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Vesuvius


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#11 Wolfman

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Posted 08 May 2009 - 02:52 PM

Since it's a prototype, and because I haven't actually saved the track file just yet, (it's still a saved game,) and because I don't want to use the ride index for prototypes, just to share files between a few people, (I think the ride index should be for the final designs.) I'll eventually put the file on my website, and you can DL it there. At least I can remove it whenever I need to and replace it with the updated file, and not bother the Mods here to clean up after myself.

#12 Wolfman

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Posted 08 May 2009 - 03:30 PM

You can DL Vesuvius & Vesuvius 2 here. Both tracks are in one zipped download.

Edited by Wolfman, 08 May 2009 - 05:09 PM.


#13 Woodpecker

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Posted 08 May 2009 - 11:11 PM

Thanks for the link. I really liked the ride – it’s beautifully smooth and graceful to watch, especially on the final curves. :D I extended the track a bit on the larger version to trim off some speed before the brakes, but hopefully it’s still within the spirit of your sweeps. Unfortunately the game is saving my screenshots somewhere I can’t get at them, so forgive me for writing it all out!

Start with your first large 180 degree sweep (4 x large right), then replace the rest with the following track:

Roll left
Helix up (large)
1x large left
Switch banking
1x large right
90 degree med right
1x large right
Steep down to ground
Up 2 HM with chain on the top
Roll left
1x large left
90 degree med left
1x large left
Roll to flat
1x flat (diagonal)
Roll right
1x large right
Switch banking
2x large left then up ( 'combination' up)
Gentle up to 30ft and chain at top
Down to 10 roll left
2x large left
Large helix to ground
1x large left
Switch banking
3x large right
180 med right
180 small helix up right
Small radius upsweep
Chain to 15 ft
1x flat (no chain)
Brakes: 22, 18,13,9, block
2x flat
Your original block followed by the flat 90 degree tight right turn.

----------------

An eighth train can now be shuttled, plenty of speed has been trimmed off without spoiling the action and the explosive 1.8g spiral functions as a last moment surprise for the riders. :)

Edited by Woodpecker, 08 May 2009 - 11:13 PM.


#14 Wolfman

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Posted 09 May 2009 - 04:34 AM

Sent you my Email address, via PM. Please send me the track file. I'd like to see it. Should be good.

Edited by Wolfman, 09 May 2009 - 04:34 AM.


#15 Woodpecker

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Posted 09 May 2009 - 09:44 PM

Sent you my Email address, via PM. Please send me the track file. I'd like to see it. Should be good.


I've mailed it to you. I hope you like the revisions. :)

#16 Wolfman

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Posted 10 May 2009 - 04:57 AM

Below is the attraction I plan to somehow duplicate with the coaster. Mt. Prometheus. Thanks to the image of Google Earth.

Posted Image


Notice near the crater, is an open area with a track simular to Test Track of Epcot. Across the lagoon inside the mountain ridge, (to the right) is another exposed area of track. Which means, there is no track where the water is. Obviously. So there shouldn't be any track in that area, as there are other things there, like walkways and some sort of circular thingamajig of some sort. So seeing that the mountain actually has some shape to it. (A large ring with a rather steep mountain & volcanic crater on one side.) that this is going to dictate what the coaster is actually going to have to adhere to as far as shape is concerned.

Don't forget, I did say, right from the start, that this is a prototype. It wasn't until a few days ago when I realized that this is going to be a lot more difficult, than just placing track to offer the most thrills. What I need to do is actually start in on the mountain in some manner, and design the track to fit within the "skin" of the mountain. Hopefully, without the track showing through, what is supposed to be, solid walls of dirt.

As for the circular thingamajig? I was thinking of using a helix there. Even though it may stray from the "recreation" aspect. But I really DON'T have a track layout of the ride to guide me anyway. Anything that has a flat roadway in RCT, doesn't really have the steep drops and cannot be constructed at a 45 deg. angle to the grid. Nor do they have small, medium and wide curves.

So while the revised track that Woodpecker made looks pretty good, I hate to say it, but it doesn't seem that this particular layout is going to be usefull as the final product. However, I don't see why we can't work a little on the prototype a bit more, and develop it to become a design of it's own right.

So lets look back at the first comment that Woodpecker made. Specificly, a "Space Waster". And maybe we can change a few things so that the track isn't a space waster.

#17 Woodpecker

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Posted 10 May 2009 - 02:06 PM

Wow, that's a pretty big volcano! What will the rct footprint/height be? I notice from wikipedia the original mountain has 2 rides in it. It may be a good idea to decide what else is going to be in there before you start building, to get a rough idea of the kind of plot size you're dealing with. If you're going to go just for the twister, and no log flumes or ghost trains, then you could have 2 closely-located rides instead: one very twisted to take advantage of the cone and another more straightened out, for the actual Caldera or 'ring' of the ridge. A volcano shape like that gives you a lot of scope for design as long as you make it big enough.

EDIT: You could even go all "James Bond" and have a monorail going around the inside! :lol:

Edited by Woodpecker, 10 May 2009 - 02:33 PM.


#18 Wolfman

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Posted 10 May 2009 - 03:49 PM

See? I didn't know there was a second ride there. Unless it's the submarine ride. Which I was planning on anyway.

#19 Woodpecker

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Posted 10 May 2009 - 07:11 PM

The smallest "port of call," it nevertheless holds two of the more popular attractions: "Journey to the Center of the Earth", a thrill ride, and "20,000 Leagues Under the Sea," a dark ride.


Here's the wiki link for Journey to the Center of the Earth:

http://en.wikipedia....th_(attraction)

Ride time is 3 minutes, which is long for a rollercoaster, and each car can carry 6 people. After some googling I discovered this site which has a complete walkthrough of the queue line and the ride itself, as far as is possible:

http://www.laughingp...ws-ID504870.asp

I don't know if you came across it in your searches, but it's interesting and has some nice pics. :)

#20 Wolfman

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Posted 11 May 2009 - 04:24 AM

I think I said this before... I'm not focused on making a recreation of the attraction.

It's not a coaster. It's a vehicle with the track very simular to Epcot's Test Track.

It's not a coaster train. But a single car that has several rows of seats.

But RCT 2 doesn't have ANYTHING close to this attraction.
So I'm using a coaster with a launched lifthill.

I still have not seen any of the videos that you said were there.
I definatly would love it if you posted direct link(s) to the video(s).






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