Rides Don't Break Down
#1
Posted 17 April 2006 - 09:17 AM
well you could use the realability patch or trainer but did you know there is a other way also?
if you change the track type of your oparating ride to shop(all types) it will become invisible but also won't break down (because shops can't break down).
if you don't want it to be invisible you can place a other (fake) track one clearence under the original track so it would seem if the cars just go over the track .
if someone has any additions or other ways please say it .
#2
Posted 17 April 2006 - 02:27 PM
#3
Posted 17 April 2006 - 10:06 PM
#4
Posted 18 April 2006 - 04:30 PM
#5
Posted 20 May 2006 - 04:02 AM
#6
Posted 24 May 2006 - 09:17 AM
crooked house is another one that works
no, crooked house can still break down, and with some things it will also
#7
Posted 24 May 2006 - 11:41 AM
#8
Posted 24 May 2006 - 05:36 PM
#9
Posted 25 May 2006 - 01:57 AM
#10
Posted 25 May 2006 - 08:28 AM
I think it does but it has extremely good reliablity as do most gentle rides. I know I've also seen merry-go-rounds break down occasionally.
every ride except shops can break down. but they normally rarely do it unless you use them in hacks .
btw seeing a merry goes aroung breaking down is cool .
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