Tyandor:
Dutch mode
Dank voor je uitgebreide reactie. WW-vrij maken? Geen idee dat zoiets mogelijk was! Maar als dat kan, zonder de boel [I]al[/I]te veel geweld aan te doen, dan dolgraag!!
Laat me s.v.p. weten wat ik daar zelf aan kan/moet bijdragen. Alsvast reuze bedankt voor het aanbod! :)
You are absolutely right, I am not skilled on any ground in this game. :">
To be honest, up till october last year I had not ever really played any game on pc, apart from freecell or exercising my bridge in a lost moment. But now and then I had helped my young son by the strategic parts of SimCity, Transport Tycoon and Patrician. As he has no patience at all, these games where out of the picture within a month or two. Same happened with this (fantastic) RCT2. I was supposed to help him with installing the handymen, make good working paths, and to figure out why a scenario was hard to master. When he put the game into the drawer to get back to his beloved CS, it stayed in my head, especially all those possibilities to build nice things with scenery. Due to an illness (thank you, it's getting better slowly but surely) I had to be at home for a long period and could only sit down. I picked up this magical game and tried to find out how it worked. I made a map to experiment with, downloaded here and there some things from the internet and made the park about Utrecht I was longing to make. I liked the results and wanted to sent it in. To be able to do that, I had to become a member of this site (never have been a member of any site on whatever subject before), so I became a member. Good thing after all, for now I've seen and learned so much more about this game in one month than I have in those months before when I was wrestling on my own. Got nearly ashamed that I had send in my beginners-park. Then won VP April. Joy and proud, but I realise very well that just this alone does not make me a promising (let alone talented) member, though even now, while I have seen a lot more then a month ago, I think my theming is rather good, and I also know that I can make a park with a difficult layout that still works absolutely peep-friendly. (also know that this is not required everywhere).
You are quite right, Tyandor, the theming makes this park, and not the rides.
If I can still make a good park if the focus is more on the ride experience than on this kind of building?. At this moment I will have to answer you: NO, I definitely can't. (you have seen that very well). I am not a terrific ride-builder.
If I can do that in the future,(improving rides up to the standards that many others can do by now) I do not know either. I am working on making rides, but definitely my great passion lies in theming, and even if I am exercising on it, I think I'll never become a really great ride-designer. I realise that a really good park consists of a superbe mixture of all the features this game has to offer: superbe theming, superbe rides, great layout for peeps. (Although the last seems not to be of much importance anymore: many award-winning parks where peeps cannot even get in, let alone the parks in which they are stuck somewhere).
But, sorry, being a bit naughty, your (and Frags') 'Hollandsche Glorie', which I still admire very much, does not it only have
one custom made coaster ?
(Not that this would be an excuse for me to not ty to improve on my ride-building, but just to point out that parks can be really nice/innovating or whatever without many fantastic coasters.)
Anyway, many many thanks for investing time in my park, for giving me things to think about and for offering help with the WW-thing.