2) Starting your parkOk, when you have all your ideas thought out, and what rides you want to have in every part of the park, it's time to start up RCT3 and make your own workbench.
First we need to enter the scenario editor via the 'Tools' menu;
When in the editor, we have to adjust the park size to the size we want and think is best for the park.. You can do this to click on map settings in the Park Operations menu;
Just click on the + on each side, until it's the desired size, 130x130 in this case..
Next, you don't have to forget to own the adjusted land so we can actually build on it. You can do this to click on the own all land button in the park operations-land management and status menu;
Next you have to select the land;
Now you have all the land you want, you only have to set some final things...
You can choose to adjust the guest settings so that they won't complain that much etc.;
Or to have free rides in your park (what most real-life parks have) in the finance menu;
And to not have a fence around your park (which I think is more attractive) or another background setting;
And you also have to set the Park name, entrance fee, closing and opening time (I chose from 9.00-0.00 as this is the most reasonable), and it's better to close the park while under construction, all in the land management and status menu;
After all these things are set, we can safely start constructing the park in the editor. We start off with an overview look, so we can divide the park into the sections we already have thought out (see tutorial 1). We use the freelook cam, so select Game Options-Camera Settings, and set the control mode on Freelook (note that when you're building it's handier to use the Normal camera mode, and when taking screens/videos, or for an overview look you could better use the Freelook camera);
Now just play around a bit with it to get the desired view, right above the park.
Now I suggest using the land colors menu to divide the sections. I have selected clear colors to border the different sections;
Those are the sections, but it's also a bit handier to already mark where your rides will be, or at least the stations in this case, and the paths (just compare this with the overview drawing I made.. These are quick things that could help you a lot to speed up the progress on your park);
Now it's time to start the pathing on the entrance area... Put the camera mode back to Normal.
First we start pathing for the guest injection point (the point where guests will enter the map).. When you're done with the pathing you need to click the entrances in the scenery menu, and next the injection arrow;
Edited by Six Frags, 09 December 2004 - 03:05 PM.