So when it 'got stuck', it just stopped on the rollbacks, and didn't need a reset? There was no actual stalling during the corkscrews or anywhere else outside the blocks? That's a relief.
No. It managed to limp along and finish out pretty well on it's own.
Hadn't looked at it just yet. I was busy plopping track files & images on the ride DLs.I was thinking it couldn't be that bad a design. Maybe It'll meet rcthelp's expectations for a block brake system...for the time being.
Good news that there were no fireball accidents either.
By the way, what do you think about the newer 5-train operation on my latest version?

All five trains have a parking spot on level track, as do yours. But is it worth the fifth train? You could easily run it with four: the reason I didn't is because the extra few seconds for the train to come out of the offload platform and navigate the turn into the onload wastes precious time when guests could be boarding, and thus potentially lowering throughput and profit. However I've only just been able to get most trains to operate at full capacity (and that on the moneyless Extreme Heights) so it's hard for me to judge. For some reason it takes ages for guests to form a queue, even if the queue only holds 30 peeps.
As long as you always have an empty train poised to roll into the loading station, then you're at maximum efficiency.
Let's agree that while this topic continues, that all the versions are in the Ridex. Then maybe at the end, we can edit the Ridex to include only the last version, but include the iterations as a 'bundle' in the downloads section and put a link to the bundle in this topic.
Do you actually think, that after all this time, that people would be interested in the failed tweeks done to Shockwave 2 up until now?

Anyway, I got a full topic submission from the post before the edit. Woodpecker asked about if I thought it was worth while to extend the layout and remove the dip after the station.
Yeah... I do think it was worth it. If it got that last train off the chain block before the inline twist, and put it on the block brake shuttle, (where it really belongs,) so I would have to say yes. And keep in mind that I have not yet DLed the revised version you just uploaded to the index.
As far as a train actually being stopped on the chain block before the corkscrews, I don't think thats going to happen, unless the train before it does not clear the block section. As it is, the trains run through the corkscrews fairly fast enough, and after that, their burning up the track until the chain block before the S-Bend.
After that, it's a drop into a tight curved drop, and around a banked S-Bend, then up another chainlift. All going at a pretty healthy clip, clearing that chain block in a matter of seconds.
After that, it's just a small helix, and a shallow climb and another chain block, so there are quite a few smaller block sections that all seem to allow the trains to pass through at a speed that shows no sign of slowing to make me think that they could possibly stall out on you. So theres like at least two block sections between the corkscrew block and the final brake run.
The ONLY place where I'm just a tad bit worried is the corkscrews. The trains pass through them a bit slower than the remainder of the circuit. Still, the trains move through the corkscrews pretty smoothly, with the slowest speeds of 18 MPH during the inversions. If the trains had slowed to like 12 or even 10 MPH. I would have serious doubts about it's ability to complete the circuit.
Keep in mind that once the added weight of peeps are thrown in, the ability of the traind to keep going is increased. So this 18 MPH through the corkscrews is probably going to be increased to about 20 MPH or more. With that in mind, I don't see how a train is going to stall out in the corkscrews.
The added momentum that the peeps provide, is going to come into play with the virtical loops. Considering that effect, it was a good thing to have raised those loops a level, to 5 ft. and thusly trim back on the 5.0+ Gs that the trains pulled while empty. Wonder what the Gs could of been if the virtical loop configuration was left alone? Probably quite a bit higher, and that would of raised the nausea a bit.