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Cross Track


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#1 marinersfan59

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Posted 23 December 2005 - 08:21 AM

Cross Track
by Levis
Website Version

In this tut I'm going to explain what the map object manipulation function of the 8-cars trainer can do, and how you can change cars.
The goal will be that we get a cross track with cars that can move free, if you put the right cars on it you can have something like a motor cross track.

The first step will be to build a boat hire ride:

Screen

This is the place were the cars will leave and the guests can enter.
Now we're going to change the cars. We go to the edit ride function in the 8-cars trainer.
If we chose our ride out of the list, we will see this:

Screen

Now we must change the cars. If you are wondering how those cars can move freely, that is because of the operation mode "boathire mode. This operation mode has the ability to let cars move freely (some cars at least). We change these things:

Screen

in that way we make the ride invisible and put monorail bikes on it (if you've got the motor cross cars from buggy I recommend these cars, because they look better).
We go back to rct2 to test the attraction, if you don't change anything you will notice the cars will go over each other, this isn't that bad but you can avoid it by putting the waiting times to 0. now we've put the attraction to test we will see this:

Screen

But monorail bikes on water isn't good enough for me so we shall put ground under it. But if we just raise it with the normal raise function of rct2 you will get an error or the cars will stop moving.
That's why we must trick rct2 and let it think there is water, but see ground. To do that we go to map object manipulation after we gave the ground under the water the brown mud color, you will see this:

Screen

you see there are some boxes ticked, you must tick these to and adept the other things.
But first an explanation:

action: here you can chose if you remove the object or raise/lower them.
Raise/lower Param: here you can set the height to which it should be raised/lowered.
Object type: here you can choose the kinds of object that should be manipulated.
On land type: here you can choose the types of land were the manipulation must take place.
On Edge type: this is the kinds of edge types.
also don't close this window with the cross but press cancel (just like the edit ride screen)

after pressed apply that we go back to rct2 and see this:

Screen

the cars can still ride on it now, we just need to make some hills so they have some sort of track and this is the result:

Result

Edited by marinersfan59, 05 January 2006 - 01:20 AM.


#2 RCT_Master

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Posted 04 January 2006 - 11:47 PM

This is a nice and simple hack to do. I like this one because you would be able to customize your cars and track, to kinda build a custom ride. Nice job once again!

#3 coastercrew

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Posted 08 February 2006 - 03:49 PM

Levis,

This is really cool. Thanks. :thumbs:

A few questions though......

Is the initial pond depth (that is the ground height under the water) 2 tiles lower? I'm assuming this since you set the Height Offset in the Map Object Manipulation Window to 2, but just checking.

I also don't see any specification in the MOM window to specify the map coordinates, so I'm guessing that ALL brown dirt on my map will be raised by 2 tiles?

If I had other brown dirt tiles, could I change the edge type on this pond to say 'Ice' and then 'check' the 'Ice' box and only have this peice of land changed and not the other brown dirt non-Ice edged ground?

Something more to experiment with, what FUN! :lol:

#4 Levis

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Posted 17 February 2006 - 10:00 PM

the object manipulation works with clearence heights, and a land tile is 2 clearence that's why I select 2.
you just lower the land one ;) .

and yes, if you chose brown dirt it takes all the brown dirt.

#5 RCTtom

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Posted 17 February 2006 - 10:53 PM

Thanks for making that tutorial for us Levis!. I really found that tutorial useful because I didn't know how to use the Map Object Manipulator and now I realise you can do some pretty cool stuff with it. It took me a while to complete your tutorial but it was worth it at the end. I hope to see you write some more fantastic tutorials for us!. :D




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