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2nd Annual Super Cell Contest


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#111 Emergo

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Posted 29 September 2007 - 10:30 PM

Yeah...to be sure, wait for Becky, but......ehhhh.... I don´t know a way (even with 8-cars) to set back your rides to 0 guests (would be very handy though for testing!)

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#112 rbarclay

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Posted 29 September 2007 - 10:52 PM

In the mean time, while testing, do you know if there is a way to reset the guest number to 0 in the ride stats?

Cassel

#113 Emergo

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Posted 29 September 2007 - 11:02 PM

^ IF, if someone would know a way to do that, I would be veeeery interested to hear it too......but I fear there just is no way to get the rides being set back to 0 guests (apart from going back into SE, but alas, then the rides themselves are also gone! :lol: )...but who knows if someone has a golden tip......???

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#114 rbarclay

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Posted 29 September 2007 - 11:14 PM

That is a shame, because i have a serious reading problem with my peeps as they keep crossing NO-ENTRY signs and the only way to test each of those sign is to get one peep in front and see if he does go through or not... But i am not defeated yet!!!!

Cassel

#115 Emergo

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Posted 29 September 2007 - 11:33 PM

Could not you (on a special test-version) throw out all the guests with 8 cars, then open the park again, so that the new peeps are easy to follow and it's easier to see where they possibly go through the signs?

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#116 rbarclay

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Posted 29 September 2007 - 11:40 PM

Yes, i know i could do that, but i need the stats (like the number of guests) to help me find the trouble spots; when i see the coaster in cell #4 having more peeps than coaster in cell #3, that is when i double, trible, quadruple-check the pathing and all the signs. That is why i would have liked to get that stat back to 0.

But like i said, i`ll manage. I am in the fine-tuning stage of my park.

Cassel

#117 Buckeye Becky

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Posted 30 September 2007 - 01:42 AM

Riven is correct. I don't want any rides hacked but you can certainly use the trainer to do a number of other things..like renew rides, make them reliable...etc...

I too do not know how to set the number of peeps to 0 for the rides though :wait:

#118 rbarclay

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Posted 30 September 2007 - 02:56 AM

So far, the only strategy i was able to come up with, was to save a game.... test it for a while... then take notes of the problems (either from the messages or the peeps` thoughts)... make the changes and see if they are worth it....

If i can see a use for the changes i tried, i note them on a piece of paper, and reload the park CLOSED and WIHTOUT PEEPS and resave it. Then i start all over again with the testing.

I will let it run for a couple of hours, or overnight sometimes, to see how things are going. So tonight, is my last night of testing!

Cassel

#119 Levis

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Posted 30 September 2007 - 10:07 AM

^ IF, if someone would know a way to do that, I would be veeeery interested to hear it too......but I fear there just is no way to get the rides being set back to 0 guests (apart from going back into SE, but alas, then the rides themselves are also gone! :lol: )...but who knows if someone has a golden tip......???

Emergo


maybe convert the savegame to a scenario and open it again and save it ?
or reset the date also ?

#120 Emergo

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Posted 30 September 2007 - 02:25 PM

maybe convert the savegame to a scenario and open it again and save it ?
or reset the date also ?


Going back to SE would work - see post above #113 - but is a bit unpractical with a nearly finished park, especially as you have to rebuild all rides, while the exact coaster-stats are very important in a cell park......

Reset date does not reset the amount of guests that have ridden the coaster before.

Today (but I was outside and out of reach of a pc until now) something still crossed my mind however......
If I am right, (have not tried it yet) the game considers a coaster to be "new" if you close it and rebuild one, just one piece of track....even if you exactly rebuild the same piece of track.....if you then open it again I think it has erased all the former guests, as it is considered to be a "new" one........

If, for the Cell Park, the I-E stats from all coasters are rather close together in some points, this is a bit tricky, as RCT can give slightly different stats when testing again for exactly the same coaster, after rebuilding even that just (the same ) piece again.... but for testing purposes it could work fine (after you know the problems, you can repair them in the original version.....)

Pity this did not cross my mind earlier.....

Emergo




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