Try creating a few different shuttle coasters in the workbench & save the track layouts. Usually, this type of "short & sweet" ride becomes very popular and makes big bucks. Create smaller coasters. Big coaster's tap the budget big time. This will help build the account. These should be added asap as the cost of flat rides are considerably less and can be built anytime as it doesn't take long to save up for them.
Put as many seats on the coasters as possible to make as much money as you can. Sometimes all you need to do is place trains that are a car or two shorter than normal to get another train. Increased Capacity = More Money! Adjust departure times total devided by the number of trains and change fill capacity to "any load". this will cause the coasters to run sooner, creating happier guests and that means they'll spend more.
Are you building a park, or preserving an airfield just because it "looks cool"?? Totally scrap the airfield, scrap footpaths, scrap it all! Start from scratch/empty land the moment you start playing. They build that stuff thinking that the player will "sell it off" to make more money to build a park. Their right, so do it.
Sell off all footpaths that you know you don't really need. Wide paths look nice, but their not detremental to playing or winning the game. In the end, you've just added more footpath for the guests to spew upon and the handymen to keep clean. The operative word here is "ECONOMICAL" unfortunatly, you're not on a "Disney" budget.
Don't build buildings for looks alone. Resist the temptation. Seems that the park is on a shoestring budget from day one. Don't bother with fancy landmark structures, planting lush forests and theming. Just build a park that will be economical to run. Who cares really if it's baren of trees? Just win the scenario.
Share mechanics with several (3 or 4) rides close to each other and plan accordingly. 1 or 2 mechanic(s) per coaster, (shuttle coasters only have 1 train, so theres no crash potential, so only 1 mechanic is needed.)
Make it easy for as few handymen as possible to keep the park clean. Work out the footpaths to coencide with the coverage assignments of the handymen. Be efficient.
Shorten the time of flat rides a little bit, not much. More Ride Cycles = More Money.
Now, go out there and force those planes to take their tail-ends elsewhere!
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While the things highlighted above in purple are true when you can charge for rides, they are not true for Amity Airfield, which is a 'Free Rides' scenario.
3 of my money tips for 'Free Rides' scenarios:
- Lift the park entrance fee by £5 ever time you build a ride
- Don't place any ATMs in the park
- Don't charge more than £45 (in this scenario) for Park entrance
In this scenario, the peeps arrive at the park gates with either 45, 55, 65 or 75 cash. So if you charge between 46 and 54 entrance, 1/4 of the peeps who arrive will not be able to get in, between 46 and 64 it's 1/2 etc. So whatever the capacity of the park, it's going to take a heck of a lot longer to reach capacity if you are turning away people at the gates.
ATMs mean people fill their pockets with £50 when they are empty, but they spend this money very very slowly. They will only buy 1 of every kind of souvenir, and 1 on-ride photo, and will only carry 1 kind of food or drink until they have finished it. It is far better for you if they go home as soon as they have emptied their pockets, and another peep arrives who pays an entrance fee. ATMs are best when the scenario is a 'Free Entrance' type.
Don't charge £45 though, leave even the poorest guests enough for an umbrella, a map (maybe make these free), a meal and a drink. Otherwise your park rating will be badly affected and this will lower park capacity.
I just think that your advice in orange is against the 'spirit' of the game. Sure it's valid to win the scenario, but if the game's creators intended you to do that, why didn't they just give you a square bit of empty land and some extra money? Is that what they intended when they put all that care and attention into the Crazy Castle scenario? I think not!
This topic has inspired me to dust off RCT2, and try and win the scenario (which I have never played before) avoiding your orange advice. I'll report back on progress.