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Visual Pathmaker now available


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#71 Tobin

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Posted 21 August 2003 - 01:59 PM

Hmmm...

Think it would be possible for a new forum to open?

Buggy's and Dr J's wonderful world of Ride, tools and fools ;)

lol.. sorry, had to rhyme

but there would be enough topics I bet!

#72 Buggy

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Posted 21 August 2003 - 02:42 PM

whats the best size of the bitmap to import? everytime i import 1 it either stretches it or it looks bad. also does the bitmap need to be on a certain angle?

The best size is 64x32. It should already be isometric, and tiled.

#73 BladeX

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Posted 21 August 2003 - 03:18 PM

The best size is 64x32. It should already be isometric, and tiled.

well i'm trying to make a brick path but it just doesn't come out the way i want it.

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#74 Buggy

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Posted 21 August 2003 - 03:53 PM

What is wrong with it? It tiles fine, seems isometric... What's the issue?

#75 the force of G

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Posted 21 August 2003 - 04:09 PM

this is very 'user friendly' i found it very easy to use thanks buggy

#76 rct addict

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Posted 21 August 2003 - 09:33 PM

i made a water path. :rolleyes:
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#77 BladeX

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Posted 22 August 2003 - 04:50 AM

What is wrong with it? It tiles fine, seems isometric... What's the issue?

the angle of the bricks are wrong.

#78 martiandude

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Posted 22 August 2003 - 04:08 PM

Yes, there is a bug in the change support type. Unfortunately, when you tried to save, it wiped out your path.

Sigh.

Good thing I made a backup file :phew:

#79 Buggy

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Posted 22 August 2003 - 05:39 PM

the angle of the bricks are wrong.

OK, you can use IsoRotate (do a google search on isorotate download) to make your graphics isometric.

#80 uncle_adolph

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Posted 22 August 2003 - 08:10 PM

when i looked at your paths i thought it would be complicated but its not!! :phew: it is really COOOOOOOOOOOOOOOOOOOOOOOOOL!!!!! B) :D




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