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Rides Don't Break Down


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#21 marinersfan59

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Posted 01 June 2006 - 04:30 AM

the only problem with this is that if u make the track invisble it can only use the track pieces that chris sawyer mande in the original RCT, no expansions

Good point rctdude, I forgot about that rule. Glad you brought that up.

#22 rct_xXx__master

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Posted 27 October 2006 - 07:24 PM

every ride except shops can break down. but they normally rarely do it unless you use them in hacks :) .

btw seeing a merry goes aroung breaking down is cool :P .


Ya, especially if its CONTROL FAILURE

#23 RickM

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Posted 30 October 2006 - 05:52 AM

I think there is a cheat that stops rides from breaking down by giving one of the peeps a certain name. But im not sure what name it is.

#24 Eh!Steve!

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Posted 05 November 2006 - 03:30 AM

I think it is very funny when Merry-go-rounds have control failures. They go very fast and start bouncing up and down. The music goes very fast, too.

Just give me a driver and I'm sure I could do it. You could also cause it to close down by hitting the windmill with your putter. :lol: ;)

Or you could do what Adam Sandler did with that clown that kept spitting his ball out.

#25 EasternKid1

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Posted 19 May 2010 - 12:48 AM

no, crooked house can still break down, and with some things it will also



The only Ride that doesn't breakdown is the mini golf and some others

#26 EasternKid1

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Posted 19 May 2010 - 11:52 AM

If tihs includes 8 cars per trainer,I not. It always freezing.

I think it is very funny when Merry-go-rounds have control failures. They go very fast and start bouncing up and down. The music goes very fast, too.


Or you could do what Adam Sandler did with that clown that kept spitting his ball out.



Has the carousel ever crashed in a control failure?

#27 EasternKid1

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Posted 26 May 2010 - 12:15 AM

And I think it makes glitches.



It does,




~EasternKid1Posted Image




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