Visual Pathmaker now available
#81
Posted 22 August 2003 - 08:30 PM
#82
Posted 22 August 2003 - 09:50 PM
Really? I knew it could skew, but it can make floor tiles too?The new object editor of Doctor J can also make things isometric
#83
Posted 23 August 2003 - 03:03 PM
it doesn't actually make new ones you have to open an existing path and change it.Really? I knew it could skew, but it can make floor tiles too?
#84
Posted 23 August 2003 - 03:16 PM
well tried using that bit still no good it saves the image as a triangle square surrounded by black. maybe if the path program had the ability to import the graphic and make the background transperent...OK, you can use IsoRotate (do a google search on isorotate download) to make your graphics isometric.
#85
Posted 23 August 2003 - 08:29 PM
#86
Posted 23 August 2003 - 10:16 PM
Is this something I've done wrong, or the editor?
#87
Posted 24 August 2003 - 05:03 AM
i can't help ya with that adamwebb, considering i am a newibe to the pathmaker, but that pic is hilarious! LOL!!!!!!!!!!!! hope you get it fixed though it wouldn't look right in a park.
Edited by rctfan1556, 24 August 2003 - 05:05 AM.
#88
Posted 24 August 2003 - 03:19 PM
I have no clue how that happened.Great tool, but I have problem, I have made a couple of paths, loaded them into RCT, but when I use them, I get alot of bleed through from the grass behind the supports:
Is this something I've done wrong, or the editor?
#89
Posted 24 August 2003 - 03:40 PM
i have made a tutorial which you might want to see. Its probably in the 2nd page of the lists of topicsi have been hearing about importing bit map or bmp files(what ever it is) how you do that? and how can i make new path types?, like say i wanted to do a real looking asphalt path like the concrete path that Austinpowers made but black or a wood path? and so forth.
i can't help ya with that adamwebb, considering i am a newibe to the pathmaker, but that pic is hilarious! LOL!!!!!!!!!!!! hope you get it fixed though it wouldn't look right in a park.
#90
Posted 24 August 2003 - 08:12 PM
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