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Happy Holidays!


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#71 ekimmel

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Posted 06 December 2005 - 03:03 PM

Sorry, I didn't like #5 that much. The section where the track goes over the path looks horrible when the train goes through. Some of the textures don't work for me (such as the red brick on the church) and it looks like there are 2 distinct styles of archy there that don't mix that well.

There were some good ideas in the park. I think the train was a great choice for a tracked ride and, as mentioned earlier, the idea of a high station was good.

#72 Buckeye Becky

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Posted 06 December 2005 - 05:56 PM

Park #6 is up for download, get it from the first post :)

#73 coastercrew

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Posted 06 December 2005 - 07:20 PM

The section where the track goes over the path looks horrible when the train goes through.

<{POST_SNAPBACK}>

Yea, it appeared that a tile might have been floating. A minor flaw in otherwise a very nice park. I liked the church without the extended part where the train went though. I removed this peice and it looked much better.

I noticed a few flaws in my park after I submitted it. Oh well.

I liked the idea of having a Christmas tree in the center of the court yard. Reminds me of the old time villages where people came together for some spirituality. I thought about doing a tree, but that's about all it was, a thought.

This has to be the best holiday themed park so far; at least in my view of the holidays.

One could agrue (but I won't) that the park is too crowded (with buildings in this case). :P

#74 howie27

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Posted 06 December 2005 - 08:46 PM

I loved five, yeh there was a few glitches but who cares the rest of the park made up for it, it was really good. Six is the opposite to what everyone has been saying, its rather empty,an the the coaster comes out of a wall, but still some good little bits in there. Keep them coming, im in a christmasy mood already, yay! :D

#75 Coaster_King

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Posted 06 December 2005 - 10:21 PM

I'm not a big fan of #6, but it was a nice park. This and #3 are the only ones so far no very crowded in one way or another (rides or scenery). ;)
Good idea with the reindeer coaster and nice park entrance building. :) But it was pretty blank and didn't have enough in it or really good quality stuff to make up for its blankness. :unsure:

#76 Coaster_King

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Posted 06 December 2005 - 10:25 PM

I noticed a few flaws in my park after I submitted it. Oh well.

Yeah me too. I don't think its something you can really get around. I mean, somehow #6 has a coaster going through two walls! :blink:
I guess you just can't get around it. The game has multiple glitches in its scenery.

#77 ekimmel

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Posted 07 December 2005 - 02:10 AM

Most glitches are caused by people doing things the game wasn't really meant to do like zero clearances and various other hacking.

#78 Chickenz

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Posted 07 December 2005 - 02:16 AM

I'm not sure what is the problem, I dowloaded several parks,(3,5,and 6) but when I open them I get an error message that tells me I don't have a certain data file. :ermm: If someone could send me somthing to fix this, I would appreciate it a lot.

Thanks,

#79 Emergo

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Posted 07 December 2005 - 02:31 AM

I'm not sure what is the problem, I dowloaded several parks,(3,5,and 6) but when I open them I get an error message that tells me I don't have a certain data file. :ermm: If someone could send me somthing to fix this, I would appreciate it a lot.

Thanks,

<{POST_SNAPBACK}>


If you download the "happy Holidays Workbench" from the first post of this topic, and open that first in the game, then you have gotten all dat.files that are needed to see all the other parks.

Succes and lots of Fun watching the parks! :D

Oh... and the first time you try to open the workbench in the game, you might still get an error message: that is normal. Just load it again and it will work fine, like thereafter the other parks will open allright.

Edited by Emergo, 07 December 2005 - 02:34 AM.


#80 Emergo

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Posted 07 December 2005 - 02:53 AM

Very nice reindeer in nr 6!!
Although they were galopping very fast into the station, obviously hungry? But well, the map is so small that it's difficult to make a long run-out track.

Thank you for a very nice entry, "nr 6" :D




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