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R.i.p Roller Coaster Tycoon


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#61 Sambo

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Posted 27 August 2007 - 06:18 PM

I've been thinking of getting RCT3, and the demo seems to play fine on my computer. However having read this thread I'm a bit doubtful as to whether my computer will be able to cope with the full game. So I'm just curious as to what people think should actually should be the minimum requirements to play RCT3.


1.8 Ghz Processor - One GB memory - 128MB 3Dcapable Graphics Card. Those are the minimums IMHO.

With those you will be able to build small parks with a reasonable frame rate, medium parks with some lag, or large parks with a very slow frame rate (one frame /second or worse)

#62 wolviegirl

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Posted 27 August 2007 - 11:33 PM

I have a 2.4 Ghz processor, 1 GB of memory and a 128MB 3D capable graphics card so I just scrape through - yay! If I really love the game and want to make big parks I'll see about getting a better graphics card.

Thanks for your help Sambo.

#63 QWERTYkid911

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Posted 11 December 2007 - 11:13 PM

They thing I really hate, is that it seems like this happens to every game I like. First, Rolloer Coaster Tycoon, now Sim City.

#64 nin

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Posted 26 December 2007 - 11:58 PM

^and zoo tycoon... :ermm:

#65 ClockworkMyr

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Posted 27 December 2007 - 03:18 AM

RCT1 - Epic Pass
RCT2 - Pass
RCT2.5 (The one the fanbases made pretty much with the CS) - Epic Pass
RCT3 - Hardly a pass

If anyone could possibly persuade Chris to come out and help everyone make an RCT4, thousands would be so happy. And if we made it so that it was everything Chris wanted (No sandbox, only scenarios, dozens, nah, hundreds) with many new ride types, and such, it would be the perfect tycoon game. Sadly, Atari and Frontier took the game and thought they made a dream, when they just simply trashed and ruined the franchise, as everyone has stated (I like RCT3, just nowhere near the level of RCTs 1 and 2.). Just imagine it and that's all. Wonder how you make custom coaster types... Hey I can dream.

#66 wabigbear

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Posted 27 December 2007 - 12:49 PM

Yeah, but some of us wouldn't really like a Sawyer-style RCT4... I seldom, if ever, play the scenarios. I don't design coasters - I design parks. And without the limitations removed in sandbox (or in the scenario editor unless that is still included), I'd quickly lose interest in the game. There's lot's of people like me too, not everyone is a scenario player. You'd be losing probably half your core fan base. They added sandbox because of the strong demand from the community.

I just don't agree that Sawyer is the White Knight everyone makes him out to be. I thought Locomotion was a horrible game, and the graphics were just plain awful. In my opinion it was a step backwards. Now someone who just is into the game-play might have liked it, but it sits on a shelf gathering dust here and I'm still mad I paid full price for it.

A RCT3 that was coded properly, tested properly, and supported properly would have been the perfect tycoon game in my opinion. LOL!

#67 Wolfman

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Posted 27 December 2007 - 05:21 PM

If a new game came out, WITHOUT a sandbox or Scenario Editor mode, I would not buy it. I have RCT 2 & 3, and I haven't bothered with the scenarios. I love to build parks, and I love to create all types of tracks. I DON'T want to "Beat the Clock" or play according to someone else's idea of what is to be done, UNLESS it's a competition or a group park project. It may sound self-centered, but I like to do it my way. Everyone likes to do things their way.

I DL other parks, look 'em over, and learn from their designs. RCT 1 doesn't have that kind of flexability without some outside trainer. RCT 2 also needs a trainer, but it's not needed as much as RCT 1 needs one. RCT 3 seems to be the most flexable. But it's kinda tough to figure out where to put the CS and stuff for the game. Sadly, the park size & details really take a toll on the animation. Which is really the ONLY thing I have a problem with.

But I figure, if you cut back on the trees, the animation might not be so slow. We're just so used to covering all unused areas with a thick varigated forest, we just brought that habit into 3, and it kills the animation. Since I made the jump directly to RCT 3, from 1, I had to relearn a lot of things I was in a habit of doing. Like, I always made midways single path width. Now the paths can be as wide as a parking lot.

Anyway, without a scenario editor or sandbox mode, I'll pass. Add scenarios if you like, I don't bother with them anymore. Mostly because I hate to have to choose scenery. It's limited in RCT 2 while in 3, it's pretty much everything.

#68 ClockworkMyr

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Posted 27 December 2007 - 06:33 PM

I didn't say you couldn't make the perfect sandbox in the scenario editor. The editor would allow you access to all the scenery and rides (No limitations) to put into a park.

P.S. And the reason I like the graphics of CS's games is because I grew up with those kinds of graphics so I really like them. :)

Edited by ClockworkMyr, 27 December 2007 - 06:35 PM.


#69 greg

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Posted 30 December 2007 - 12:34 AM

I have almost never played any of the scenarios in the game. I did when I first got it to see if there was any good scenery I could save. I am actually excited about this thing Sebar is working on. I just hope its as realistic as the previews are promising.

#70 ride_exchanger

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Posted 30 December 2007 - 04:42 AM

Personally I love playing the scenarios (and have done so extensively), in all 3 RCTs, and I couldn't imagine the game without them. Its where you practice and get good ;)

I am also excited about Sebar and Co.'s project, I just hope and pray they have the drive to finish all that work (I know I wouldn't! :lol: ), especially considering they aren't getting anything for their effort.




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