EVERYTHING in RCT2 has limits. From scenery, landscape objects, rides, signs, and what you can put in the game.
EVERYTHING.
RCT 2 Scenery Limits
Started by
Turbo
, Feb 29 2004 10:12 AM
34 replies to this topic
#31
Posted 07 March 2009 - 04:08 PM
#32
Posted 11 March 2009 - 05:32 PM
well, if someone can hack the coding, and does it right, it can be POSSIBLE to make the number of objects unlimited.
#33
Posted 11 March 2009 - 07:37 PM
No, it cannot, at least not without an almost complete rewrite. RCT games use a static/reserved memory model, so there is [for example] a fixed amount of memory to store details for 255 banners. Make that memory bigger and you will overwrite part of the memory that the game thinks is reserved for something else.
Besides which, reverse engineering the code is illegal.
Besides which, reverse engineering the code is illegal.
#34
Posted 15 September 2010 - 02:48 AM
you can take out everything.
only you have to keep 1 object of every standaard theme into the game, else you cant load the savegame
only you have to keep 1 object of every standaard theme into the game, else you cant load the savegame
#35
Posted 15 September 2010 - 03:31 AM
It's sad how off-topic this thread has become.
But speaking of banners, if you reach the limit of banners, what happens you build another ride entrance/queue line after that?
Will it just be black with no scrolling text?
But speaking of banners, if you reach the limit of banners, what happens you build another ride entrance/queue line after that?
Will it just be black with no scrolling text?
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