
Unlimited Objects W/ Scenario Editor
#1
Posted 06 November 2007 - 01:09 AM
At the moment, does any trainer or patch or hex edit exist that allows you to alter the number of max allowed objects (ride/scenery) for the scenario editor? I really wanna be able to use a lot of the game's objects as well as all of Amazing Earl's for a park I have in mind but of course I can't. I dont get why they dont have a straight up sandbox mode that lets you do whatever you want. I heard rumors somewhere of a Drexler Patch 2 that would fix this problem but of course such a patch doesn't exist. Any ideas?
#2
Posted 06 November 2007 - 02:10 AM
Edited by Top Gun, 06 November 2007 - 02:10 AM.
#3
Guest_K0NG_*
Posted 06 November 2007 - 02:13 AM
It's impossible to change.....it's hard coded into the game so,
unless you actually modify the games engine...you and all
the rest of us are stuck with those limits.
#4
Posted 06 November 2007 - 02:23 AM
Yup. The scenery limits are based on the values used in the programming. E.G. - 11111111 - the largest binary number in the program translates into 256 in base ten. There is no "number" like 412 - stored in a memory location that determines amount of scenery and can be found and changed with a hex editor. It is a limit in the 8-bit program coding.
#5
Posted 06 November 2007 - 05:43 AM


/CC
#6
Posted 06 November 2007 - 06:04 AM
Someone can't figure it out without re-writing the entire game.
Period.
That's why no one has done it and the experts don't bother.
Give it up - if you want all the scenery in the world - get RCT3. No limits and a true sandbox. You can't and will never get beyond the RCT2 game limits.
#7
Posted 06 November 2007 - 11:35 AM
Did not DevonR said he was close to find the object limit code btw?

#8
Posted 06 November 2007 - 02:55 PM
I wish you could have all scenery items...
If someone could figure it out, Levis could.
/CC
I wont be able to do this ... maybe darkfire would be better able to do it but that would just mean he rewrites rct2.
the only thing I can come up to for tackeling this problem is making the game think certain small objects are large objects and in that way be able to use more large objects.
but I think the game will crash or else display them wrong.
#9
Posted 06 November 2007 - 05:10 PM
#10
Posted 06 November 2007 - 05:54 PM

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