Jump to content


Photo

Park Rating


  • Please log in to reply
10 replies to this topic

#11 rcthelp

rcthelp

    RCT2.com Founder

  • Senior Staff
  • PipPipPipPipPipPipPipPip
  • 5930 posts
  • Gender:Male
  • Location:Leeds, UK
  • RCTspace Honours:RCT2.com Founder, Site Technical Guru
  • Coaster Uploads:68

Posted 09 June 2008 - 09:19 AM

I am doing all that you guys suggested and i'm still having no luck.

I have NO trouble with park rating normally, it's just on the you must never let you park rating drop scenarios I have trouble.

That's hard to understand. I don't think the scenarios where you have to keep a minimum park rating calculate the rating any way differently. Maybe it's because you get the warnings, that you start to panic?

Also an intresting note I was playing the Infernal Veiws scenario and had a couple of costers on the far side of the park wich were only accessable by train. As soon as I put in a path to connect them to the rest of the park my park-rating plummeted, despite the fact the guests were complaining it was to crowded.

'Too crowded' thoughts are often caused by guests finding that they cannot join any free places in queues for rides that they want to ride. Try placing more rides, or lengthening the queues. But be careful of too many guests thinking that they've been queueing for ages.

But hang on a minute. If the only way rides were accesible was by train, then the only way back to the park entrance would be train. If the peeps took the train, then decided they didn't want to come back on the train, then that is bound to have a negative effect on rating. You would slowly have a collection of people building up at the far end of the park who could not find their way home because they were not prepared to take the train.

I'm guessing long paths = bad, but this was about 30 tiles long and caused my park rating to drop right down to nearly 700 from the high 900's. Even adding the requeset stalls and a few more rides couldn't recover the situation quickly and it took me the best part of a year to recover my lost customers!

Long paths aren't bad. It's more likely that you created a 'dead end'. They ARE bad. You could build a path all the way across the park, and then a different way back, this should have a less negative effect on park rating.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users