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#31 Trainman 2000

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Posted 03 December 2007 - 12:51 AM

Yeah, Theme Park Builder 3D(Tpb3d) is in the works and it's sorta like an unofficial sequel. Butt an RCT4 there never will be, Sawyer obviously has retired, unless he's planning something evi- I mean... awesome...

#32 V Dogg

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Posted 07 December 2007 - 06:26 PM

Thought I'd spare a minute or two and drop in. But I don't really see a RCT4 happening. It may or may not happen, but I just don't see it. I have a few scenarios why:

1. On one side of the coin, Atari COULD put in a full fledge sandbox mode with all the works involved and zero limitations along with the scenario part of the game, BUT they know that people would be buying it just for the sandbox mode. Personally, during my RCT days (and I'm considering getting back into it), I could've cared less about the scenarios.

2. On the flip side of the coin, this would drive their sales straight through the roof. But for that first part of the game, though. There would be less room for expansion packs, which would cost them some cash. They knew what they were doing when throwing in all those limits. I have heard the phrase "Give the fans what they want" all the time, but look at it this way: RCT3 came out, and it didn't have tunnels, water parks, or all that other good stuff. When Soaked came out, they threw in all that, but they CHARGED us. It's a business and they knew how to operate.

If there IS a RCT4, one would only expect that a third of their wish list would come true. Then the second third of their wish list would come true with the first RCT4 expansion. Then they'd throw in that last third with the second expansion. All the while they're charging $39.99 for the base game, and I think $19.99 for the expansions. And to fork out just a slight bit more cash as the game ages, they'd throw in the first game with the first expansion for $29.99. And as it REALLY begins to decay and for a final bit more cash, throw in all the first game with BOTH expansions for $29.99.

Catch my drift here anyone?

P.S.: Caw.

#33 Sambo

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Posted 08 December 2007 - 02:39 AM

Yo, welcome back V Dogg!

I think your assessment is pretty accurate. Considering Atari's sorry business state right now, it seems even less likely they could find the investment capital to take on any RCT projects.

#34 Upperlevel the great

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Posted 09 December 2007 - 07:34 PM

I do like the idea of the rct space community :wub: coming together to create the best rct yet!
Wish it could happen :(

#35 Strato

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Posted 10 December 2007 - 09:14 AM

Interesting topic, maybe a few things to be pondered. Well, I'm pondering anyway.

1. Who owns Rollercoaster Tycoon now? I presume it is Atari in which case don't hold your breath, given their apparent financial problems and corporate mindset. One would need a game to be developed that isn't called Rollercoaster Tycoon, and doesn't appear to be a rip-off of the original.

2. Atari was just the publisher, so lets look at the developer then. I'm now a big fan of games that have both the same publisher and developer.
RCT2 was published by Infogrames. I read here (site outside of RCT2.com, full address down the bottom) about the development of a patch, and it isn't just the developer (ie: Chris Sawyer) writing some code. The publisher also has to ok it. Maybe Chris Sawyer could have done some things with RCT2, but wasn't able to. Then there is the next iteration, RCT 3, and lets not forget about all the problems documented with its release and the number of unhappy people out there. The first patch did some work, but IIRC, further patches were needed. The point I'm going to make is that, based on the huge community that RCT2 had/has a game developer needs to be in touch with that community, something best achieved when there is no publisher breathing down their neck with deadlines and budgets.

3. Would the game continue to go 3D, or move back to isometric view. Each has its advantages. Many purists would probably say isometric is good, but in this day and age, eye candy sells. How customisable should the game be. Everyone loves a customisation, but to build that in takes a fair bit alone to build, develop and render bug free, and if the end user isn't happy, then the whole world will hear about it. People are fickle like that. Multiplayer I since learnt requires a lot of work also, plus, multiplay I fail to see as being anything good in a simulation. Contentious, I know ;) In fact, this whole post might be.

I reckon V-Dogg hit the nail on the head with the mindset in play. An expansion would have to do more than just include content, it would have to bulk gameplay somehow on top of the original product. Unfortunately, more time spent there means diminishing returns on profit margins.

*Link provided here*

http://forums.civfan...amp;postcount=1

Oh, I hope I haven't broken ToS doing this?

Edited by Strato, 10 December 2007 - 09:16 AM.


#36 Upperlevel the great

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Posted 11 December 2007 - 11:09 PM

By the community making a new one, I don't mean putting it onto store shelves, I mean just to download. And Chris Sawyer and developers etc. not involved. I mean PEOPLE WE HAVE EVERYTHING WE NEED LET'S USE THE POWER WE HAVE!

#37 wabigbear

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Posted 13 December 2007 - 01:39 PM

Theme Park Builder 3D is already well on it's way, but if you mean something closer to RCT2's style, then I'd really question saying that "we have everything we need".

We don't own the game, we don't own the code, we don't own the rights, so we can't alter what's already out there other than add scenery to it which we do now. If you want an entirely new game like RCT2 we don't have programmers and designers to start over from scratch (the few programmers in the over-all community are working on TPB or have moved on to other things), and most of all, we don't have the community anymore to support such a massive undertaking...something that takes YEARS to get off the ground.

TBP looks to be the only alternative to playing what we already have, other than the ghastly Thrillville series (which only has a superficial resemblance to a RCT-style game).

#38 Levis

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Posted 14 December 2007 - 12:43 PM

I heared from someone from universal orlando that chris saywer is working with them to make a new rct4 which has an online feature also .... personally i say its fake ... but maybe someone else heared things like this to ?

#39 Trainman 2000

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Posted 15 December 2007 - 02:23 AM

Sounds like total Hogwash to me.

No way Sawyer would just... Magically reappear....

#40 wabigbear

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Posted 15 December 2007 - 12:44 PM

People need to remember that Sawyer really hasn't had all that much to do with RCT since the FIRST one came out.

Sure, his name is on the box, and he gave some input, but RCT2 was basicly an expanded RCT1, and you can see the stylistic differences in things once Frontier took over and made the expansions for RCT2. RCT3 just seems to have been based on his basic ideas and that's about it, it sure doesn't have a Sawyer-game 'feel' to it at all. Take a look at the last game he put out - Locomotion. That has very, very little in common graphicly and engine-wise with RCT3, and most certainly has little in common with most of today's games.

Why would a company like Universal team up with someone who keeps putting out games based on late 1990's styles and technology? If Universal was going to go into a theme park game, they'd more likely look to the company that ACTUALLY is making some of the current ones, and that would be Frontier among others (God help us...). Besides, Sawyer always seemed to prefer restricted scenario-style play, I don't know how an open on-line experiance would mesh up with what he likes.




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