyway, for your entertainment, here's what happened when I built a very high excitement coaster with a huge queue line, in an otherwise high excitement park:

410 guests queuing!
Edited by Woodpecker, 28 January 2009 - 11:05 PM.