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#61 RNRMontuX

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Posted 15 September 2007 - 06:35 PM

Nice. Must have taken a long time to make. I like that tunnel.

#62 Sūre

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Posted 16 September 2007 - 10:47 PM

Yes a little. But "How to do to take attractions away ?" nobody to answer ?

#63 Guest_K0NG_*

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Posted 16 September 2007 - 11:02 PM

I think the problem here is that no one's real sure (no pun intended) what it is that you're asking.

"How to do to take attractions away ?"

The first thing that I think of when reading this is that you want to delete an attraction. But, that's too obvious....you'd simply delete it. Then, maybe you want to take an attraction out of the list in a saved game or something......you could use the ParkDat utility for that....or, maybe you want to make a track invisible?

Try being a little more specific here and I'm sure you'll get the answer that you're looking for.

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#64 Sūre

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Posted 18 September 2007 - 10:00 PM

Ok^^, we are called that track, invisible track so. Ty


http://www.lupiuploa...at=oOoWMSyX.BMP

#65 Domino

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Posted 18 September 2007 - 10:49 PM

That's really good architecture. I especially enjoyed the ruins on the path and waterfall.

The foliage is too repetative, though. Some pine trees might look good there, and maybe a few flowers near the pathway. :)

#66 Sūre

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Posted 18 September 2007 - 10:57 PM

You don't know bamboos.

#67 Domino

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Posted 19 September 2007 - 12:03 AM

Sorry, I meant 'repetitive' = the trees repeat too much (i.e. not enough variation). :)

#68 Sūre

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Posted 19 September 2007 - 12:49 AM

I understood, only no. And "laisse tomber pour mon histoire de bambou". :)

#69 Sūre

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Posted 23 September 2007 - 05:05 PM

My park doesn't work.

http://lupiupload.de...at=MkRhj9ka.BMP

I go again for a new park so.

#70 Domino

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Posted 24 September 2007 - 05:54 AM

That is one crazy building... not sure if I like it yet, but will see where this goes. :D




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