Posted 27 December 2007 - 05:21 PM
If a new game came out, WITHOUT a sandbox or Scenario Editor mode, I would not buy it. I have RCT 2 & 3, and I haven't bothered with the scenarios. I love to build parks, and I love to create all types of tracks. I DON'T want to "Beat the Clock" or play according to someone else's idea of what is to be done, UNLESS it's a competition or a group park project. It may sound self-centered, but I like to do it my way. Everyone likes to do things their way.
I DL other parks, look 'em over, and learn from their designs. RCT 1 doesn't have that kind of flexability without some outside trainer. RCT 2 also needs a trainer, but it's not needed as much as RCT 1 needs one. RCT 3 seems to be the most flexable. But it's kinda tough to figure out where to put the CS and stuff for the game. Sadly, the park size & details really take a toll on the animation. Which is really the ONLY thing I have a problem with.
But I figure, if you cut back on the trees, the animation might not be so slow. We're just so used to covering all unused areas with a thick varigated forest, we just brought that habit into 3, and it kills the animation. Since I made the jump directly to RCT 3, from 1, I had to relearn a lot of things I was in a habit of doing. Like, I always made midways single path width. Now the paths can be as wide as a parking lot.
Anyway, without a scenario editor or sandbox mode, I'll pass. Add scenarios if you like, I don't bother with them anymore. Mostly because I hate to have to choose scenery. It's limited in RCT 2 while in 3, it's pretty much everything.