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Rct2.com 1st Annual Super Cell Contest Discussion


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#1 Buckeye Becky

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Posted 28 October 2005 - 11:08 PM

RCT2.com 1st ANNUAL SUPER CELL CONTEST


For those of you who remember RCT Station, this was one of their larger annual contest events. RCT2.com would like to carry on that tradition and therefore present to you the RCT2.com 1st ANNUAL SUPER CELL CONTEST!

Contest Rules:

You must use the 128x128 workbench provided:

Cell Contest Workbench

You may landscape it as you'd like and you may also change the entrance location but not the entrance type.

Hacking will only be allowed on buildings and paths. The coasters, for obvious reasons, must not be built using hacks.

You cannot change the rides and scenery available to you, you cannot change the map objectives and you MUST build the park so that peeps may enter.

The park must be closed when it is sent in without peeps, but I must be able to open the park and peeps must be able to get into and around the park.

You can have as many areas (cells) in the park as you want (with a minimum of four), but each area (cell) must contain a coaster with a higher excitement rating than the last area (cell).

The exit of the coaster in each area (cell) must directly lead into the next area (cell).

You can and must have other rides in each area (cell), but only 1 coaster (the coaster that leads to the next cell). Each area (cell) must have 1 of the gentle, thrill, or water rides exit that will lead to the previous cell. This particular ‘other’ ride exit obviously does not apply to the first area (cell).

This is the other trick to the contest and it is tricky. Starting in your second area (cell), you must have the exit from a gentle, thrill, or water ride that can lead peeps back to the previous area (cell) or keep them in the area (cell). Therefore, if the peep does go back to the previous cell, there must be NO ENTRY signs at the end of that exit so that peeps from the first area cannot get into the next area (cell) without riding the coaster in that area (cell) and also to keep peeps from walking out of the area (cell) without riding the 'other' ride. (See example of pic in another post below).

You are also allowed (i.e. don't have to) one path from each cell (or one cell or some cells) that could lead back only to the first cell where the park entrance/exit is, basically for peeps that wanted to leave the park, same thing would still apply a no entry sign would need to be on the path so the peeps wont try to get to other cells.

Transport rides, if used, must empty into the area (cell) that the ride is built in. You can have a transport ride go through other areas (cells) but the exit must exit into the area (cell) that the entrance is in.

The idea then is that peeps will choose to ride a coaster in the first area (cell), exit into the next area, ride the coaster in that area (cell), exit into the next area...and so on, until they have arrived back at the park entrance/exit. The tricky part is that if peeps ride the ‘other’ ride starting in the second area (cell), they might get dumped back into the last area (cell) they were just in.

This contest is strategic in its planning and its execution. You won't want to make the first coaster too exciting that peeps won't ride it, but exciting enough that they will. Your pathing and location of rides is important. You also must remember to keep those peeps interested and happy throughout the park and not allow them to wander aimlessly looking for the exit.

This contest is creative also. You can theme the park all the same, or theme different areas (cells) of the park. It's your choice! You can get creative with the landscaping: put fences around your areas (cells) to mark them off or make islands to separate the areas (cells).

Judging:

The basic rules of the contest must be followed.

There will be lots of factors in judging these parks with one component no important than the other. This contest is basically Rollercoaster Tycoon 101.

More areas (cells) is more challenging, therefore would score bonus points with the judges. The peeps must be able to traverse your entire park. The layout of the coasters will be important. Other rides in each area will be important. Theming will play a part. Keeping those peeps happy and moving along will play a big factor.

The winner is not necessarily the park that has the most peeps get through the park, but this will be one component of many that the judges will look at.

Timeline:

Since this is a big contest and will obviously take a bit of planning before building, we are allowing THREE months to enter!

All parks will be due to vp@rct2.com by January 29, 2006.

Please include your forum name in the email and the subject of your email should say CELL CONTEST.

The winner and runner-ups will be announced on Super Bowl Sunday, February 5, 2006.

I know you will have questions, so please ask away here!

Edited by Buckeye Becky, 11 October 2006 - 10:57 PM.


#2 SFGadvKing

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Posted 29 October 2005 - 02:24 AM

The park must be closed when building and it must be closed when it is sent in, but I must be able to open the park and peeps must be able to get into and around the park.

...........

You can and must have other rides in each area (cell), but only 1 coaster (the coaster that leads to the next cell). Each area (cell) must have 1 of the gentle, thrill, or water rides exit that will lead to the previous cell. This particular ‘other’ ride exit obviously does not apply to the first area (cell).


1) do you mean at no time are we able to allow peeps into our parks? you said it must be closed when building so thats what im assuming. if so, how would you know if we did?

2) what is the minimum amount of rides we are allowed in each section?

3) can the cells be any shape we want them to be?

#3 Buckeye Becky

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Posted 29 October 2005 - 03:04 AM

1) do you mean at no time are we able to allow peeps into our parks?  you said it must be closed when building so thats what im assuming.  if so, how would you know if we did?

2) what is the minimum amount of rides we are allowed in each section?

3) can the cells be any shape we want them to be?

<{POST_SNAPBACK}>


1 - It must be closed without peeps when you send it in. I didn't really word that right, did I? I'll change that now. What I would recommend everyone do is save a second copy of park. Open the park up, test the park, find your possible peep problems, fix it, retest...and so on. Once you are satisfied with the park....send me the park closed without peeps. You can also always let peeps in, use a trainer to zap them all, close the park....Voila!

2 - Two, at least one coaster and one 'other' ride. If you want to have more, thats fine too.

3 - Yes

Edited by Buckeye Becky, 29 October 2005 - 03:06 AM.


#4 Emergo

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Posted 29 October 2005 - 03:40 AM

Wow! Looks like a very interesting competition!! :D

Although scenery/archy (which is my great love) seems secundary here, it sounds like a really exciting and challenging competition, as I also love to have peep-friendly parks and make those little ones flow.

Must admit that at first (and second) reading, the rules still seem a bit confusing to me, so I'll study them again a few times, before posting my questions. But especially as there seems time enough, also in the new year, I consider giving it a try! :D

#5 Buckeye Becky

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Posted 29 October 2005 - 01:36 PM

The rules are confusing but please ask questions, even if they sound dumb. I actually entered this contest way back when so I should be able to answer anything you ask....

Theming isn't really 'secondary'. Theming is just one component of the judging. NO, this won't be the prettiest park that wins (well, it might end up that way)...but rather, it will be the park that did well on ALL of the components of the judging....

It's designed to be a contest for everyone, and that's whats fun about it :D

#6 ziplock

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Posted 29 October 2005 - 04:01 PM

I figured out the rules but only one question, I know its a contest but can it be a group park?

Edited by ziplock, 29 October 2005 - 04:01 PM.


#7 Buckeye Becky

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Posted 29 October 2005 - 05:46 PM

I figured out the rules but only one question, I know its a contest but can it be a group park?

<{POST_SNAPBACK}>


Sure, I don't see a reason why it couldn't be a group endeavor....

#8 Emergo

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Posted 29 October 2005 - 07:30 PM

After reading (and reading) it again, the main concept seems quite clear to me now.
Just a few questions:

[quote name='Buckeye Becky' date='Oct 29 2005, 01:08 AM']
This is the other trick to the contest and it is tricky. Starting in your second area (cell), you must have the exit from a gentle, thrill, or water ride that can lead peeps back to the previous area (cell) or keep them in the area (cell). Therefore, if the peep does go back to the previous cell, there must be a NO ENTRY sign at the end of that exit so that peeps from the first area cannot get into the next area (cell) without riding the coaster in that area (cell).

^ Do not yet get entirely why there has to be a no-entry sign at the end of the exit-path of the "non-coaster"-ride. (apart from the fact that a no-entry sign on a ride's exit is always practical not to confuse your peeps)
Say I built a 3d-cinema in the second cell, and have the exit-path leading back to the first cell. Even if there is not a no-entry sign at the end of this path so peeps can enter this path, it would only lead them to the exit of the 3-D, where they have to turn around, so via this path, even if they enter it, they never can reach the second cell ??? So why is that sign obliged? :><:

And Becky You also mention: "THis contest is basically Roller Coaster Tycoon 101"
Is that a version, or expression I don't know ?

:D

(edit: tried to get rid of the long white space at the end of the text, but I fear it did not work out. Edit 2:, Yes, it did!)

Edited by Emergo, 29 October 2005 - 07:33 PM.


#9 ziplock

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Posted 29 October 2005 - 07:54 PM

[quote name='Emergo' date='Oct 29 2005, 02:30 PM']
After reading (and reading) it again, the main concept seems quite clear to me now.
Just a few questions:

[quote name='Buckeye Becky' date='Oct 29 2005, 01:08 AM']
This is the other trick to the contest and it is tricky. Starting in your second area (cell), you must have the exit from a gentle, thrill, or water ride that can lead peeps back to the previous area (cell) or keep them in the area (cell). Therefore, if the peep does go back to the previous cell, there must be a NO ENTRY sign at the end of that exit so that peeps from the first area cannot get into the next area (cell) without riding the coaster in that area (cell).

^ Do not yet get entirely why there has to be a no-entry sign at the end of the exit-path of the "non-coaster"-ride. (apart from the fact that a no-entry sign on a ride's exit is always practical not to confuse your peeps)
Say I built a 3d-cinema in the second cell, and have the exit-path leading back to the first cell. Even if there is not a no-entry sign at the end of this path so peeps can enter this path, it would only lead them to the exit of the 3-D, where they have to turn around, so via this path, even if they enter it, they never can reach the second cell ??? So why is that sign obliged? :><:

[/quote]

Ok heres what I think, The no entry sign will not allow peeps to go back to cell 1 so that they can leave the park which would mess up the count of people getting all the way through. Meening the only way to get to cell one after entering the park is to ride the coaster in the last cell

Edited by ziplock, 29 October 2005 - 07:55 PM.


#10 Emergo

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Posted 29 October 2005 - 07:57 PM

Sorry for the double posting, but re-reading my own question, I see I still overlooked something. You said: "........or water ride that can lead peeps back to the previuos area(cell) or keep them in the area (cell)".

So this mean peeps have 2 choices, depending on the path they choose ? Now I see the importance of the no-entry sign! So they are not automatically kicked out of the area they are in after riding the non-coaster? Is that correct?

:D




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