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Rct2.com 1st Annual Super Cell Contest Discussion


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#61 Emergo

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Posted 08 November 2005 - 08:38 PM

The other thing you need is a path leading out of each cell that will allow the peeps to get to the exit of the park.  Don't forget the no-entry signs on these paths, we don't want the peeps skipping ahead and going to cells without riding coasters.

<{POST_SNAPBACK}>


^ I thought this was just if you want that, then it is allowed. But I thought it is also allowed to have not one path at all directly leading back to the exit (risking a lot of unhappy peeps that cannot find the exit :lol: ), or just two of them, or three, or just if and how many you want of these paths (with a maximum of one per cell) ???

:D

#62 coastercrew

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Posted 08 November 2005 - 09:36 PM

the less paths the better i say, wont have to worry about them saying im lost in our park


The paths I'm talking about are one way paths.

The dumb peeps would not have enough choices to get confussed. :huh:

Edited by coastercrew, 08 November 2005 - 09:38 PM.


#63 coastercrew

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Posted 08 November 2005 - 09:44 PM

I thought this was just if you want that, then it is allowed. But I thought it is also allowed to have not one path at all directly leading back to the exit (risking a lot of unhappy peeps that cannot find the exit  ), or just two of them, or three, or just if and how many you want of these paths (with a maximum of one per cell) ???


Yes, this is also my interpretation. I can optionally have one path per cell that leads to the first cell with a 'no entry' sign at the first cell to prevent peps in the first cell from going directly to the cell where this path originates.

I'm sure Becky wouldn't mind if you had more than one of these paths from each cell, but we know what would happen then.... :devil:

#64 FK+coastermind

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Posted 08 November 2005 - 10:20 PM

I hate to back-track but todd you misunderstood my question and i did stae it in a confusing way.

Say my second cell had a coaster that was a long walk form the first. could i build other rides in my second cell before the coaster(a.k.a. in between the coaster and the first cell) to keep my peeps happy as long as i have no path the lead back to the first cell. i would put the flat ride with the path leading back after the coaster.

but the flat rides before the coaster are not considered in the first cell but the second cell so if you wanted you could put flat rides between the park entrance and the first cell coaster.

This may still sound confusing

Edited by FK+coastermind, 08 November 2005 - 10:23 PM.


#65 coastercrew

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Posted 09 November 2005 - 12:39 AM

The path from the exit of the coaster in cell 1 will lead into cell 2. From there, you basically build a mini park. Put rides and stuff in it, whatever you want, as long as you only have 1 coaster. The exit of that coaster will then lead to cell 3.


Todd is right, basically each cell is a mini-park.

To distinguish (or separate) each cell, you can use either or all of the following methods:

1) Different colored landscape.
2) Walls.
3) Fences.
4) Any other scenery.
5) Change in land contour.
6) Lake or river.
7) Whatever, as long as it looks separate from another cell.

In each cell, you can have:

1) Zero or more 'regular' flat rides.

2) Zero or more food booths.

3) Zero or more park staff.

4) Zero or more scenery.

5) ONE AND ONLY ONE COASTER whose excitement rating is greater than the previous cell AND whose exit leads directly (i.e. no intersecting paths*) to the next cell. Once in that next cell, you're basically in a 'new' park so to speak.

6) One or more 'special' flat rides whose exit has two choices for the peep to make: one path that leads him/her back to the previous cell and one path that leads him/her back to other paths in the current cell (see Todd's and my previous posts for more details to this rule). Also see that marvelous screenshot that Becky made.

7) Zero or one "I want to go home, mommy' paths that lead from the current cell directly back to the first cell with a 'no entry' sign where this special path enters the first cell to prevent peeps in the first cell from cheating the system.

8) Rides (coasters and transports) can extend into another cell from their 'home' cell as long as all of their entrances and exits exist only in the 'home' cell. Meaning I can build a coaster that starts in cell 4 and goes into cell 5, but ends back in cell 4.

9) The layout of all rides within your cell is your choice as long as it follows these rules. The coaster could be the first ride that a peep encounters or the last.

Todd, Becky did I miss anything?

* - No intersecting paths for peeps to cross; staff members is a different story... I hope!

#66 Emergo

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Posted 09 November 2005 - 01:28 AM

^That seems a clear resume to me. Thanks for the work!

One thing though can be confusing and is not correct imo (but I'm not becky or Todd :lol: )


8) Rides (coasters and transports) can extend into another cell from their 'home' cell as long as all of their entrances and exits exist only in the 'home' cell.  Meaning I can build a coaster that starts in cell 4 and goes into cell 5, but ends back in cell 4.

<{POST_SNAPBACK}>


^ Indeed Transportrides can extend to any another cell , as long as their entrance and exit are in the same cell;

As far as I understood though, (read Becky's first post!!) you can and must have only 1 (one) coaster in each cell, and the exit of this coaster must dump the peeps into the next cell.
So a coaster can start in cell 4 and circle around in it, but the exit must only be in, or lead to cell 5.

Or, the coaster can start in cell 4, travel through cell 5 (or even through 5, 6 and 7, or through cell 3, or whatever you create), but it.s exit must be in the next cell, so in this case in cell 5.

:D

#67 coastercrew

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Posted 09 November 2005 - 02:23 AM

the exit of this coaster must dump the peeps into the next cell.


Well my coasters' exits are physically in the current cell and a path leads them to the next cell. I hope this is legal otherwise I have some more work to do :(

#68 coastercrew

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Posted 09 November 2005 - 02:24 AM

The exit of the coaster in each area (cell) must directly lead into the next area (cell).


:rolleyes: Looks like I'm OK. You scared me for a second :ermm:

#69 riven3d

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Posted 09 November 2005 - 03:43 AM

the rule states the path must lead to the next cell

#70 Emergo

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Posted 09 November 2005 - 09:47 AM

^That seems a clear resume to me. Thanks for the work!


So a coaster can start in cell 4 and circle around in it, but the exit must only be in, or lead to cell 5.

:D

<{POST_SNAPBACK}>


Sorry if I scared anyone. :"> But, ^ I've marked it now, I said, "must be in, or lead to the next cell"

Sorry again, (the rules are already complicated enough by itself :lol: , but also challenging!)




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