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July 2007 Road Rally - Egypt Winners


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#11 JJ

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Posted 07 August 2007 - 02:51 AM

I loved Kumba's So clean and beautiful. I LOVED the main coaster. The little things, my favourite thing was the bridge (diagonal woodie track), that just worked really well, loved it. And I don't normally love Kumba's stuff :wait:

Wolfman's I wasn't so keen on it seemed to have a rather 'sloppy' type look to it, it was okay. I liked the little face thingy :P

I personally Preferred Kongs entry over wolfman's but the theming was a little too much for me. It was good, I didn't really like the vertical drop coaster. I didn't see the point in it going all the way around under the ground like that. I liked the supports of the inverted wild mouse, although they may have been a bit too much, good effort, nevertheless.

#12 Emergo

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Posted 07 August 2007 - 03:52 PM

Congrats all 3 with placing and with really really nice entries :thumbs:
Good round!!

For all 3 I was surprised by the hairpin coaster: must admit I have never ridden one, so I am not at all an expert, but I always thought they got their name because they were designed for consisting out of lots of hairpin angles, which I could not find in any of the layouts :wacko:

Kong: yes, it was overpowering, but thanks to the beautiful colour-scheme I did not mind that at all, and I liked the result very very much.
Nice mansion ride with attractive building, lovely village around the roto drop, and though it was a pity that the Cairo Practor disappeared so much (in the building as well as underground), the stacking around it looked great!
Really a good entry!

Wolfman: that Pharao-deathmask is a great found and beautifully executed. Wow! A real eye-catcher!
The entrance-buildings I liked a lot also.
Nice idea to have 2 dodgems over each other! And a great found to make the hairpin into a sand-surfer.
Some of the buildings I find a bit too square for my likings, but you touched them up very nicely and convincing (like the fine food-court and the housing of the mansion ride).
Have not tried it yet, but it looks like your entry is the only peep-friendly one, which always get a little plus in my book :D
Very nice work!

Kumba: Congrats on a very very nice and balanced little park!.
It is looking amazingly beautiful, which is a real surprise coming from your hand :P
Think you could have made a bit more out of the mansion ride, but for the rest no complaints at all.
Great touch that aquaduct, and I love how you made the supports for Zagazig!
A really deserved win I think, over also very good competiting parks.

What a nice round!
Do hope so much that the other entrants are going to show their parks also in the ad-district.

Emergo :D

#13 Guest_K0NG_*

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Posted 07 August 2007 - 07:33 PM

Just a quick note here (by the way, thanks Emergo B) )....


My parks are ALWAYS peep-friendly...I refuse to build a park that isn't.

I'm only responding here because non peep-friendly parks are probably my BIGGEST pet-peeve....something that has always annoyed me. It's like Disney announcing that they've just completed the grandest, most amazing, state-of-the-art, mind blowing park in the history of theme parks......and helicopter tours will run every half hour so you can fly over and LOOK at it....because it's not actually ever going to be open to the public.

Yeah.....all those amzing new rides? Can't ride 'em.
All the beautiful scenery?.....hop in the copter and take a look from above....that's as close as you're gonna get.

IMO, non peep-friendly 'parks' aren't parks.....they're merely works of art, good or bad (and, there are some AMAZING 'works of art' out there...don't get me wrong) but, the definition of a 'park' is....

"An area of land, usually in a largely natural state, for the enjoyment of the public, having facilities for rest and recreation, often owned, set apart and managed by a city, state or nation"...."any area set aside for public recreation".

I'm sure some would argue that the 'public' can enjoy non peep-friendly 'parks' by downloading and looking at them....but, that would be missing the point. The 'public' in this case IS the peeps. Part of the attraction (again, IMO and probably also the opinion of those who created the games) of designing and building a park is being able to watch the little creeps running around.....puking.....screaming and shouting...complaining.....commenting.....jumping for joy.....after you've spent countless hours at your keyboard creating this little mini-world for them to enjoy.

Well, there's my bi-annual "LET THE PEEPS RIDE!" rant.

Ok, maybe it wasn't such a 'quick note' after all but, it's my story and I'm sticking to it.

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#14 Buckeye Becky

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Posted 07 August 2007 - 11:16 PM

For all 3 I was surprised by the hairpin coaster: must admit I have never ridden one, so I am not at all an expert, but I always thought they got their name because they were designed for consisting out of lots of hairpin angles, which I could not find in any of the layouts :wacko:


Yes, thats what I was trying to say (but you are saying it more clearly)...I wasn't impressed with any of the coasters really :(

IMO, non peep-friendly 'parks' aren't parks.....they're merely works of art, good or bad (and, there are some AMAZING 'works of art' out there...don't get me wrong) but, the definition of a 'park' is....


They are parks...they are just empty parks. :P I prefer peep friendly parks also but for whatever reason, there are just as many who don't care one way or another.

#15 dr dirt

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Posted 07 August 2007 - 11:39 PM

Wow, some nice parks in this RR! :)

Kumba's was my favorite without a doubt. Some good concepts with great execution. The Zigzag or whatever it was called had a awesome lift hill and supports, but the rest could have used some support-work. Probably just not enough time to do it.

Wolfman's entry was nice. The Pharoh head was incredible :wub: , but the rest just didn't seem to appeal to me. Dodgems on top of the other was cool though.

KOng's park was well done. The tower the hairpin went through was great! The rest wasn't quite as good, but solid. I think I might have placed this over Wolfman's, but it's a close call.

Congrats to all who entered on placing this high over 9 entries! :thumbs:

#16 Wolfman

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Posted 11 August 2007 - 05:51 AM

The second level "Bumper Cars" are really "Flying Saucers". Check out the roofing. The saucers are covered in glass or Acrylic. And the name "Rings of Isis" might be another clue. But the flying saucers don't do so hot. (I've run it with peeps.) I replaced it with a Top Spin and the area perked up right away.

Lets look at the Dive Machines we installed.

Let's see now... Hmmm. Kumba made a dive machine, "Frankenstiened" together. A floorless train, Virtical Coaster track, and parts from a woodie.
And since there's no station, it has no ratings. So, out you go.
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K0ng's is next with a nearly unbearable 5.19 positive G's. Tsk tsk. But he actually used a dive machine.
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Mine? Well, I'd just be pickin' on the others if I didn't show mine.
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I thought the archetecture would of put me in 3rd. for sure. These guys spend a lot of time making buildings. Nothing less than awsome. But I spent my time packing the park with as many rides as possible. Giving each one it's own aura. (Check the park ratings in a few months runtime.) This usually ends up looking sloppy when you deliberately try and take advantage of every tile possible. Things get built in confining spaces. But I'm happy to be 2nd.

Shame to think I had to trounce K0ng to get it. Asp was a design that kept me thinking. It's ability to handle the trains is possibly one of my best Peep Friendly tracks. It's design is something I kept working on, even after I sent in the entry. A whole new track design came out of it. I hope I can use it in a future compo.

The Hairpin coaster is a track that I never explored before. It's a cool attraction, but Nausea Sensitive. Like most inverted track coasters.

The Haunted Mansion ride was a great attraction to work with. I did a lot of Ghost Train tracks in the past. This was just another journey.

I suggest that people take apart the two tombs on either side of the gate. There's a bit of an illusion there. I'll let you guys figure out why I had to build it that way.

But I was right... When I said "We're dead" when Kumba joined the compo. Congratulations Kumba!

Edited by Wolfman, 11 August 2007 - 06:17 AM.


#17 Guest_K0NG_*

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Posted 11 August 2007 - 10:02 PM

Ya know.....

Initially, I was kind of surprised that we hadn't seen a post from Wolfman since the winners were announced.....now we know why.

Apparently he was too busy dissecting and finding fault with the other two entries (and those who commented on them)to have time to post.

The second level "Bumper Cars" are really "Flying Saucers". Check out the roofing. The saucers are covered in glass or Acrylic. And the name "Rings of Isis" might be another clue.

Nice of you to go out of your way to "correct" those that had complimented you on your decision to stack the rides there.
Then:

Lets look at the Dive Machines we installed.
Let's see now... Hmmm. Kumba made a dive machine, "Frankenstiened" together. A floorless train, Virtical Coaster track, and parts from a woodie.
And since there's no station, it has no ratings. So, out you go.


Out? Out where?

Are you personally disqualifying him because there were no available ride stats for you to use when comparing and critiquing an attraction that, ironically, we all three decided to include in our entries even though it wasn't a prerequisite for the contest? Does that somehow, in your mind, make you the winner? Do I move up to 1st runner up now?

K0ng's is next with a nearly unbearable 5.19 positive G's. Tsk tsk. But he actually used a dive machine.

Yeah...I did. But, once again.....seeing that the "dive machine" is something that the three of us coincidentally had chosen as an "added attraction" and wasn't part of any objective.....I can't figure out the obsession you seem to have with it here.

Also, I might add that I've already stated twice that my entry was unfinished....and, since you yourself stated...

These guys spend a lot of time making buildings.

....and, since you've obviously spent a lot of time perusing our entries for deficiencies.....one would think that you'd have noticed the ONE attraction in my entry that wasn't fully themed was this one.....thereby obviously making it 'unfinished'. Had I had time to finalize the ride and it's surroundings, I most assuredly wouldn't have left the one area (the initial drop) with that high of a vertical g rating. But, I appreciate your concern :wacko: .

Now.....I probably wouldn't have even felt the urge to reply here....except that I read this:

Shame to think I had to trounce K0ng to get it.

My furry little friend, seeing that Becky intially said..

After getting the field of entries down to 5, I could not for the life of me...narrow it down to 3..and then to choose the 1st and 2nd runnerup of two of them, because I had chosen the winner out of the three.

....and that these replies followed....

Wolfman's I wasn't so keen on it seemed to have a rather 'sloppy' type look to it, it was okay. I liked the little face thingy :P

I personally Preferred Kongs entry over wolfman's.......

Wolfman's entry was nice. The Pharoh head was incredible :wub: , but the rest just didn't seem to appeal to me. Dodgems on top of the other was cool though.

KOng's park was well done. The tower the hairpin went through was great! The rest wasn't quite as good, but solid. I think I might have placed this over Wolfman's, but it's a close call.

......I'd HARDLY call it a "trouncing" (might want to look that one up, bro).

Actually....the Pharaoh head, IMO, was the 'bright spot' of your entry. And, had I finished my entry.....I'm quite certain that even with the Pharaoh head, the results would have been different. We'll never know.

Anyway....I'll see ya in the finals, Hairball.

And, rest assured that I won't wait until 6 days before the deadline to decide to enter.

Posted Image


Edited by K0NG, 11 August 2007 - 10:04 PM.


#18 lucas92

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Posted 11 August 2007 - 10:12 PM

^Meh, it's a game...

Those contests are there all about fun. There's no need of attacking each other...

#19 Emergo

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Posted 12 August 2007 - 02:19 AM

Just a quick note here (by the way, thanks Emergo )....
My parks are ALWAYS peep-friendly...I refuse to build a park that isn't.

I'm only responding here because non peep-friendly parks are probably my BIGGEST pet-peeve....something that has always annoyed me. It's like Disney announcing that they've just completed the grandest, most amazing, state-of-the-art, mind blowing park in the history of theme parks......and helicopter tours will run every half hour so you can fly over and LOOK at it....because it's not actually ever going to be open to the public.

Yeah.....all those amzing new rides? Can't ride 'em.
All the beautiful scenery?.....hop in the copter and take a look from above....that's as close as you're gonna get.

IMO, non peep-friendly 'parks' aren't parks.....they're merely works of art, good or bad (and, there are some AMAZING 'works of art' out there...don't get me wrong) but, the definition of a 'park' is....

"An area of land, usually in a largely natural state, for the enjoyment of the public, having facilities for rest and recreation, often owned, set apart and managed by a city, state or nation"...."any area set aside for public recreation".

I'm sure some would argue that the 'public' can enjoy non peep-friendly 'parks' by downloading and looking at them....but, that would be missing the point. The 'public' in this case IS the peeps. Part of the attraction (again, IMO and probably also the opinion of those who created the games) of designing and building a park is being able to watch the little creeps running around.....puking.....screaming and shouting...complaining.....commenting.....jumping for joy.....after you've spent countless hours at your keyboard creating this little mini-world for them to enjoy.

Well, there's my bi-annual "LET THE PEEPS RIDE!" rant.

Ok, maybe it wasn't such a 'quick note' after all but, it's my story and I'm sticking to it.



Sorry, Kong, :> if I did not notice that your park was peep-friendly also (had limited time and probably was distracted by the fact that the entry-point for the peeps was underground, instead of into a nice above-ground area.... :D )

However there is no `just-and-only-` definition of an RCT-park I think.......tastes differ and one is not necessarily `better` than another.....

When I first joined this site, and soon after that other ones, I really was amazed and very disappointed that a lot of parks were admired while no peeps could get into them and/or no facilities were there for them....all missing the core and fun of RCT imo.....Just a loooong time later I saw that even very good RCT-parks can be built with a view from the guests in mind, while they are not peep-friendly in RCT. And I learned to appreciate those also. (although, like I said, a peep-friendly park always gets a plus in my book, and I myself up till now never chose to build a park that is not-peep-friendly....just too much fun to see those weird little guests reacting on what you make...... :lol: )

Still, the nice thing is that RCT can offer a great hobby to various people with various interests, and like Becky said ``they are all parks``, and that is sooooo true......

Same goes to Wolfman´s comments I think.You sound a bit sour if you say:

These guys spend a lot of time making buildings. Nothing less than awsome.


Yes, a Road Rally, as far as I got it after winning a few, is centered a lot on getting the right atmosphere for the given spot on the world, so buildings, and time to create that, seem fairly essential in this contest......that seems a given fact and nothing wrong with that - just the rules- while Becky does also have a very good eye for the rides and if some parks will be more or less simular in architecture or whatever-feel-to-the-spot-on-earth-quality-, the rides absolutely will prevail......but probably not the other way around .....that´s what you agree to on entering this contest......no need to complain or feel sour about afterwards......

So, Coaster-ratings or not, Kumba made a lovely Egyptian Road Rally.
And, G-forces or not, Kong made a lovely Egyptian Road Rally also.
And, blocky buildings or not, you, Wolfman made a lovely Egyptian Road Rally also.
Personally I hate it, if I cannot see the ratings of a coaster, or if they are painful to the peeps, or if buildings are too blocky, but that does not take away the fact that (nobody and no park is perfect...) you all made a great RR entry, and within the rules and feel of this contest Kumba made the best of this round imo also.....

Finally, Lucas92 said wise words:

^Meh, it's a game...Those contests are there all about fun. There's no need of attacking each other...


Hope, but doubt it ..., that I can still do a RR this year to compete with you all in the finals....LoL!

And thanks for all your great entries, I enjoyed them a lot,

Emergo :D

#20 Kumba

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Posted 12 August 2007 - 04:00 AM

I guess my coaster could have had stats, but I wanted it to be floorless and un-able to brakedown, which means stats get sacrificed.




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