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1st Annual Super Cell Contest (2006)


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#1 Buckeye Becky

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Posted 11 February 2006 - 02:35 PM

Just like FK+Coastermind, coastercrew created a wonderful park but unfortunately, some key objectives of the cell contest rules were not met. The park is disqualified but it is worthy of recognition....and so we have our second entry for the Cell Contest winning Honorable Mention!

Attached File  GreedyPeepsParkOverview.jpg   173.94KB   28 downloads

Greedy Peeps Park Attached File  coastercrewCell.zip   348.62KB   21 downloads


The park features 7 cells (areas) that include Garden of Eden, Napoleon's Fortress, The Mayan Rainforest, Shang Empire, Caesar's Ruins, Morgan's Sea, and Land of Opportunity.

There are two reasons this park is disqualified. There is one extra complete crazy mine ride coaster (not open, but nonetheless built intact as a functioning coaster), used as scenery for a gold mine in cell 7. The rules explicity said one coaster per cell and attached specific instructions as to the excitement rating of those coasters. Another rule to follow was that all peeps must exit a coaster directly into the next cell. After exiting Caesar's Ruins (Cell 5) Coaster - Eruption, peeps could either go into the next cell or exit into the same cell like the special ride should do. :(

What I liked about this park was the obvious planning involved thrown together with lots of great ideas and creativity. Coastercrew kept lamenting in the discussion topic his lack of architecture skills, but I thought he did a good job. The coasters were what I found lacking. :huh: While the stats might be impressive, the coasters were not something I would ever want to ride. A couple coasters (Poison Apple and Sunken Treasure) crashed while I was testing the park, which usually means the layouts needed some fine tuning. There was also some overuse of "no entry" signs. There were paths that were inaccessible altogether, with signs blocking both ends. The park did get the "Confusing Layout" award a couple times while I was testing it. The Shang Empire cell especially had some very convoluted pathing, both on the surface and underground.

There were troubles with a couple water rides also. Coastercrew already mentioned the problem he found with the river rafts lined up the lift hill and the ride wouldn't run. Of course, that problem could have been solved by just not having so many boats! :lol: Also, the dinghy slide, Sour Apple, had a crash. :><:

Even with the problems, this park was impressive! The park rating was high and stayed high throughout my testing. The Greedy Peeps were satisified with this park! They enjoyed the scenery, they had plenty of food and drink, they had the best gentle rides and water rides to go on, and this park had the best staff and felt safe. (even with all those tragic deaths on those rides) :devil: A lot of thought went into this park and that is what I want to acknowledge most here for coastercrew.

With one cell park under your belt, and a whole year of making more parks and improving, you will be a force to reckon with next year.

I know you had fun building this park, because we all saw your enthusiasm in the discussion topic. I'm sure everyone will also have a fun time looking this one over!

Thank you coastercrew!

#2 Emergo

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Posted 11 February 2006 - 03:35 PM

Congratulations Coastercrew!!! with this honorable mention for what seems from the pictures a very interesting park!!

Indeed, it looks as if you have learned super-fast to also add scenery in a very nice way! (wow!)
I am going to download it, so that ( after finding some time to explore it) I can make better comments on it then now.

#3 Coaster_King

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Posted 11 February 2006 - 03:48 PM

Nice park coastercrew! I liked the coasters a lot in your park. They were all very exciting and not very intense, and that is hard to do. :) That probably moved peeps through the park very well. Good scenery also, the buildings are nice for the most part and add to all of your cells. There were a few I didn't like, but you obviously spent a lot of time on them. Too bad you got disqualified, but don't worry. It was an awesome park anyways.

#4 FK+coastermind

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Posted 11 February 2006 - 05:58 PM

congrats coastercrew.

the way you talked about your scenery skills made me think this wasnt your park. the scenery was great. some places you used scenery in ways i never thought of and it often blended well. i must say im with becky on the coasters. i liked some and im not normally picky bout coasters but im not a fan of overlapping coasters that go through other cells. but thats just me. overall your park should have got the park park award. my park was much more like a museum with some coasters in it. your park had more gentle and water rides in one cell then in all of mine compined. lol. your park was more of a park with all its rides.

congrats again coastercrew. great parks. really enjoyed it


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#5 Emergo

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Posted 12 February 2006 - 12:44 AM

Well, at least I found some time to open the "Greedy peeps Park" (nice name! :D ) and do some first explorations.
No, not yet I had the time to let it run for hours (needed the full engine of my computer to do some other resource-consuming programs), but I will certainly do that still, for I am very curious how this park develops in the next "RCT-years". and what the peeps do/don't do and think.

Very nice/inviting buildings around the entrance area!
And also quite some in other spots, as well as beautifully and creatively added fountains, scenery, etc. For someone who "just set the first steps on using scenery", as you repeated yourself over and over, you really did a hell of a job!!! (you absolutely have talent for that also, so go on.... if it gives you any fun and you don't only have to do it for a contest! ;)

I also loved and enjoyed the naming of your rides/buildings/shops very much. Great founds in that!!
And yes, like Becky mentioned already, the staff in your park is impeccable!

I thoroughly enjoyed the jungle part around coaster "Unforbidden Territory": you created a real great "jungle feel" in that part, which imo is rather difficult. ( I don't have too much experience with it myself, obviously avoiding the theme as I think it is so difficult to carry out well, and most parts that I see from others don't really excite me either, but I think you executed it really well and convincing).

Now about the "harder" and obviously more "difficult" parts of this contest.
Being not a great coasterbuilder myself :> , I still was a bit disappointed about the coasters in your park.
Yes, they followed the rules, like higher excitement in every cell, and you did a really great job on keeping the intensity of every coaster in every cell below 8. (In my own park I just came to the conclusion that I never should have built a woody in my 3rd cell - which is rather difficult to make exciting as well as keeping the excitement below 8 - when the park was too far gone already and I had no chance/time anymore to make big changes, like a complete other coastertype, to keep every coasters' intensity below 8, which is a key to succes in this contest, but luckily, with some weird block brakes in it, it turned out not too disastrous for the park as a whole)

The stats of your coasters are great (very high excitement but never more than medium intensity), but..... eh yeah,..... you have chosen the most "easy" way to achieve that: all your coasters (except the first one I think) do have a ride-time that is nearing 3 minutes!! This now is "ages" in ride-time in RCT, and every tracked ride/coaster that you make in RCT with this kind of ride-time automatically gets a very high excitement-rating, not because it is an interesting/exciting coaster as such because of the lay-out, but just because of the ride-time!! And it shows on the looks of course!!

I think that this is why Becky (and it goes for me also) said that there was no coaster in your park that she would ever want to ride: they may have a high excitement-rating in RCT, but they don't really look attractive/exciting, and in fact rather boring and streched-out, to us real people. Alas, no excitement, beauty or great skill to find there........ (so sad....)

I admire the way you made use of these facts for the contest, but at the same time I don't really see the need to do it.
You could also have started with a coaster with, say, excitement of around 6 in your first cell (RCT-peeps would have loved that equally) and build it up slowly to a 9/10+ in the last of your 7 cells .... ? And then have a much nicer/flowing layout of the coasters... ? And no need to make them so extremely long/boring and overlap each other and cluttering up the view of the park....?

Again, I am absolutely no coaster-expert myself and have problems building any decent/acceptable coaster, but I think for a middle/good coaster-builder this is unnessecary, even to reach the goals of the park/cell-contest.
On the other hand I also know very well that these rules invite as well as force you to do quite some things that you would otherwise never do ( wow! the strange things I had to do in my own park to make/keep it working!!!! :><: ), so you are fully excused !

One last thing for now that just puzzled me: when I open a park for more than only the beauty, I check everything to learn about how it works/has worked. One of the things I check is how popular rides, but especially coasters, have been over time, if it is a park that is peepfriendly and that has been run before by the maker, with peeps.
Now, I know from the thread and can see from your park, that thousands and thousand of peeps have visited your park. And that you have tested it endlessly with peeps in it.
But when I click on "Rides" > "guests favourite" in your park, it says: 24 (!!!) for "Poison Apple", while 37000 peeps have ridden it. And from all the other coasters, even less people say that it is their "favourite". How is this possible??? Have you cheated on anything I don't know/think of????
When I click in the same way in my first coaster, it says: 556 "guests favourite Coaster" ( or around, don't know exactly, while around 57.500 have ridden it) And on my second even a few more, while 45.000 have ridden it, etc.
We cannot compare it exactly, as I do have less cells and obviously more people who have ridden the coasters (due to less cells as well as testing-time I think). But still the comparisons are weird!! How come you have so few RCT-peeps that make one of your coasters their favourite, while RCT-wise the stats are so great... ???

Coastervrew, I really hope you understand that I only comment extensively on all those things rather detailed as I see you as someone who really has more experience on coaster-making than I have (but was a bit disappointed in this park :( ), and because I so much enjoyed all the discussions/exchanges we had in the thread about our parks/experiences with it. (which, indeed, together with the fun of building this challenging park-concept, was the great incentive!! And like yousaid, the great win already!)

All in all, I love your park, it gave me a good time already and will certainly give me much more joy-time, as I still am going to run/explore it during a longer time.

So, Congrats again!! and thanks, for making such a beautiful and interesting park with those difficult rules!

Edited by Emergo, 12 February 2006 - 02:18 AM.


#6 postit

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Posted 12 February 2006 - 01:25 AM

One last thing for now that just puzzled me: when I open a park for more than only the beauty, I check everything to learn about how it works/has worked. One of the things I check is how popular rides, but especially coasters, have been over time, if it is a park that is peepfriendly and that has been run before by the maker, with peeps.
Now, I know from the thread and can see from your park, that thousands and thousand of peeps have visited your park. And that you have tested it endlessly with peeps in it.
But when I click on "Rides" > "guests favourite" in your park, it says: 24 (!!!) for "Poison Apple", while 37000 peeps have ridden it. And from all the other coasters, even less people say that it is their "favourite". How is this possible??? Have you cheated on anything I don't know/think of????
When I click in the same way in my first coaster, it says: 556 "guests favourite Coaster" ( or around, don't know exactly, while around 57.500 have ridden it) And on my second even a few more, while 45.000 have ridden it, etc.
We cannot compare it exactly, as I do have less cells and obviously more people who have ridden the coasters (due to less cells as well as testing-time I think). But still the comparisons are weird!! How come you have so few RCT-peeps that make one of your coasters their favourite, while RCT-wise the stats are so great... ???


I think it might have to do with people leaving the park. 1 million people could have ridden the ride, and then all of them could have left the park. Because they rode the ride, it is still recorded as being ridden, but since they left the park, the peeps are no longer "accessible", and therefore you can't see all of the people that have ridden the rides. I don't know if I explained that as clearly as I could have, if you don't understand, let me know.

I'm interested in checking these parks out, if I find some time.

#7 Emergo

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Posted 12 February 2006 - 01:38 AM

I think it might have to do with people leaving the park. 1 million people could have ridden the ride, and then all of them could have left the park. Because they rode the ride, it is still recorded as being ridden, but since they left the park, the peeps are no longer "accessible", and therefore you can't see all of the people that have ridden the rides. I don't know if I explained that as clearly as I could have, if you don't understand, let me know.

I'm interested in checking these parks out, if I find some time.


So nice Postsit, that you let shine your light on it too.
Only, as far as I can see/reason, it cannot have to do with people that have left the park.
For this special contest, I tested my park many times, meaning that after every test I closed the park (8-cars), so that all the peeps were gone. Building further then, and after some time opening again and testing with peeps, closing and building futrher, then after a few years building opening the park again for a test with peeps and sending them home again, buiding on, etc. Same procedure over and over, etc,
Still the stats of the coasters on "total amount of peeps that have ridden the coaster" (and of the "guests favourite") take all those people into account that ever visited the park, and not only the ones that visited in the "last-park-opened-version" or are still there........
:unsure:

#8 rb2112br

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Posted 12 February 2006 - 02:31 AM

Still the stats of the coasters on "total amount of peeps that have ridden the coaster" (and of the "guests favourite") take all those people into account that ever visited the park, and not only the ones that visited in the "last-park-opened-version" or are still there........
:unsure:


Emergo, I believe this is true for the "total amount of peeps that have ridden the coaster", but not for "guests' favorite." I think Postit was right about the "guests' favorite" only counting peeps that have ridden it that are currently in the park.

#9 Emergo

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Posted 12 February 2006 - 09:04 AM

Emergo, I believe this is true for the "total amount of peeps that have ridden the coaster", but not for "guests' favorite." I think Postit was right about the "guests' favorite" only counting peeps that have ridden it that are currently in the park.


Thanks, but this is wat I mean (see below): park was closed, peeps home, park openened again and see:
Posted Image.

But the question will be answered/solved sooner or later.



And for now: This is the topic for COASTERCREW's park, that got a very deserved honorable mention for a huge lot of work, and has a lot of lovely and very interesting things to explore !!

So let's get back to that one!!
:D

#10 Coaster_King

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Posted 12 February 2006 - 04:50 PM

Emergo, it depends what you mean by "having cheated on something". The explanation for this is the use of the "8cars" trainer and using the renew rides or renew park. Using this restarts the favorite guests counting of the ride and the when it was built, but for some reason the option does not renew how many total guests have ridden it. This means that the problem is not a matter of cheating, at least no more cheating than it is when people renew their parks right before they submit it for contests.

For example Emergo, your Dutch VP park is at year the beginning of year 1 when you open it from the download, yet the ride stats of the wooden coaster Kloostergang show that 37,238 on-ride photos have been sold and 274,090 guests have ridden it. It is the favorite of 0 guests and was built this year.

Therefore, there was no problem here to begin with and people have been doing this in contests since the option first appeared on 8cars. B)

Now we can get back to discussing coastercrew's "Greedy Peeps Park". :thumbs:




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