by Levis
Website Version
In this tut I'm going to explain what the map object manipulation function of the 8-cars trainer can do, and how you can change cars.
The goal will be that we get a cross track with cars that can move free, if you put the right cars on it you can have something like a motor cross track.
The first step will be to build a boat hire ride:
Screen
This is the place were the cars will leave and the guests can enter.
Now we're going to change the cars. We go to the edit ride function in the 8-cars trainer.
If we chose our ride out of the list, we will see this:
Screen
Now we must change the cars. If you are wondering how those cars can move freely, that is because of the operation mode "boathire mode. This operation mode has the ability to let cars move freely (some cars at least). We change these things:
Screen
in that way we make the ride invisible and put monorail bikes on it (if you've got the motor cross cars from buggy I recommend these cars, because they look better).
We go back to rct2 to test the attraction, if you don't change anything you will notice the cars will go over each other, this isn't that bad but you can avoid it by putting the waiting times to 0. now we've put the attraction to test we will see this:
Screen
But monorail bikes on water isn't good enough for me so we shall put ground under it. But if we just raise it with the normal raise function of rct2 you will get an error or the cars will stop moving.
That's why we must trick rct2 and let it think there is water, but see ground. To do that we go to map object manipulation after we gave the ground under the water the brown mud color, you will see this:
Screen
you see there are some boxes ticked, you must tick these to and adept the other things.
But first an explanation:
after pressed apply that we go back to rct2 and see this:action: here you can chose if you remove the object or raise/lower them.
Raise/lower Param: here you can set the height to which it should be raised/lowered.
Object type: here you can choose the kinds of object that should be manipulated.
On land type: here you can choose the types of land were the manipulation must take place.
On Edge type: this is the kinds of edge types.
also don't close this window with the cross but press cancel (just like the edit ride screen)
Screen
the cars can still ride on it now, we just need to make some hills so they have some sort of track and this is the result:
Result
Edited by marinersfan59, 05 January 2006 - 01:20 AM.