
Any Ideas For Correct Elevator Usage?
#1
Posted 25 July 2007 - 07:11 PM
Underground: "special" shops (Info building and such), + dodgems
Ground floor: Scenic entrance, small rides
2nd Floor: Food court, a water ride that deposits to ground floor
3rd floor: Roller coasters.
Its just a rough sketch, but I can see it being lots of fun to put together.
here's my question: I've heard that you should have 2 elevators, and I can do that. But, should I also make "stairs"? I think if I get a 3x3 square, I can make a spiral staircase...
And is there anything I should know about using multilevels?
#2
Posted 25 July 2007 - 08:53 PM
- peeps are incapable of realizing they HAVE to take the elavator back down.
- It is EXTREMELY difficult to make a multilevel park. (due to everything being in everything else's way)
- If you do make a multilevel park, you will have a hard time seeing everything.
A possible use for the elevator would be for the handicapped people in place of stairs. Yet you will still need a set of stairs for everyone else.
But, if you intend to prove me wrong, here's some suggestions to how to build your multilevel park.
*build a small park
*start on the lowest floor and finish it completely before going up to the next level so that you do not have to go back and change anything at all
*Build several elevators to keep down the lines
*Have an elevator that doesn't go all the way up or down
*If you build an actual floor on each of the floors, building the park will be easier. Though you won't be able to see near as much.
Good luck, and send us pictures!

Edited by Chickenz, 25 July 2007 - 08:56 PM.
#3
Posted 25 July 2007 - 09:37 PM
Whole park, halfway through scenario:

Just the entrance:

Showing the elevator (yes, the food is on the second layer, and the people can get to it.):

I made stairs to all the levels too, as a backup.

No complaints! and check out my park rating!

By the way, I investigated the "I'm hungry" and "i need bahtroom": they all find what they're looking for in < 30 seconds... RTC is just compulsive about telling you the instant second they know they're hungry

#4
Posted 25 July 2007 - 10:59 PM
ideas!? Its july of year 4 and I'm about to lose

Current screeny:

#5
Posted 25 July 2007 - 11:34 PM
#6
Posted 25 July 2007 - 11:40 PM
They've run out of money? And the peep generator cannot create new guests as fast as they are leaving.
Well, considering everything in the park is free... this is one of those "you can only charge them at the gate" scenarios
and, if I lower the price more come faster.
So, I've lost the tutorial once now, but I compulsively save (to DIFFERENT FILE NAMES) every 30 minutes, so I keep going back to the checkpoint in the above image.
what should I do to get 1.5 k guests in 4 months? (money is a problem) if I have 999 park rating?
edit: I'm considering putting this scenario aside for now and coming back to it later... The island one looks PERFECT for my now honed elevator skillz
edit^2: Plus, I was sure to put atm machines in the food court, and downstairs by the entrance... they've got plenty of money, they game's just being sadistic
edit^3: I see that you, a site founder, have a link to your amity airfield success in your sig, suggesting that its one of the more difficult scenarios (?)
Edited by taifunbrowser, 25 July 2007 - 11:48 PM.
#7
Posted 26 July 2007 - 01:35 AM
This is why I suggest that each attraction might be better off having it's own elevator(s).
#8
Posted 27 July 2007 - 09:59 AM
OK peeps arrive with one of 4 different amounts of money. Make sure that your park entrance price allows EVERY peep to enter the Park, and have at least #5 for food and drink.Well, considering everything in the park is free... this is one of those "you can only charge them at the gate" scenarios
and, if I lower the price more come faster.
So, I've lost the tutorial once now, but I compulsively save (to DIFFERENT FILE NAMES) every 30 minutes, so I keep going back to the checkpoint in the above image.
what should I do to get 1.5 k guests in 4 months? (money is a problem) if I have 999 park rating?
Edit ^^1. You are spending too much money on building high paths and pretty flower borders. There is loads of space in this park. Use it.edit: I'm considering putting this scenario aside for now and coming back to it later... The island one looks PERFECT for my now honed elevator skillz
edit^2: Plus, I was sure to put atm machines in the food court, and downstairs by the entrance... they've got plenty of money, they game's just being sadistic
edit^3: I see that you, a site founder, have a link to your amity airfield success in your sig, suggesting that its one of the more difficult scenarios (?)
Edit ^^2: If you have money troubles, in a free ride scenario, ATM machines are the work of the Devil. As soon as the peeps have spent their initial cash at the gate, you don't want them roaming around refilling their purses/wallets with #50 spending very small amounts at a time, you want them outta there to be replaced with somebody who spends a lot of money at the gate.
Edit ^^3: First, a lot of people think this scenario is the easiest in the section, because it appears as the first in the list. Wrong. It's first in the list because they are in alphabetical order in RCT2. Second, the scenario IS easy to win if you just go around and sell all the airfield buildings, runway etc. My download is about an 'aesthetic' way of winning the scenario without 'cheating' by demolishing the airfield.
Last thing I'd say is that from your screenshots, I don't think you have enough RIDES in the park to get the number of peeps you need. Every ride in the park raises the 'watermark' of the maximum guest capacity of your park. You need more rides to raise that watermark.
Oh and I am THE Site Founder, not a Site Founder. But don't fool yourself into thinking that makes me any good at playing the game.

#9
Posted 27 July 2007 - 07:14 PM
Is there ANY rides or stalls that is not very popular? These a duds. You're throwing your money down the proverbial rabbit hole. Sell 'em off, and recoup your losses to build new rides.
Go Carts = Guest "Magnet". Get a few small GC tracks. Make long queues for them. Charge $4.00. Get rich. Nuff said.
Are your peep setting only catering to the thrill seakers? (Guests want more intense rides?) This setting forces you to build the biggest and best coasters. Almost anything else, to the peeps, is passe. They just don't have an intrest in the lesser attractions.
With only four months to go, and your park capacity must be able to handle 1.5K Peeps. Expand into the flatlands with small coasters. They don't all have to be monster tracks you know.

I have to agree with RCTHelp's advice. You used a lot of extra moola, by building high paths and tracks. Considering that the peeps haven't a clue about the use of elevators, I wonder if this scenario was as good of an idea as it sounded. (There's that "Learning Curve" again!)


If the finances have been a big burden through the playing of the scenario... It may be a good idea to go cashless. One less problem to deal with, you know? (Just a thought.) I usually go with the cashless feature. It opens a slot or two in rides & attractions, if you don't need ATMs.
Edited by Wolfman, 27 July 2007 - 07:18 PM.
#10
Posted 28 July 2007 - 04:28 AM
ATM machines are the work of the Devil
gives a cookie.
it appears first
OH LOL HI i didn't notice they were alphabetical. I was going to rant about how impossible RTC is, and how they scare consumers away putting this scneario first
Go cashless
Well, I downloaded 8 cars, and did this:
HONEST. I DID NOT DO ANYMORE THAN THE FOLLOWING:
- I started over the scenario with a new filename.
- I took out 110,000$ over the course of the game. (2 50,000's in the first year, and then at year 3 I was having severe money issues, so I freaked and leaned on my crush. But, I know EXACTLY how much I added.
- I went back a month whenever I felt paranoid that october was close...
- I was an ******, and took rides off of the atari.com database... 3 of them. But I know which ones they are. (trust me, the cool ones are mine)

LOL skillz for going out in debt. I wasn't kidding about money troublez.
The tower:

And you know what, it was fun. Viva RTC!
DOWNLOAD MY .SV6 (I reccomend you do, there is a really cool coaster on the top of that tower you HAVE to see.)
Ya, well, thanks guys, I'm gonna start a new project... tomorrow morning! This is really a great game.
But ya, get my sv6... there are some coasters I feel like bragging about

Oh, something I happened to notice: a ride's excitement can come down ~ .05 points after being installed... or was that something else? All I know was that the vertical drop coaster on top was my first 8.00 excitement (with exc > int > nau) , but then it came down to 7.95 after I moved on to other parts of the park.... weird.
Edited by taifunbrowser, 28 July 2007 - 04:35 AM.
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