You'll be hard pressed to design a coaster with a perfect "track" record. They all have some sort of breakdown.
Too bad you didn't witness what happened to the Vine. I'm willing to bet that one train nudged into the one ahead of it, and it lost momentum. For reasons I can't explain, after a normal breakdown like restraints stuck closed... A train will be released, then another train is released right afterwards. It's as if the first train was in the mode of BEING released, when the attraction broke down.
Then, when the mechanic fixed the breakdown, the train rolls out of the station, and the boosters take over. MEANWHILE, the station automaticly lets a train roll out after the mechanic fixes the attraction's bearkdown. To sort of test the coaster. I've seen this happen time & time again after repairs are made. (It's sort of like why the sky ride lets go of two vehicles whenever you put it into test mode.)
But this would explain why two trains would be released so close together. That the second train had to catch-up to and bump the leading train. That it simply bounced backwards, hit the last rollback block and lost the forward momentum needed to complete the circuit.
I saw something like this, taken full advantage of, by an NE designer,
Freerider's The Island. A unique floorless coaster has a number of track hacks. And just before the end of the circuit. One train runs into the back of the other, Nudging it, then rolling backwards. Of course, this was all pre planned. But it's great to watch.
*EDIT*
But, as it IS, the attraction didn't actually break down. Per Se. Notice in the very image that you posted, the ride is still open.
Edited by Wolfman, 26 April 2009 - 10:17 PM.