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SUPPORT TOPIC File Information
- Submitted: Jun 22 2006 04:59 PM
- Last Updated: Jun 22 2006 04:59 PM
- File Size: 43.51KB
- Views: 4220
- Downloads: 707
- Approved by: rcthelp
- Approved on: 22 June 2006 - 05:00 PM
- Map Size: 128x128
- Initial Cash: 10,000, 10,000
- Initial Loan: 10
- Maximum Loan: 25
- Interest Rate: 5%
- Marketing Campaigns Forbidden?: No
- Cash per Guest: 60
- Guests Initial Happiness: 70%
- Guests Initial Hunger: 33%
- Guests Initial Thirst: 37%
- Guests Ride Intensity Preference: Less Intense
- Cost to buy Land: None For Sale
- Cost to buy Construction Rights: None For Sale
- Park Entry Price: Free Park, Pay for Rides
- Forbid Tree Removal?: No
- Forbid Landscape Changes?: Yes
- Forbid High Construction?: No
- Park Rating Higher Difficult Level?: No
- Guest Generation Higher Difficult Level?: No
- Scenario Type: Build 10 rollercoaster types with certain rating & length
- Objectives: To have 10 different types of coaster operating in your park, each with an excitement rating of at least 6.00
- Climate: Hot and dry
- Scenario Group: Challenging
- Details: A remake by rcthelp of the Loopy Landscapes scenario. In a hot & dry place, where landscape changes are forbidden, build 10 types of exciting coasters for peeps who prefer less intense rides!
Download Razor Rocks for LL Revisited






This is a remake of the Razor Rocks scenario from Loopy Landscapes.
I've added a few twists.
* It's easier because:
o there are ATM machines so peeps keep refilling their pockets and stay if they are happy
o there are more coaster types in the research tree
* It's harder because:
o You cannot alter landscapes, so all tunnelling has to begin and end through the sides of any of the 'Razor Rocks'
o All the 'on water' rides (boats, jet skis, etc) have been removed, and replaced with alternative gentle/thrill rides. Razor Rocks is dry, and as you cannot change landscape, you cannot add any water, so there is no point in having any boats.
o The peeps prefer less intense rides, but the mission is to build 10 exciting coaster types!
HINT: Build up peeps' courage to ride your coasters, by placing lots of Gentle & Thrill Rides for them to try first.
NOTE: In creating this scenario I found a bug in RCT2 and the way it uses converted RCT1 files. This means that if you use pre-designed rides and their scenery BEFORE the scenery has been invented, the scenery still gets included!
I've added a few twists.
* It's easier because:
o there are ATM machines so peeps keep refilling their pockets and stay if they are happy
o there are more coaster types in the research tree
* It's harder because:
o You cannot alter landscapes, so all tunnelling has to begin and end through the sides of any of the 'Razor Rocks'
o All the 'on water' rides (boats, jet skis, etc) have been removed, and replaced with alternative gentle/thrill rides. Razor Rocks is dry, and as you cannot change landscape, you cannot add any water, so there is no point in having any boats.
o The peeps prefer less intense rides, but the mission is to build 10 exciting coaster types!
HINT: Build up peeps' courage to ride your coasters, by placing lots of Gentle & Thrill Rides for them to try first.
NOTE: In creating this scenario I found a bug in RCT2 and the way it uses converted RCT1 files. This means that if you use pre-designed rides and their scenery BEFORE the scenery has been invented, the scenery still gets included!
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