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New Version 2 Benches And Coasters Near At Hand. Finally!


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#71 mushroomer

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Posted 14 January 2009 - 12:58 AM

Good.

Same here, i'm bored with RCT2

(Although I have found new life in RCT after downloading LL)

#72 Woodpecker

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Posted 20 January 2009 - 06:14 PM

Cool, if you pm me with your email addresses, I'll send them to you as I can't attach the files to this thread. mushroomer: all of Steve Franks' RCT1 trackpacks require Loopy Landscapes. :) Arid Heights just rules, too!

lol, took long enough, that's for sure.

:rolleyes:


:lol: How's the park coming on?

EDIT: Something interesting I noticed: as you may know, the Giant Dipper was worked on in RCT2. However I did a backwards conversion of the track and it runs faster, hitting 53 mph! The trains absolutely fly around the bends, and, considering the real ride's 85-foot lift hill, it seems a much more realistic speed than the RCT2 version's 51 mph.

Edited by Woodpecker, 20 January 2009 - 06:43 PM.


#73 rct_noob

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Posted 20 January 2009 - 10:41 PM

PM'd.

#74 Luketh

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Posted 20 January 2009 - 11:46 PM

Park is coming good. I've been working on Adrenaline Heights alot lately, I'm at year 13 at Ocean Park, almost done. When I finish should I send it to you?

#75 mushroomer

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Posted 21 January 2009 - 12:31 AM

PM'd also

#76 Woodpecker

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Posted 21 January 2009 - 10:59 PM

Park is coming good. I've been working on Adrenaline Heights alot lately, I'm at year 13 at Ocean Park, almost done. When I finish should I send it to you?


Yes please, I'm curious to see what you did with it! :)
By the way, are your peeps running out of cash like mine did?


mushroomer and rct_noob: I've emailed you the files. Luketh has sent me a few comments about the Bench by email, but would you mind posting yours here? I feel it would be better if other browsers could discuss the ideas brought up. After all, in a different thread Steve asked what format people would like the benches to take.

I've emailed Steve for the landscape file. I want to put the Auditorium in place before attempting the other beachfront buildings. I also can't implement everyone's suggestions without it the file as all the rides/scenario objectives/land boundaries are already fixed.

Edited by Woodpecker, 21 January 2009 - 11:21 PM.


#77 Luketh

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Posted 21 January 2009 - 11:29 PM

Alright, I'll get it to you when I'm done.

Yeah, cash is a problem, I have the woodies at like $8...

#78 mushroomer

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Posted 22 January 2009 - 05:28 AM

I'll give it a try on the week-end.

#79 Woodpecker

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Posted 22 January 2009 - 12:32 PM

Thanks for testing it, Luketh! I'm glad you liked it. I see the Giant Dipper and High Boy "year 14 popularity crash" hit you as well. :( Just a couple of questions:

1) How easy was it to get the Giant Dipper and High Boy coasters running at full capacity (packed queues and all trains departing full)? Is it worth having the extra trains I put on?

2) The Toonerville: how realistic is the theming?


Btw, I really like what you did with the park, especially the Virginia reel. :)

Edited by Woodpecker, 22 January 2009 - 12:36 PM.


#80 Luketh

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Posted 22 January 2009 - 09:57 PM

It was really fun testing the park, I'll do it anytime!

Answer to #1... It wasn't too hard, I wasn't paying total attention to it, but it was probably around half a year to 1 year that I noticed there were full trains.

Answer to #2... I liked Toonerville, that area looks pretty realistic, and you can't get a ton more realistic with RCT2, so good job. I've never actually seen any pics of the park, so in comparison I wouldn't know.

Thanks! The Reel is also known as Texas Reel over at adrenaline heights.




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