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#81 lucas92

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Posted 03 January 2008 - 02:38 PM

Is Chris Sawyer dead?

#82 rcthelp

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Posted 04 January 2008 - 05:45 PM

THanks rcthelp! that approach could really make something like this possible



But still... You'd have to rewrite the ENTIRE game... Which isn't very easy.


Hmmm... I've looked into this a bit more and it turns out that the Transport Tycoon license/copyright was 'weak' and did not explicitly disallow the reverse engineering of the code. So the OpenTTD project has been able to reverse engineer and reuse a lot of the original game code.

With RCT2 the license/copyright is a lot stronger, reverse engineering is disallowed, so as Trainman 2000 says, the whole game would have to be rewritten from scratch.

But I'd wager that a lot of the OpenTTD project's code could be reused.... ;)

#83 Trainman 2000

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Posted 05 January 2008 - 12:24 AM

Upperlevel, Sawyer is not going to release a sandbox. Sawyer hates sandboxes - he made RCT1+2 for people to beat his scenarios.

And rcthelp, I agree that they might have some code we could use.
But then we have to coax the Open TTD peoples into giving us their hard earned code, and STILL rewrite a lot.

I reckon such a project is possible. Extremely difficult and barely worthwhile, but at least possible. Unless the TTD peoples have a lot of code we can use and are willing to give it to us, and unless we have a large (10+) group of highly rained individual working on the project, the project would fail. As in die.

#84 rcthelp

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Posted 05 January 2008 - 07:09 AM

And rcthelp, I agree that they might have some code we could use.
But then we have to coax the Open TTD peoples into giving us their hard earned code, and STILL rewrite a lot.

I reckon such a project is possible. Extremely difficult and barely worthwhile, but at least possible. Unless the TTD peoples have a lot of code we can use and are willing to give it to us, and unless we have a large (10+) group of highly rained individual working on the project, the project would fail. As in die.

OpenTTD is an open source project. All their code is available, free of charge. Even it weren't directly usable it might give clues on how to deconstruct some of Sawyer's data structures. RCT1, 2 and Locomotion do seem to share some similar code for handling objects, data compression/uncompression, ....

But it would need a big team of coders.

#85 Trainman 2000

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Posted 05 January 2008 - 04:01 PM

As I said - 15+ experienced coders.

#86 Upperlevel the great

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Posted 06 January 2008 - 09:34 PM

Well, I would volounteer if i was any good at coding. Well, maybe someday a group of people will get tired of the current rct and make a new version, maybe someday. and trainman, even though you are pointing out the possible negatives of something like this, you almost seem... optimistic.

#87 Upperlevel the great

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Posted 13 January 2008 - 05:51 AM

So it probably won't happen. RCT 4 is but a dream for all rct fans. Although that is true, let's keep the ideas (dreams) for what you would want RCT 4 to be going. And maybe if you have any other ideas on how an RCT4 could be possible, let us all know!

#88 wabigbear

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Posted 13 January 2008 - 12:04 PM

People HAVE gotten tired of the problems with RCT3...that's why they are working on TPB3D (HERE). The trouble is that some people won't like it for the same reasons they don't like RCT3 - it's in 3D. That's fine, but I think the long time-frame they are working with is something that would have to be expected with a RCT2+ version of the game.

#89 Trainman 2000

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Posted 13 January 2008 - 10:40 PM

The age of Tycoon games in general, is gone. Now it's all about them first person shooters...

#90 Upperlevel the great

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Posted 14 January 2008 - 02:59 AM

Yes I know, like I said, im just dreaming...




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