8cars v1.30
#31
Posted 28 March 2004 - 12:18 AM
In the next release of the Trainer ja227, could you add an option to speed up the peeps like the Staff speed up?
#32
Posted 28 March 2004 - 12:39 AM
#33
Posted 28 March 2004 - 01:56 AM
#34
Posted 28 March 2004 - 06:05 AM
#35
Posted 28 March 2004 - 10:24 AM
seems to be working with uk so far, I msut admit i ahve not tried all options yet, due to park building.
Cheers.
Doom :">
#36
Posted 31 March 2004 - 02:48 AM
In any case, thanks for any attempts you make in advance. If you add this, and hotkeys, then I would have everything I could ever want in your trainer.I'll try to put that in 1.31 (or whatever comes next). I think I'll do a similar trick as Dragons IOA, but I'll use a certain type of ride track instead. It will be hard, if not impossible, to do the giraffe trick because scenery objjects are assigned dynamically in RCT2. Track is about the only static thing left.
#37
Posted 31 March 2004 - 02:57 AM
- An option to continously pour in the peeps.
- Option to change the excitement, intensity, and nausea rating through the Edit Ride Stats area.
- Option to automaticall speed up time from one day per every 15 or so seconds, to one month or one year.
- Peep changer ability to change stats for peeps all at once like hunger 0 to 100%, happiness from 50% to 100% and so on.
#38
Posted 31 March 2004 - 06:08 AM
Ayup... also being able to change the ride from a drop down alphabetical mnu would be nice (rather than listed in numbers)[LIST]
[*]Option to change the excitement, intensity, and nausea rating through the Edit Ride Stats area.
Thanks in Advance
Doooooooooooooooooooooom :">
#39
Posted 31 March 2004 - 02:19 PM
Is this related to the sprite limit, so that you can see how much objects you can place before hitting it or did I misunderstand?There's also an object counter so you can know how many rides, map data slots, and sprites you and the game have free to use.
For the next version, please make the zero clearances (absolute) and restore clearances hotkeyed if possible... Small scenery hacks would be so much faster to do.
Edited by DarkJanus, 31 March 2004 - 02:19 PM.
#40
Posted 02 April 2004 - 01:47 PM
Nice update Ja, I look forward to what you come up with next.
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