RCT2.com 1st ANNUAL SUPER CELL CONTEST
For those of you who remember RCT Station, this was one of their larger annual contest events. RCT2.com would like to carry on that tradition and therefore present to you the RCT2.com 1st ANNUAL SUPER CELL CONTEST!
Contest Rules:
You must use the 128x128 workbench provided:
Cell Contest Workbench
You may landscape it as you'd like and you may also change the entrance location but not the entrance type.
Hacking will only be allowed on buildings and paths. The coasters, for obvious reasons, must not be built using hacks.
You cannot change the rides and scenery available to you, you cannot change the map objectives and you MUST build the park so that peeps may enter.
The park must be closed when it is sent in without peeps, but I must be able to open the park and peeps must be able to get into and around the park.
You can have as many areas (cells) in the park as you want (with a minimum of four), but each area (cell) must contain a coaster with a higher excitement rating than the last area (cell).
The exit of the coaster in each area (cell) must directly lead into the next area (cell).
You can and must have other rides in each area (cell), but only 1 coaster (the coaster that leads to the next cell). Each area (cell) must have 1 of the gentle, thrill, or water rides exit that will lead to the previous cell. This particular ‘other’ ride exit obviously does not apply to the first area (cell).
This is the other trick to the contest and it is tricky. Starting in your second area (cell), you must have the exit from a gentle, thrill, or water ride that can lead peeps back to the previous area (cell) or keep them in the area (cell). Therefore, if the peep does go back to the previous cell, there must be NO ENTRY signs at the end of that exit so that peeps from the first area cannot get into the next area (cell) without riding the coaster in that area (cell) and also to keep peeps from walking out of the area (cell) without riding the 'other' ride. (See example of pic in another post below).
You are also allowed (i.e. don't have to) one path from each cell (or one cell or some cells) that could lead back only to the first cell where the park entrance/exit is, basically for peeps that wanted to leave the park, same thing would still apply a no entry sign would need to be on the path so the peeps wont try to get to other cells.
Transport rides, if used, must empty into the area (cell) that the ride is built in. You can have a transport ride go through other areas (cells) but the exit must exit into the area (cell) that the entrance is in.
The idea then is that peeps will choose to ride a coaster in the first area (cell), exit into the next area, ride the coaster in that area (cell), exit into the next area...and so on, until they have arrived back at the park entrance/exit. The tricky part is that if peeps ride the ‘other’ ride starting in the second area (cell), they might get dumped back into the last area (cell) they were just in.
This contest is strategic in its planning and its execution. You won't want to make the first coaster too exciting that peeps won't ride it, but exciting enough that they will. Your pathing and location of rides is important. You also must remember to keep those peeps interested and happy throughout the park and not allow them to wander aimlessly looking for the exit.
This contest is creative also. You can theme the park all the same, or theme different areas (cells) of the park. It's your choice! You can get creative with the landscaping: put fences around your areas (cells) to mark them off or make islands to separate the areas (cells).
Judging:
The basic rules of the contest must be followed.
There will be lots of factors in judging these parks with one component no important than the other. This contest is basically Rollercoaster Tycoon 101.
More areas (cells) is more challenging, therefore would score bonus points with the judges. The peeps must be able to traverse your entire park. The layout of the coasters will be important. Other rides in each area will be important. Theming will play a part. Keeping those peeps happy and moving along will play a big factor.
The winner is not necessarily the park that has the most peeps get through the park, but this will be one component of many that the judges will look at.
Timeline:
Since this is a big contest and will obviously take a bit of planning before building, we are allowing THREE months to enter!
All parks will be due to vp@rct2.com by January 29, 2006.
Please include your forum name in the email and the subject of your email should say CELL CONTEST.
The winner and runner-ups will be announced on Super Bowl Sunday, February 5, 2006.
I know you will have questions, so please ask away here!
Edited by Buckeye Becky, 11 October 2006 - 10:57 PM.